I also couldn't imagine mudrunners being much fun with tyre degradation either!
I also couldn't imagine mudrunners being much fun with tyre degradation either!
I'd hoped it wouldn't need a /s considering the ludicrous nature of it and suggesting we delete Dota 2, but appreciate there are actually takes in the thread at that level lol.You are the only one missing the point here. You may not have fun playing it but others do.
Absolutely this.funny how people take negative opinions on this game-especially from Sterling who has a very hit or miss taste when it comes to games-as confirmation that it sucks without playing it themselves. games need to be played to judge them, not watched or read about.
meanwhile, people in the OT playing the game are having a blast, myself included. one of the strangest, freshest and most mysterious game experiences in a long time. this is experimental stuff on a AAA budget and it rocks, the market needs more games of this caliber and not retreats to old ideas and concepts.
I'd hoped it wouldn't need a /s considering the ludicrous nature of it and suggesting we delete Dota 2, but appreciate there are actually takes in the thread at that level lol.
Ah but you must only be saying this because of your shrine to Kojima and love of boring gameplay 😉Sorry! Everything since Death Stranding was announced has been so ludicrous it's hard to know what is serious!
funny how people take negative opinions on this game-especially from Sterling who has a very hit or miss taste when it comes to games-as confirmation that it sucks without playing it themselves. games need to be played to judge them, not watched or read about.
meanwhile, people in the OT playing the game are having a blast, myself included. one of the strangest, freshest and most mysterious game experiences in a long time. this is experimental stuff on a AAA budget and it rocks, the market needs more games of this caliber and not retreats to old ideas and concepts.
Welcome to almost every OT. They are a bad metric to tell if a game is good or not.funny how people take negative opinions on this game-especially from Sterling who has a very hit or miss taste when it comes to games-as confirmation that it sucks without playing it themselves. games need to be played to judge them, not watched or read about.
meanwhile, people in the OT playing the game are having a blast, myself included. one of the strangest, freshest and most mysterious game experiences in a long time. this is experimental stuff on a AAA budget and it rocks, the market needs more games of this caliber and not retreats to old ideas and concepts.
Main story is 35 hours at maxThe length is what got me. I was expecting this to be a 30 hour game at most. 40 hours plus is insane for what it is.
funny how people take negative opinions on this game-especially from Sterling who has a very hit or miss taste when it comes to games-as confirmation that it sucks without playing it themselves. games need to be played to judge them, not watched or read about.
meanwhile, people in the OT playing the game are having a blast, myself included. one of the strangest, freshest and most mysterious game experiences in a long time. this is experimental stuff on a AAA budget and it rocks, the market needs more games of this caliber and not retreats to old ideas and concepts.
Opinions in the OT are a sample of people who read the reviews, read about all the fetch quests and layers of micromanagement and still thought it sounded like something they would enjoy. Those people who dislike even the sound of all that most likely simply didn't even buy it to begin with, so citing positivity in the OT doesn't mean an awful lot.
OTs nearly always have a bias to positivity because people don't tend to buy things they don't think they'll enjoy and Death Stranding moreso than most games is incredibly divisive at a base concept level.
Every OT thread has people "having a blast". Even the Fallout 76 thread on day one had people enjoying themselves.
Or what I like to call Phantom Menace Syndrome.
funny how people take negative opinions on this game-especially from Sterling who has a very hit or miss taste when it comes to games-as confirmation that it sucks without playing it themselves. games need to be played to judge them, not watched or read about.
meanwhile, people in the OT playing the game are having a blast, myself included. one of the strangest, freshest and most mysterious game experiences in a long time. this is experimental stuff on a AAA budget and it rocks, the market needs more games of this caliber and not retreats to old ideas and concepts.
I think the video is being pretty fair towards the game. He says he didn't enjoy it, but admits he can see how a lot of people would. That's fine.
Just one small issue, though - when he talks about how the horse in RDR2 keeps crashing into the trees, I feel like we've played different games. In my time with RDR2 (which must be close to 350 hours now), it has literally never happened to me. Idk what he was doing, playing it like Forza Horizon or something?
My issue with this games story, and I don't want to share it in the op because peeps are genuinely loving the game. Which is great. the main story thread 45 minutes into the game is mentioned so many times and is the same push 40 hours in.
connection....I'll be waiting for you on the beach.....
saying that, I'm so happy this game exists and there's some stuff I genuinely enjoy from it. I'm just happy people are enjoying it and get to enjoy it.
Hideo Kojima wrote that post. Show some respect.
It happen all the time to me on the ps4, the game takes the horse control from you at high speed
What someone considers fun or enjoyable is subjective. So with that being said, people who are enjoying the game and individuals who it doesn't appeal to getting upset and in their feelings because of the other side is just ridiculous.His review sounds on point. I think gamers miss the point of gams some times. They're supposed to be fun based on your inputs. The game can be the most boring, garbage ever with the worst gameplay ever conceded and have an amazing story. It would still be a terrible game.
People have been very vocal on how they hate fetch quests, this comes along and is fetch quest the game.
Hmmm, I really don't understand this, played on both ps4 and Xbox, rode the fastest horse in the game (the white Arabian) most of the time, it literally never happened to me. The only time I crashed into anything was when a guy on a cart rammed me during a scripted chase once.
That's just false. I looked in the Fallout 76 thread on release and people were hating it.
RDR2 has people turning on it about an hour after release.
Death Stranding has been out for a full day now ( some people have done like 15 hours) and the OT is nearly all extremely positive.
BOTW had micromanaging? come on.Yeah, if the micromanagement in RDR2 and BOTW did not bother you, neither should this one.
Ummm yep. Constantly upgrading inventory space and managing a limited size for different weapon types and armour types.
Man, I wonder what would you think playing a cRPG, then. BOTW was basically an arcade.Ummm yep. Constantly upgrading inventory space and managing a limited size for different weapon types and armour types.
It felt pretty fiddly when I played it
Man, I wonder what would you think playing a cRPG, then, BOTW was basically an arcade.
Ummm yep. Constantly upgrading inventory space and managing a limited size for different weapon types and armour types.
It felt pretty fiddly when I played it
Couldn't agree more. I'm a big gameplay > everything else person, and when I see videos and impressions where all you do is go from Point A to Point B for a fetch quest, I don't see the appeal. The other systems that are painted on top of that (boot degradation, crying baby, Norman Reedus stumbling, etc) are just annoyances to distract from the fact that you are doing nothing else in the game than moving parcels. When you strip away the systems designed to eat your time and energy, you're left with (literally) a walking simulator. Oh I apologize, a walking simulator that is occasionally a slow, awkward motorcycle simulator.I was thinking about this as well, but then
- I'd take out degrading shoes, because it sucks
- I'd take out the encumbrance system, because people hated this since TES
- I'd take out degradation through rain, because bleh
- I'd take out carry limits for ladders or ropes or whatever so I can traverse in peace
- I'd make my grenades stronger since all fights are basically endurance runs on how long you can throw those things and how many you produced beforehand
- I'd make the baby not goddamn scream all the time
- I'd try to remove general time sinks, limiting systems and inventory management stuff, as ppl do in most games.
Now, what actual game is left there? Just pressing up to go from A to B to C and back to A again?
I feel this game is trying to make all these degradement systems, encumbrance and inconvenience scales the actual game (which is why I won't play it I guess), so I'm not sure if removing these would actually make the game itself better, or just more boring.
Thanks for supporting this type of game I guessCheers for the impressions, Jim. This one is staying in the shrink wrap and being traded towards Last of Us Part II. It's hard to believe so much money and time has been piled into something so painfully dull just to satisfy Kojima's random impulses of excess.
Man I'm out this thread when people are comparing Crackdown 3 and Breakpoint to DS now and that's straight up ignoring how much higher the game has scored across review outlets. I'm 15 hours in and the game has been a fun unique experience. Not GOTY material for me but a pretty good game.
I can definitely see Jim not liking the game. He already had enough trouble with BoTW when DS kind of pulls back the exploration and makes the durability/traversal a lot heavier gameplay focus which I remember him hating.
This is not true and you know it. But it seems like you already decided to not play the game.Couldn't agree more. I'm a big gameplay > everything else person, and when I see videos and impressions where all you do is go from Point A to Point B for a fetch quest, I don't see the appeal. The other systems that are painted on top of that (boot degradation, crying baby, Norman Reedus stumbling, etc) are just annoyances to distract from the fact that you are doing nothing else in the game than moving parcels. When you strip away the systems designed to eat your time and energy, you're left with (literally) a walking simulator. Oh I apologize, a walking simulator that is occasionally a slow, awkward motorcycle simulator.
Do tell.This is not true and you know it. But it seems like you already decided to not play the game.
Yeah knowing Jim's tastes this is definitely the kind of game he wouldn't enjoy. And there's nothing wrong with that, I definitely get why people wouldn't like this game. I'm enjoying it myself though.funny how people take negative opinions on this game-especially from Sterling who has a very hit or miss taste when it comes to games-as confirmation that it sucks without playing it themselves. games need to be played to judge them, not watched or read about.
meanwhile, people in the OT playing the game are having a blast, myself included. one of the strangest, freshest and most mysterious game experiences in a long time. this is experimental stuff on a AAA budget and it rocks, the market needs more games of this caliber and not retreats to old ideas and concepts.
Except that's not how this thread has been at all? Like a big chunk of people who disagree have stated as such, acknowledged that the game isn't suited for everyone's tastes, and that it makes sense that Jim would bounce off given what he does and doesn't like. Jim himself pretty much says the same thing in his videoJim: this is what the game does and is, and that's fine some people like that but here I'm going to tell you why I don't *tells you exactly why he doesnt*
People who disagree: *freakout*.
This is not true and you know it. But it seems like you already decided to not play the game.
I'm liking the game a lot and I'm 16 hours in but I don't think dull is too harsh a description. The world is interesting, but the moment to moment story beats are pretty dull. Especially after it starts so strong.
yeah it's just fetch quests and unlocking towers essentially with some social mechanics in betweenWhat is not true about it. I mean sure you can build objects to help others...but if you want to see the game to the end you literally walk or ride from one hologram to another delivering parcels...that's the game.