Literally everything
Literally everything
It sounds like more you prefer Obsidian to Sony first party studios. Nothing wrong about it but he tried to argue a totally different stuff in his tweet.I'd take Obsidian over any of Sony's first party studios, and I say that as someone who likes a lot of Sony first party work.
He is just stating an opinion.He could have just said that they are on the right track, but theres a lot of work to be done. No need to say this is better than this in my opinion.
Even when he may be somehow right (I think Microsoft has a lot to prove regarding the output of varied and great videogames (new IPs especially)), maybe the words choice is not the best. He recognises is not impossible to reach that level tho.
What do you think?
Of course, and I´m just saying how I think that opinion could be expressed differently.
Well sure.
Look at Guerrilla. They had been making mostly trash games for almost a decade before they finally made something actually good with Horizon.
I think Microsoft are in a much better starting point than that at least.
Well, I wish I work for any videogame company lmaoReads and comes across like something I would read from a corporate employee trying to pose as a neutral poster in the midst of a console warrior thread on Reddit.
I might be misreading it, but I don't like how Cooper implies complete destruction of a company's culture. Throwing more bodies and money at, say, Obsidian isn't going to magically lead to better games, especially the sort of games Obsidian has traditionally made. It just feels like the sort of condescending remark that can only be made because one company's had a good generation, and the other hasn't, irrespective of either company's actual output.
Even when he may be somehow right (I think Microsoft has a lot to prove regarding the output of varied and great videogames (new IPs especially)), maybe the words choice is not the best. He recognises is not impossible to reach that level tho.
What do you think?
To me seems clear he said to not approve at all how MS tries to handle this stuff; I don't think there is any better way to claim something which is against who appreciate what MS did.Of course, and I´m just saying how I think that opinion could be expressed differently.
This.
Talent is everything, especially in creative industries. And time is more valuable than money. It remains to be seen what projects Microsoft will get out of the acquisitions, I certainly hope for the best, but it should be clear to everybody that you can't just buy studios and give them some money and hope that they'll immediately be able to match the kinda output that Naughty Dog or Sony Santa Monica produce. As an analogy, look at the Music industry. You can't seriously hope to match what the Beatles were doing by you just putting a bunch of people together and giving them some money, even if it's an asston of money. It takes a whole lot more to get to that kinda level of quality.
And I think Microsoft is aware of that. Look at Turn10 as an example. Back when they started on Forza, it was clear that they wouldn't immediately be able to compete with Polyphony... but give it some time and let them focus and boom, today they are not just competing, but are on top.
At Moon, we started in 2009 and it took us a good decade to build the pipelines, toolchains, grow the team and acquire the talent necessary to make the project we're working on after Will of the Wisps. If we'd have gotten a AAA budget right from the get-go, we would've still had a hard time competing with already well-established teams back then. But today, we're locked and loaded and can compete on the highest level, exactly because the team went through 10 years of experience, grind, teambuilding, etc.
He is pointing out the obvious? None of Sonys studios where this good when they started as well.
It takes time and money. Though I do think Ninja Theory is already there and they just needed someone to fund them better.
Playground is a perfect example of what cultivated studio with time and budget means.Playground Games actually shits on the vast majority of studios out there...including Sony's
I wouldn't be so quick to call someone names.Generalizing all studios into one on top of being an outright jackass.
I'd contest Playground is right up there with the best of the industry and the only reason gets less visibility as a top tier creator is cause the industry devalues any game that does not have a heavy narrative focus.
Talent is everything, especially in creative industries. And time is more valuable than money. It remains to be seen what projects Microsoft will get out of the acquisitions, I certainly hope for the best, but it should be clear to everybody that you can't just buy studios and give them some money and hope that they'll immediately be able to match the kinda output that Naughty Dog or Sony Santa Monica produce. As an analogy, look at the Music industry. You can't seriously hope to match what the Beatles were doing by you just putting a bunch of people together and giving them some money, even if it's an asston of money. It takes a whole lot more to get to that kinda level of quality.
And I think Microsoft is aware of that. Look at Turn10 as an example. Back when they started on Forza, it was clear that they wouldn't immediately be able to compete with Polyphony... but give it some time and let them focus and boom, today they are not just competing, but are on top.
At Moon, we started in 2009 and it took us a good decade to build the pipelines, toolchains, grow the team and acquire the talent necessary to make the project we're working on after Will of the Wisps. If we'd have gotten a AAA budget right from the get-go, we would've still had a hard time competing with already well-established teams back then. But today, we're locked and loaded and can compete on the highest level, exactly because the team went through 10 years of experience, grind, teambuilding, etc.
Well, okay then: I'd say that, based on the sum of their work over the years, Obsidian is on a 'higher level' than any of Sony's first party studios, even though I enjoy a lot of those studios' games. Obsidian's output has been more meaningful, more interesting, and, for me, more fun. And I say that even though, when I compare the Obsidian game I played most recently - The Outer Worlds - with the Sony first party game I played most recently - Uncharted 4 - I actually think the Sony game comes out on top. (To be clear, I played both this year--I came to Uncharted 4 way late, since I kinda lost enthusiasm for the franchise after 3.)It sounds like more you prefer Obsidian to Sony first party studios. Nothing wrong but he argue different stuff in his tweet.
Reads and comes across like something I would read from a corporate employee trying to pose as a neutral poster in the midst of a console warrior thread on Reddit.
He says studios need money, "support", and more employees to be on the same level as Sony. It just sounds very industrial, like you're assembling a car or something.Where does he imply that? He said he prefers this method (buying studios and building them up) to the alternative of building a studio from scratch.
All of Playground's games have been developed & released before MS's acquisition...Playground is a perfect example of what cultivated studio with time and budget means.
Idk, the new Senua game is probably going to be amazing, with out the years and years you speak of. Actually Hellblade was more enjoyable than UC4 imo. So I guess they are already at the height I see Naughty Dog is at.Well ofcourse not. Sony has some of the best studio's in the industry and got there by investing in the team, the people and the tech. Most studio's Microsoft bought are small studio's that have mostly developed small games. A studio like Double Fine is great for MS to fill up their Game Pass lineup, but unless something really crazy happens, will never reach the hights of a Naughty Dog or Santa Monica. Some of the studio's MS bought can get there though, but it will take years before they reach that level.