Maybe, maybe not. I believe some of the more recent stuff he did for Ultimate Doom is playable on the Xbox version, though I could be wrong.On ya Romero.
Shame I don't have a PC anymore. I doubt I can get this to work on the Xbox version
Maybe, maybe not. I believe some of the more recent stuff he did for Ultimate Doom is playable on the Xbox version, though I could be wrong.
Oh that's true. It'd be cool if they patched in a way to buy it on consoles.Pretty sure it is, but it's also is free to download. Don't think Bethesda designed the current Doom add-ons system to work with paid content too.
Not presently, they'd need to add it officially given there's no way to sideload content in the Xbox version. You can do it on the Android version however.Shame I don't have a PC anymore. I doubt I can get this to work on the Xbox version
That would be Sigil, which yes is available there amongst other things.Maybe, maybe not. I believe some of the more recent stuff he did for Ultimate Doom is playable on the Xbox version, though I could be wrong.
My guess is that it just looks for a WAD in a specific folder? If that was the case, they could just put it on PSN/XBL/Steam and skip the internal mod downloader. It would be less money donated, because platform fees (assuming Beth/MS would waive their fee as well) since I'm not even sure they have an option of skipping the fee. Still would raise more due to the volume of sales, tho?Oh that's true. It'd be cool if they patched in a way to buy it on consoles.
Not presently, they'd need to add it officially given there's no way to sideload content in the Xbox version. You can do it on the Android version however.
I assume you mean selling it as a DLC package? From what I know of doing the mod support in Quake, no it wouldn't be quite that simple. The mod support is engineered to look inside a mount location that is a kind of cache storage on consoles (you can only write to very specific locations). A DLC package would be yet another location to look in, index and load.My guess is that it just looks for a WAD in a specific folder? If that was the case, they could just put it on PSN/XBL/Steam and skip the internal mod downloader. It would be less money donated, because platform fees (assuming Beth/MS would waive their fee as well).
Yeah, I goofed. "Folder" was a simplification, but now that you mentioned it, I should have expected the game files and DLC are totally separate locations in memory and that the internal mod manager downloads to the former.I assume you mean selling it as a DLC package? From what I know of doing the mod support in Quake, no it wouldn't be quite that simple. The mod support is engineered to look inside a mount location that is a kind of cache storage on consoles (you can only write to very specific locations). A DLC package would be yet another location to look in, index and load.
(Also I assume you mean Switch rather than Steam. The Steam/PC version can sideload as well. :P)
Selling levels is legal as long as you aren't including any assets from the game.
Oh hey, he's got a .txt file packaged with the WAD, just like other map makers. I wonder what-
Just legendary.
Yeah it's been awesome to see
Oh hey, he's got a .txt file packaged with the WAD, just like other map makers. I wonder what-
Just legendary.