You neglected the stinger.
And so now we've dragged this into console war BS 'cause people will just read this and not engage with the actual article. Good job.
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I'll read the article shortly because it looks good, but from the parts put in the OP I can kinda get the gist. It's fascinating how Bethesda entered the generation versus how it's leaving it. When they entered the generation, they were a juggernaut. Skyrim was a monster success and Fallout was one of the most anticipated games ever. They upgraded to the point that they could have their own E3 press conference.
Wolfenstein was one of the first next-gen games that came out people wanted to buy. But like Jeff said, they did that #saveplayerone idea, with a commercial at the game awards and everything. But that shit worked "so well" the year afterwards every thing they pushed had some kind of major multiplayer or games as a service element.
Since then they've had multiple misses, either critically, commercially, or both. I can see a scenario where the owners got cold feet, realized games aren't going to get
cheaper to make, and got out of things early. Microsoft is all too happy to bolster it's first party line-up while also lending stability to those studios while they develop new properties. It says something that the founder of Arkane dipped and basically was like "Making AAA games feels like making a product rather than a game". Those aren't the words of someone working at a place where everything is great.