Yes, indies don't sell on ps4 which is why they pretty much all end up there.I think its disingenuous to assume the aesthetic is keeping the game from doing well. If anything, I believe it is a platform issue. Indies seem to perform much better on PC/Switch.
It's an obstacle-based, time trial racing game, crossed with the shooting mechanics of Tempest on a 2D plane. Scoring is based on speed and other multiplier modifiers by shooting.Why? I can't even tell what the hell it is, and he's apparently catering to me. I'm the guy that grew up in the arcade era playing games for the sake of getting a high score.
I should be the easiest person to win over.
Yes, indies don't sell on ps4 which is why they pretty much all end up there.
Minter games never sell. He makes games for a niche hardcore group of people and cries about sales afterwards.No need to be daft. Of course the games still sell there, but indies seem to perform much, much better on PC and most definitely on Switch. Sales numbers for indies are exponential on that platform.
Not sure this is true. Giles did a lot of work on Polybius too.Do keep in mind he is a one man crew, doing everything by himself! A multi-platform release at launch would have been near impossible at launch. But now, I really hope he brings it to as many platforms as he can. I want others to experience that good feeling I get from playing this game.
"Cries", huh?Minter games never sell. He makes games for a niche hardcore group of people and cries about sales afterwards.
Seems to be a recurring theme with him. He's clearly chosen to make the type of games he wants to make rather than games that are commercially viable."Cries", huh?
If my eyes were to roll any further back in my head you'd think I was playing a Llamasoft game.
He's been iterating on the same formula for 30 years. He needs to realise it's not 1985.
Ah, apologies to Giles then.Sad to hear this having bought the game day 1.
Not sure this is true. Giles did a lot of work on Polybius too.
Thumper sort of hugely stole his lunch as "that sort of game" on PSVR. It really feels like he's been making the same thing for 30 years and perhaps even his cult audience has gotten a little bored of that.
It's true that he iterates on old arcade classics, but I certainly don't remember playing anything like polybius back in 85. I'm really jealous of whatever secret games you had access to back then. A genuine Polybius cabinet, mayhap?
I don't know if anyone has posted it already, but here is the music video by NIN. Kind of an unexpected collaboration, but apparently Reznor is a fan of Minters work.
Thumper sort of hugely stole his lunch as "that sort of game" on PSVR. It really feels like he's been making the same thing for 30 years and perhaps even his cult audience has gotten a little bored of that.
Well I could say the diversity of his work is staggering, but not in the good sense.
Am i the only one getting a headache from watching this?. What does all the flashing lights serve other then to reduce readability?
Yes I think so, but that sums up Jeff Minter to a T wouldn't you say? For some reason there is very little middle ground when it comes to Minter.
Yes I think so, but that sums up Jeff Minter to a T wouldn't you say? For some reason there is very little middle ground when it comes to Minter.
I will say there is something to be said for making the type of games you yourself would love to play.
Yup. Look at all the "Indie dev announced Switch version of game outsold all other versions" success stories — you can find them by the sound of HD Fanboys(tm) gnashing their teeth and downplaying the accomplishments. Being exclusive to PlayStation is even worse, because the user base is all into "cinematic experiences" with scruffy macho men, which is diametrically opposite to the Minter aesthetic.I think its disingenuous to assume the aesthetic is keeping the game from doing well. If anything, I believe it is a platform issue. Indies seem to perform much better on PC/Switch.
It's probably the best PSVR game IMO. It's so smooth at 120fps; I was properly gutted that GB didn't even discuss it during best music or best style.I watched GB play it once, seems cool but i just don't see me buying it unless it's really cheap( I do this with alot of PSVR games)
If he got rid of the llamas, giraffes, minotaurs and other weird animals that fill his games and went for something more generic like spaceships then he might appeal to more people.
The Polybius soundtrack is right up there with TxK (tho I think TxK is a little better). It's like having a rave in your face! Minter is a genuine furry raver (i've seen the pics on his Twitter) so his music choice is legit.
- More early-demoscene soundscapes -- but not the cool, trancey, motivating stuff; just the obnoxious, thumpy, minimalist and short-looped stuff.
Does it work without VR? The PSN doesn't do a good job of telling you which VR games don't need VR. I will never by a VR headset but would love to play this.
He's been iterating on the same formula for 30 years. He needs to realise it's not 1985.
It's true that he iterates on old arcade classics, but I certainly don't remember playing anything like polybius back in 85. I'm really jealous of whatever secret games you had access to back then. A genuine Polybius cabinet, mayhap?
I don't know if anyone has posted it already, but here is the music video by NIN. Kind of an unexpected collaboration, but apparently Reznor is a fan of Minters work.
He's been iterating on the same formula for 30 years. He needs to realise it's not 1985.
You don't need PSVR to play it though.I mean, niche game and niche platform (VR is still niche, yes) is pretty much doomed to fail. It still sucks to hear, though.
2000% agreed on Minter needs to stay Minter. Tempest 2000%, even.
Stop making games only Minter fans are interested in. Problem solved.
It's super fun how some users in this thread have a way of thinking close to an EA executive.
That's literally what some members are doing here, which is beyond sad. Telling an artist to not stay true and follow popular trends to make that quick buck. It is sad and disrespectful to the craft imo.
Yup. Look at all the "Indie dev announced Switch version of game outsold all other versions" success stories — you can find them by the sound of HD Fanboys(tm) gnashing their teeth and downplaying the accomplishments. Being exclusive to PlayStation is even worse, because the user base is all into "cinematic experiences" with scruffy macho men, which is diametrically opposite to the Minter aesthetic.
Never ported to PC. Never ported to Rift or Vive.
He ought to consider bringing it to a larger audience.
Either that or stop making the same game over and over because he's clearly long since hit a point of diminishing returns.
Sucks. Shouldn't have bother d with a fad like VR. In PC it'll sell even worse sadly because only VR kanojo sells on steam.
Part of it is Minter is often the one complaining about the sales. the other is of course the debate over how much should an artist reach out to an audience or if doing do is selling out is real old and a lot more complicated then most people give it credit for. It could very much be argued that if you feel that what you are saying with your art is something that should be heard then finding way to make on-ramps for your audience, who are under no obligation to have to listen to you, is what any good artist should do. That "If you don't listen to me exactly as I want I'll just take my ball and go home" is somewhat juvenile. At the same time you always risk losing what made your work unique in that reaching out to an audience, and if they don't want to hear it is that not their own problem?
These are hard questions that every artist has to answer for themselves, and I think there's a lot more nuance then "reaching out to audience bad, refusing to change anything you come up with good" or the other way.around.
At the same time if you've been making games for decades and sticking to your vision with little to no comprises and never gotten any real sales, well at a certain point you either have to go "not compromising is more impotent" and give up on sales, or yes think of way to keep the core what you are doing intact well finding ways to make that more palatable to your audience, but you have to choose one.
Sony made a $1BILLION+ on PSVR last year, fads in gaming don't make 1B+. Have whatever personal opinion you want FACTS are objectively true and irrefutable.
Comparative to the money being made on PC and Switch.Yes, indies don't sell on ps4 which is why they pretty much all end up there.