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Onlywantsapples

alt account
Banned
May 13, 2021
1,521
have very little reason to believe a single word this man says at this point.

very used cars salesman energy from him over the past 3ish years.
 
Oct 27, 2017
4,918
Hard to believe so many people are up in arms about Tim Sweeney essentially having to pay his taxes to the platform holder that makes him a massive percentage of his revenue.

So you're saying Tim Sweeney should charge more if you buy a fortnite skin on other platforms to make up this difference?

That to you is the same as a progressive taxation? Some big brain thinking going on here.
 

TheGhost

Banned
Oct 25, 2017
28,137
Long Island
It's quite funny to see that this myth has already come true for many people. Sony asks for financial compensation if X number of players are spending X amount of money on another platform while PlayStation remains where they plays the most.

If a player plays Fortnite on PlayStation for so many hours but buys skins on the Xbox Store, Epic has to pass a % of the sale over to Sony. (And this only happens with companies that make a certain amount of money per year)

And that's only in games that have in-game sales. Games like Tetris Effect that don't have these kind of things, I don't think Sony gets involved at all.
It's the fact that they ask that at all is crazy.
 

Dunlop

Member
Oct 25, 2017
8,468
It's quite funny to see that this myth has already come true for many people. Sony asks for financial compensation if X number of players are spending X amount of money on another platform while PlayStation remains where they plays the most.

If a player plays Fortnite on PlayStation for so many hours but buys skins on the Xbox Store, Epic has to pass a % of the sale over to Sony. (And this only happens with companies that make a certain amount of money per year)

And that's only in games that have in-game sales. Games like Tetris Effect that don't have these kind of things, I don't think Sony gets involved at all.
You know on to of this being greedy as shit, it is also shady in that you are forcing a publisher to give sales information for a competing platform.
 

Deleted member 15973

User-requested account closure
Banned
Oct 27, 2017
5,172
Don't understand why so many sport games don't have cross-play when most of them probably have a lot more users on PlayStation. The first cross-play sports game that this thread seems to forget is one that Jimbo is in charge of so when he says he wants to see more, I'm sure he's not lying.
 

Jabroni Chief

Member
Oct 28, 2017
127
Fresno CA
A big ol' nothing burger of an article. Two sentence quote from Jim Ryan and then the Epic Vs. Apple court evidence and the Gearbox/Randy Pitchford tweet. We still do not know what the issue is between 2K and PlayStation regarding the crossplay support for Borderlands 3 but leave the facts to fit an anti-Sony narrative. Until the facts are known, I think people should'nt read between the lines, but what do I know either... Sony bad.
 

MysticGon

One Winged Slayer
Member
Oct 31, 2017
7,285
giphy.gif

This. Completely this.
 
Oct 25, 2017
9,089
So you're saying Tim Sweeney should charge more if you buy a fortnite skin on other platforms to make up this difference?

That to you is the same as a progressive taxation? Some big brain thinking going on here.
I'm saying PlayStation is the road and Epic has to pay a toll. Don't get hung up on the literal mechanics of a tax system. Sony is protecting themselves from providing a gigantic userbase only for Epic to sell all the MTX on their own storefront. And most importantly, they aren't charging merely for the implementation of cross-play, which is what countless people have claimed and continue to believe despite being corrected. That's the point I came in to discuss in the first place. Whether it's wrong for a platform holder to charge publishers for access (which they already do by taking a huge cut of digital sales) isn't something I care to debate.
 

Jawmuncher

Crisis Dino
Moderator
Oct 25, 2017
38,396
Ibis Island
I've said it before, but at this point, there's really no excuse for any AAA game to not have crossplay at this point. I'm talking strictly crossplay and not cross-progression or anything else.

The Borderlands 3 issue is a weird one and I imagine either
A. Sony wants a guarantee about their platforms cut
B. There's something about how that crossplay works that goes against the style Sony wants.

A lot of games are having cross-play now, but not as many as could be having it. So there's definitely a speedbump somewhere.
Remember Crossplay isn't even new, disregarding stuff like FF11 on PC, 360, and PS2. You even had developers testing PS3 and 360 crossplay, just they weren't allowed to actually implement it.

Though funny enough back then it was " "Microsoft won't let Sony players play against them." lol.
 
Feb 15, 2019
356
I imagine they do want cross play in more games, considering that means more devs paying them the cross play fee. If they actually wanted cross play in games they wouldn't have that fee
 
Oct 27, 2017
4,918
I'm saying PlayStation is the road and Epic has to pay a toll. Don't get hung up on the literal mechanics of a tax system. Sony is protecting themselves from providing a gigantic userbase only for Epic to sell all the MTX on their own storefront. And most importantly, they aren't charging merely for the implementation of cross-play, which is what countless people have claimed and continue to believe despite being corrected. That's the point I came in to discuss in the first place. Whether it's wrong for a platform holder to charge publishers for access (which they already do by taking a huge cut of digital sales) isn't something I care to debate.

Most multiplayer games have MTX you buy and of course the player will expect their purchases to show up if they log in on another platform. So this policy is not narrow, it applies to most multiplayer games.

Also, the vast majority of multiplayer series hit a critical mass on a non-playstation platform. For the entire time that Playstation has been around, PC (or xbox) did a better job catering to the gamers that are into online play. Either by having popular, exclusive multiplayer games or just by having better online infrastructure.

It's not like they did anything in particular to cause those games to succeed.
 

Scottoest

Member
Feb 4, 2020
11,328
There's no story here. It's a milquetoast statement in regards to what was likely a direct question.

I don't really believe Ryan that they "encourage" it, because if that was the case they wouldn't have been digging in their heels for as long as they did, as Sony had a perceived business interest in not supporting it. He's just reiterating the known status quo in corpo-speak: They'll let you put crossplay in your game now, if you agree to their contract. There's nothing new to applaud or get mad about.
 

Edward850

Software & Netcode Engineer at Nightdive Studios
Verified
Apr 5, 2019
990
New Zealand
It goes older than that. Quake3 had it on the Dreamcast in 2000. Though granted crossplay back then was just conceptually "it's the same master server list, and the same netcode" (which also means Quake3 on the dreamcast is probably the oldest console online multiplayer still running :V), and UDP/IP is UDP/IP no matter what platform you're on. What changed after the fact was security and encryption policies, for better and worse.
 

Deleted member 1003

User requested account closure
Banned
Oct 25, 2017
10,638
There's no story here. It's a milquetoast statement in regards to what was likely a direct question.

I don't really believe Ryan that they "encourage" it, because if that was the case they wouldn't have been digging in their heels for as long as they did, as Sony had a perceived business interest in not supporting it. He's just reiterating the known status quo in corpo-speak: They'll let you put crossplay in your game now, if you agree to their contract. There's nothing new to applaud or get mad about.
This. Most publishers already do as evidenced by other games and TT will hop onboard themselves if not already. Business is business and I'll those folks worry about it.
 
Dec 9, 2018
20,966
New Jersey
Jim Ryan is a number's man, so he primarily cares about the bottom line. That is why that taxation exists so publishers are compelled to pay the largest console holder a fee if players mostly choose to pay on other platforms while play on PlayStation. What is beyond his own calculations, and therefore a limitation to PlayStation's strategy, is that he (and SIE management at large) must understand that publishers want to get value out of cross-platform play. If they can avoid a taxation by axing cross-play support, then they will do that. The management at 2K/Take-Two has a similar mindset to Sony. If they don't get anything out of cross-play, why bother? Bungie and Fortnite have a player-oriented strategy where consumer satisfaction precedes potential profit margins, so cross-play exists in spite of that taxation they pay. Hopefully, Ryan sees this flaw in his calculation, but since the largest games support cross-play with minimal issue, thus giving Sony an extra profit, it probably won't be until he and the executives that authored this clause leave the company or change strategy. Whichever comes first.
 

Antrax

Member
Oct 25, 2017
13,270
Hard to believe so many people are up in arms about Tim Sweeney essentially having to pay his taxes to the platform holder that makes him a massive percentage of his revenue.

"Taxes" imply the person paying is in control in some way and receives a benefit. The fee Sony has in place is more accurately described as a fine.

That's not really the case here. You don't have any control over which of your customers spend money. If Fortnite's console split is 70/30 PS/Xbox (for example) but the Xbox store makes buying V-bucks way easier, then maybe the revenue split is like 50/50. Oops! Now you have to pay Sony because you're not within 15% (IIRC) of the playtime split. Through literally no fault of your own.

I can understand why some companies aren't big fans of signing up for a fine that they have no control over triggering.
 

Lunchbox

ƃuoɹʍ ʇᴉ ƃuᴉop ǝɹ,noʎ 'ʇɥƃᴉɹ sᴉɥʇ pɐǝɹ noʎ ɟI
Banned
Oct 27, 2017
7,548
Rip City
Sony sucks now, they don't care about connecting PlayStation users with a consistent player base. It's quite clear they prefer the walled garden. Unless of course the small devs want to give Sony their money.

Jim Ryan just drags me down, he's god awful at his job & makes me feel bad constantly about supporting Sony, but, I'm invested.

PS needs some damn personality.
 

arsene_P5

Prophet of Regret
Member
Apr 17, 2020
15,438
I imagine they do want cross play in more games, considering that means more devs paying them the cross play fee. If they actually wanted cross play in games they wouldn't have that fee
There is no fee for Crossplay in itself. But there is a clause for MTX revenue and also the demand that you as a publisher give away all the relevant information (Including information about MTX on competitor platforms). I guess neither the clause nor Sony wanting all the information like they are some secret service of a government (just joking), is something publishers are happy about .
 
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Belthazar90

Banned
Jun 3, 2019
4,316
Didn't it come out awhile back that the main sticking point now is that they require payment to enable it?

The compensation is not for crossplay, it's for cross-progression in games with microstransactions and only when people spend time on playstation but the money is being spent elsewhere, which is a pretty fair way to avoid issues of a publisher selling currency cheaper elsewhere and directing their player base to buy there... Imagine a free to play game being MASSIVELY successful on PlayStation and the publisher directing players to their own website where they can buy MTX for 20% less.
 
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Deleted member 46804

User requested account closure
Banned
Aug 17, 2018
4,129
Sony sucks now, they don't care about connecting PlayStation users with a consistent player base. It's quite clear they prefer the walled garden. Unless of course the small devs want to give Sony their money.

Jim Ryan just drags me down, he's god awful at his job & makes me feel bad constantly about supporting Sony, but, I'm invested.

PS needs some damn personality.
He isn't bad at his job. He's just more of a Bobby Kotick as far as leaders go. His company is making hand over fist.
 

Belthazar90

Banned
Jun 3, 2019
4,316
Sony sucks now, they don't care about connecting PlayStation users with a consistent player base. It's quite clear they prefer the walled garden. Unless of course the small devs want to give Sony their money.

Jim Ryan just drags me down, he's god awful at his job & makes me feel bad constantly about supporting Sony, but, I'm invested.

PS needs some damn personality.

You do know his job is making money for the company, right?
 

arsene_P5

Prophet of Regret
Member
Apr 17, 2020
15,438
The compensation is not for crossplay, it's for cross-progression in games with microstransactions and only when people spend time on playstation but the money is being spent elsewhere, which is a pretty fair way to avoid issues of a publisher selling currency cheaper elsewhere and directing their player base to buy there... Imagine a free to play game being MASSIVELY successful on PlayStation and the publisher directing players to their own website where they can buy MTX for 20% less.
I've seen this argument brought up a second time now and I don't agree with it. If they were worried about Fortnite selling MTX on their website for the game, then they could easily introduce a clause that MTX has to be sold for the same price as competitors. Done. No need to know all the secret
information of publishers and no need to have such a shitty clause.

We can turn this all around. In Germany for instance, Nintendo and Xbox offer their respective Reward programs to entice people to purchase from their stores. PS doesn't do that in Germany, so how about they offering better services and entice people to buy on PS store instead of other stores?
 
Oct 27, 2017
4,918
The compensation is not for crossplay, it's for cross-progression in games with microstransactions and only when people spend time on playstation but the money is being spent elsewhere, which is a pretty fair way to avoid issues of a publisher selling currency cheaper elsewhere and directing their player base to buy there... Imagine a free to play game being MASSIVELY successful on PlayStation and the publisher directing players to their own website where they can buy MTX for 20% less.

So basically it applies to most multiplayer games and most cases where somebody prefers to play the game on a non-playstation platform due to performance, features, controller, etc.

Does this apply to cases where you buy vbucks or whatever directly from the publisher for a discount? Apparently that's uncommon but it's like the one situation where it's not about avoiding competition with other platforms.
 

Joni

Member
Oct 27, 2017
19,508
I mean what he says isn't wrong. They are consistent. Every publishers needs to agree to the greed clause. If they don't, then that's in them. I feel that's what he is basically trying to say here.
Sure, but if you 'want' something, then maybe extra roadblocks aren't consistent with that wish.
 

Alexandros

Member
Oct 26, 2017
17,800
I don't care if the policies are consistent or not. I care that they are not reasonable. Forcing developers to pay a fine over something they don't have any control over is ridiculous and it needs to change.
 

arsene_P5

Prophet of Regret
Member
Apr 17, 2020
15,438
Sure, but if you 'want' something, then maybe extra roadblocks aren't consistent with that wish.
Yep and I wasn't defending him, because as you said extra roadblocks aren't helping.

Let's take FF14 for example. This is a game where Xbox (among others) were the issue, because Xbox had the rule that every cross play game has to offer the user the option to turn cross play off. The problem for FF14 is that this is a MMO and a user turning off cross play would mean SE would've needed to have extra servers justs for Xbox in those scenarios. That's a struggle for a MMO.

So that was a roadblock and I always wanted it to be removed. Now that seems to be the case, because Yoshida at SE said that nothing is stopping the FF14 port anymore, other than available ressources in the dev team. For those that didn't know, they are hard at work on the new expansion releasing this year and on the PS5 port.

I am one of those who will criticise all these companies, because I want cross play to be a no brainer for publishers and devs alike. I want this to be a standard, because that benefits gamers.
 
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Mubrik_

Member
Dec 7, 2017
2,723
How many cases have we seen/heard where a pub/dev wants crossplay to be implemented and there was some issue on PlayStation?
After they eased up on on crossplay
 

MatrixMan.exe

Member
Oct 25, 2017
9,499
He isn't bad at his job. He's just more of a Bobby Kotick as far as leaders go. His company is making hand over fist.

I wouldn't go this far lol don't really have any real opinions of or beef with Jim Ryan myself, but comparing him to Bobby Kotick, who is both severely overpaid by CEO standards yet regularly laying off large swathes of staff, while also making practically all of Activision's studios rally around Call of Duty development seems a little forced.

Either way, this stance on cross-play and cross-platform revenue is shit and needs to change. Understand why they would do it but Xbox had similar concerns about cross platform revenue shares with Fortnite yet allowed it and don't have a similar clause. The clause is so specific that I doubt it even gets triggered much so ultimately feels like pointless posturing.
 
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