Could someone summarise his main points for me? I don't really watch his content any more, but even so I would not have time to watch this for several hours.
Basically, Jim has 5 main points (Chapters) to why he feels it's Microsoft's fault for games being bad in the industry due to MTXs.
- Chapter 1 & 2: Think of this as the prologue and Microsoft setting the normalization of MTXs. Last generation started with MTXs with EA and Microsoft saw the opportunity for the future that games would have them, so they made their first party games towards them for XB1 launch. This in effect symbolizes their lack of good games because they needed those MTXs to sustain them instead of creating good, enticing games that Sony/Nintendo make without MTXs. Launch titles he touched on was Ryse, Forza 5, and Lococycle.
- Chapter 3: Excuse for using MTXs. Basically quotes from executives of those launch games about MTXs being optional until it turns to "timesavers" to change wording. This makes third party publishers extremely happy.
- Chapter 4: Microtransactionsoft. Basically, talks about MS' big AAA games having MTXs for no reason at all (Halo 5, Gears of War 4, Forza 7, etc.). Sony/Nintendo wasn't using them and MS just wanted to be greedy. Criticized Gears 5 for having MTX while stating "we have no loot boxes" and calling out the stroking of themselves by thinking they are the first to implement "no lootboxes" in games and moving the industry forward.
- Chapter 5: Final Chapter. Brings up some praise for accessibility for all users due to hardware/accessories and Gamepass and opening up to other platforms. However, talks about how MS is the company that got into games other than the fact that they didn't like Sony's marketshare in the industry. This is also the company that brought us paying for online gaming with consoles and played a big part of normalizing MTXs in games, makes the most powerful console in the world, but has no launch games designed specifically to take advantage of it. Final point is that it was using its original DRM plans to help normalize MTXs in games from 2013 to present and to make the future worse for gamers.
My take away is that I agree with his points. Even though, they might have some consumer friendly stuff going on now, there is a reason why they have made games that they made, and since MS is a hardware manufacturer, it promotes MTXs vs Sony/Nintendo who are getting more praises for their software output for the simple fact of not having them. Jim's example of Gears 5 saying no lootboxes, but has MTXs is kinda proving his point.