Agreed, good analogy.We all know this one idiot who thinks they're the smartest person in the room. Blow is that person. An insufferable idiot.
So this guy built an entire game around solving intricate puzzles…
…and can't solve the only puzzle that matters. How not to be a dumbass.
Blow makes puzzle games that are less informed by his shitty political views than Rowling's work which has always been deeply political. Which isn't to say there isn't anything problematic at all in there, but the point of that comic you posted is that we should recognize that.We're well four years since Blow showed his ass by saying women are genetically less likely to take computer science as a career path, I think we can do better than just brushing off that a product we like was made by a shit as a valid way to go about things.
Obligatory:
We all know this one idiot who thinks they're the smartest person in the room. Blow is that person. An insufferable idiot.
He's one of those people who just has to stand apart and take the alternative viewpoint because he thinks it makes him look smarter.
He's a good example of the Dunning–Kruger effect.We all know this one idiot who thinks they're the smartest person in the room. Blow is that person. An insufferable idiot.
Let's not forget the man literally made a game about going to extreme measures to connect the dots between arbitrary objects.
The aha moment in the witness is seeing hidden connections in the world and feel like a genius for finding them. It's basically QAnon as a game mechanic.
Let's not forget the man literally made a game about going to extreme measures to connect the dots between arbitrary objects.
The aha moment in The Witness is seeing hidden connections in the world and feel like a genius for finding them. It's basically QAnon as a game mechanic.
Blow makes puzzle games that are less informed by his shitty political views than Rowling's work which has always been deeply political. Which isn't to say there isn't anything problematic at all in there, but the point of that comic you posted is that we should recognize that.
It sucks how awful he is considering how much I love Braid and The Witness. Why do fuckers like him have to ruin everything.
thats just silly. The puzzles are not about connecting random things, instead you have to analyse the actual patterns and rules that each puzzle area is about.Let's not forget the man literally made a game about going to extreme measures to connect the dots between arbitrary objects.
The aha moment in The Witness is seeing hidden connections in the world and feel like a genius for finding them. It's basically QAnon as a game mechanic.
Phil Fish and Johnathan Blow: The most overrated indie developers in the history of gaming.
Like Phil, I wish Blow would have deleted his Twitter account a long time ago.
Literally, two hours of video logs, shaped by his viewpoint.
If anything I would say he's more baldfaced in his viewpoint than Rowling has ever been.
Well I've lost the capacity to be surprised by him I guess.
Yeah... no. Believe it or not you can admit that something is good even if it is made by a total pillock. Whether you should buy it/play it/recommend it is another question.
thats just silly. The puzzles are not about connecting random things, instead you have to analyse the actual patterns and rules that each puzzle area is about.
that's not to excuse what blow is talking about here but this connection to QAnon is really really silly.
i swear to god there are so many people on resetera who think exactly like this and its so baffling to me. as soon as you get any insight into what you perceive as someone's politics, something as basic as connecting two dots together as the basis of a puzzle suddenly becomes qanon truther proof.Let's not forget the man literally made a game about going to extreme measures to connect the dots between arbitrary objects.
The aha moment in The Witness is seeing hidden connections in the world and feel like a genius for finding them. It's basically QAnon as a game mechanic.
I think the Witness is a wonderful game. I just think it's interesting to that his ideology leaked into his game design.
I'm not talking about the explicit puzzles in The Witness. I'm talking about the environmental ones. They're literally about seeing patterns hidden within the game world and drawing a line between them. The Witness isn't a QAnon game but one of the mechanics is about finding patterns in the environment which most people will not see (I believe you can complete the game without finding an environmental connection) and feeling good about it.
Phil Fish and Johnathan Blow: The most overrated indie developers in the history of gaming.
Like Phil, I wish Blow would have deleted his Twitter account a long time ago.
Literally, two hours of video logs, shaped by his viewpoint.
If anything I would say he's more baldfaced in his viewpoint than Rowling has ever been.
Nah, sorry, don't see a connection. That QAnon stuff is an ever deeper well of madness people fall into. Pattern matching is a pretty fundamental thing that our brain does, and the core element behind any puzzle game. These weird conspiracy cults (like QAnon, and flat eartherism before it, and 9/11 truthers, and so on) are about making pattern matching into a magical tool that can explain, in and of itself, everything, without needing to make logical sense.I'm not talking about the explicit puzzles in The Witness. I'm talking about the environmental ones. They're literally about seeing patterns hidden within the game world and drawing a line between them. The Witness isn't a QAnon game but one of the mechanics is about finding patterns in the environment which most people will not see (I believe you can complete the game without finding an environmental connection) and feeling good about it.
Nah, sorry, don't see a connection. That QAnon stuff is an ever deeper well of madness people fall into. Those environmental puzzles are just optional side activities. You are reaching hard here.
And again, I'm not defending Blow and his bullshit takes. Guy's a complete moron outside of game design.
Smart people always turn dumb when they realize they are smart.
The Witness seemed pretty self-aware, at least as I understood it, about the line between trying to find patterns to understand the world and get closer to Truth, and getting so consumed by a search for some underlying Big Answer that you lose perspective completely. I felt like the FMV that serves as one of the game's endings was one way of acknowledging that (the "player character" emerging from the virtual world of The Witness and staggering around looking for the game's patterns, which outside of that world are totally pointless). Similarly, The Secret of Psalm 46 GDC lecture that's in the game (the environmental puzzle that requires you to listen to the whole thing is an all-time great stupid gaming moment, and it ties into this very idea) is largely about how people get carried away by the hunt for Easter eggs and hidden puzzles, whether that's the truth of Shakespeare's identity or codes hidden in the Bible or conspiracy theories.I think the Witness is a wonderful game. I just think it's interesting to that his ideology leaked into his game design.
I'm not talking about the explicit puzzles in The Witness. I'm talking about the environmental ones. They're literally about seeing patterns hidden within the game world and drawing a line between them. The Witness isn't a QAnon game but one of the mechanics is about finding patterns in the environment which most people will not see (I believe you can complete the game without finding an environmental connection) and feeling good about it.