LOL OP you sure framed that thread title well. The rest of the tweet makes the whole thing a lot less console-warish.
Because they just read the topic OP put in and not the full tweet I guess? Does it need a tl/dr? 😄How are people mad about this? It's 100% accurate and said in a completely fair and inoffensive way
Obsidian >>>>>>>>>>>>>>>>>>>>>>>>>> Sony's first party. But if your benchmark for high quality is cinematic action-adventure and one quirky Japanese game once in a decade then I can see the point.
Because they just read the topic OP put in and not the full tweet I guess? Does it need a to/dr? 😄
Not really, Killzone 3 is solid too (84 on meta). And Shadow Fall has very competent multiplayer despite its SP letting things down.
It did generate interesting discussions about game studios at least 😄If Tweets need a TLDR now we should just give up on communicating online, it's all a failure lmao
Playground Games actually shits on the vast majority of studios out there...including Sony's
Uh, it came out harsher than I intended lol. I'm squarely on PC and have no stake in either studios' output, just weird to see an industry pro using a fanboy's language.
I don't think you understand what he is saying. And saying next-gen games looking more next-gen is hilarious.Finally I can quote myself from another thread
Sony's studios had the chance to evolve and grow. Take Sucker Punch with Ghost of Tsushima and Guerilla Games with Horizon. This is really double standards to demand from Microsoft when they have just been acquired, had prior commitments to fulfill. Typical game development cycle last 3-5 years.
Finally I can quote myself from another thread
Sony's studios had the chance to evolve and grow. Take Sucker Punch with Ghost of Tsushima and Guerilla Games with Horizon. This is really double standards to demand from Microsoft when they have just been acquired, had prior commitments to fulfill. Typical game development cycle last 3-5 years.
Playground Games actually shits on the vast majority of studios out there...including Sony's
Obsidian >>>>>>>>>>>>>>>>>>>>>>>>>> Sony's first party. But if your benchmark for high quality is cinematic action-adventure and one quirky Japanese game once in a decade then I can see the point.
You know how it is. A good game is released and suddenly all other games feel like utter trash.Why must everything shit on something else? The guy isn't talking about whether you personally enjoy X studio. Seriously, what is wrong with some of you that you respond with this immature nonsense? Playground got where they are through time and work just like the guy is saying.
You should read the whole twitter.Uh, it came out harsher than I intended lol. I'm squarely on PC and have no stake in either studios' output, just weird to see an industry pro using a fanboy's language.
I kinda liked Shadow Falls SP despite the ending which left me ... head scratching.
Most of us hope so, but that must first be proven.
The first half is very good. But the game seems clearly rushed for the PS4 launch. It does explain why the second half is so inconsistent and scripted.I remember finishing Shadow Falls and thinking that this could be the end of the series. It was bad. Absolutely gorgeous game, but it was bad. Which sucks because Killzone 2 and 3 both good (I enjoyed 3 more, even though I wanted to shoot Rico the entire time).
Then it wouldn't get clicksOmitting this part of the headline makes this a lot worse than it actually is.
I only played a little of kotor2 and all of New Vegas. I loved New Vegas, but for all it does right it could certainly do with lot of polish. I realize most of the jank was inherited from Bethesda's engine, but still.He isn't wrong here. Sony first party has turned out tremendous games this gen. I do think Obsidian is that tier though. KOTOR 2, New Vegas and Alpha Protocol are tremendous games.
Sucker punch released second son 3 years after Infamous 2, and 2 years after the DLC? They then did first light like a year later. Their next big game comes out next year.
So 2 titles in a shorter gen that are both extremely different. MEDIA MOLECULE released tearaway in 2012 then remastered it for PS4 released it in 2014 I believe, dreams i will say has been a pain for them. But seeing how the community seems to like it I FEEL it's been worth the wait.
A lot of the reasons are they had late PS3 games they put out. Which is why for Santa monica you only saw god of war in 2018.
Jeez, see every single time so many people outraging which barely care to read the whole twitter discussion, it's really frustrating.What a fucking shitty thing to say on twitter. For one, they acquired talented studios. Moreover, those talented studios have made excellent games on a pretty restricted budget, so I am not even sure if he is correct. However, even if it IS true, and it might be, keep that to yourself. Or at least word it in a less dickish way.
The first half is very good. But the game seems clearly rushed for the PS4 launch. It does explain why the second half is so inconsistent and scripted.
And that's exactly what he's saying.Yeah I'm sure. That's why they are investing and building them up long term. What a ridiculous take
First, I have a PhD and can read very well, thank you.
Second, this is not the language used between two grown-up's. Disappointing.
Third, what does make Sony's first party output so great in terms of anyone in this industry? Cinematic third-party action adventures, for the most part.
So, the real question is: With Microsoft going for a diversified approach with smaller and bigger games, from AA to AAA, serving many genres, as a strategic move. Can this equal to output 'as good as the Sony WW studios'? I don't know what the reference point of comparison is for Cooper. If we're just talking about good 85+ Metacritic, then I can tell you a number of games that are already there: Gears, Halo, Cuphead, Ori, Sunset Overdrive, Forza, Forza Horizon. Nonwithstanding that they need to get better at many things and that they are very much on it. They have acquired talent with a lot of experience in some of the industry's history, take Time Schaefer and Brian Fargo. They're growing all of their teams and have committed themselves to allow for more development time instead of rushing out releases.
So, again, what is the 'level of Sony WWW studios'? If anything, Cooper didn't make very clear what this means, it's not on me to do it.
Sure indeed post like this about Sony studios, are totally fair and justified for such discussion. Good Lord.First, I have a PhD and can read very well, thank you.
Second, what does make Sony's first party output so great in terms of anyone in this industry? Cinematic third-party action adventures, for the most part. This is what everybody is talking about literally all the time.
So, the real question is: With Microsoft going for a diversified approach with smaller and bigger games, from AA to AAA, serving many genres, as a strategic move. Can this equal to output 'as good as the Sony WW studios'? I don't know what the reference point of comparison is for Cooper. If we're just talking about good 85+ Metacritic, then I can tell you a number of games that are already there: Gears, Halo, Cuphead, Ori, Sunset Overdrive, Forza, Forza Horizon. Nonwithstanding that they need to get better at many things and that they are very much on it. They have acquired talent with a lot of experience in some of the industry's history, take Time Schaefer and Brian Fargo. They're growing all of their teams and have committed themselves to allow for more development time instead of rushing out releases.
So, again, what is the 'level of Sony WWW studios'? If anything, Cooper didn't make very clear what this means, it's not on me to do it.
And yes, to judge 'not to be on the same level' after a few months under the Xbox Game Studios is unfair and unjustified.
Where he said that?How? So basically what he's saying is that those studios weren't anything special, to begin with? So Obsidian wasn't anything? Nor was Ninja Theory?
Get the heck outta here.