Microsoft spend like 300 million dollars to get Rare and their IPs, may as well start making more use of the latter, as they already did with KI and Battletoads.
HEY PERFECT DARK WAS HERE FIRSTI'm glad it's third person it helps separates it from halo, you don't want 2 sci-fi fps
I agree with you too that it's always nice to see new IP but you can clearly see none of the major console suppliers or even major third party are releasing a ton of new IP either. It's just the nature of this business.I agree, that original post of mine was just my knee jerk reaction to finding out it's a PD game. We haven't seen anything of it yet but yeah, I'm still a little disappointed at this point that it's not a new IP is all. Once they show gameplay of it I will hopefully completely change my tune.
It's still on my radar for sure, I'm looking forward to seeing how it is shaping up late this year or next (hopefully).
One is about shooting aliens as a super soldier, the other is a spy shooter with some globe trotting and wacky gadget weapons.
except PD plays nothing like your typical fps.As opposed to what? Any first person shooter feels relatively the same. We don't have enough good third person shooters by comparison. I'd much rather this route.
After reading into it a bit more though isn't this setting hitting a bit close to Halo (and even Gears).
I agree with you too that it's always nice to see new IP but you can clearly see none of the major console suppliers or even major third party are releasing a ton of new IP either. It's just the nature of this business.
Local MP was so much fun
Throw a laptop gun on the wall, duck down, aim with the FarSight with it's player tracking mode (yes, player tracking mode!) on
Glace over at your friend next to you
"Where is your God now?"
Because for whatever reason critics love third person and the Sony fanbase they want loves third person so they are just following trends. Which I hate, Microsoft always seems to be catering to the people who will never buy into their eco system anyway.
We've all been blind to it but.... 2nd person shooter
Yeh, we want more sci-fi fps please.I'm glad it's third person it helps separates it from halo, you don't want 2 sci-fi fps
Weapons: proximity mines, proximity pinball grenades, N-grenades, Devastator
I specifically hope they include the PD1 incarnation - the one shot one kill, perfect target locator, no range limit one. The one designed to stop campers, that one. Accept no substitutes!PD without Laptop Gun and a weapon that can see though walls (Farsight or that X-Ray weapon, Shockwave Iirc ?) is not a PD game.
Ehhh, I'd still rather a first person action spy game.
Not a fan of third person games, most of them have way too swingy of cameras that really flip my stomach.
I specifically hope they include the PD1 incarnation - the one shot one kill, perfect target locator, no range limit one. The one designed to stop campers, that one. Accept no substitutes!
They should have been leaning into a first-person immersive sim with Perfect Dark.
Third-person is garbage for stealth and world interaction.
It's going to be like a reboot, third person is good, think something like uncharted except future spy stuff
Having an out-of-body experience and being able to see around corners and over/through obstacles to eliminate the player ever having to take a risk is not "spatial awareness".I don't see how first person is better for stealth when stealth requires spatial awareness something first person is really bad at.
First-person games are not required to use a narrow FOV.The wide FOV makes 3rd person perfect for stealth. Gives the player a much higher sense of awareness than FPS.
Well, guess we'll find out what it looks like in 2024.One is about shooting aliens as a super soldier, the other is a spy shooter with some globe trotting and wacky gadget weapons.
That's without getting into how the games are so wildly different mechanically or how mission objectives are handled in each game.
except PD plays nothing like your typical fps.
Having another shallow, set piece driven game where the player spends more time going "oooh" and "ahhh" at what they are watching, and less about any sort of interesting mechanics isn't exactly my idea of fun.
I'd be more into this if they were actually going to tweak the IP into a stealth ip, but even that in the triple A space amounts to little more than basic line of sight stealth with binary phases from the AI, one button take downs, and rigid arenas that don't let one get creative with the systems barring Hitman.
The FPS space also could use a game like PD or No one Lives forever, the wacky gadget weapons play fantastic in a genre all about using fun weapons.
The last PD game was like 16 years ago...Kinda disappointing if true, was hoping they'd be making a new IP.
'The only weapon to match it, is someone else with a FarSight, and a faster and better aim than you. The camper's dream weapon and also the camper's nightmare weapon.'
The best weapon ever.
... seconded by the Slayer and the Laptop Gun.
Having an out-of-body experience and being able to see around corners and over/through obstacles to eliminate the player ever having to take a risk is not "spatial awareness".
World design is completely different for third-person games because the camera can't handle tight spaces, and interaction is typically reduced to "press X near the glowing object", rather than actually being able to search a room for the thing you were sent in to find.
Having an out-of-body experience and being able to see around corners and over/through obstacles to eliminate the player ever having to take a risk is not "spatial awareness".
World design is completely different for third-person games because the camera can't handle tight spaces, and interaction is typically reduced to "press X near the glowing object", rather than actually being able to search a room for the thing you were sent in to find.
First-person games are not required to use a narrow FOV.
Smh.Kinda disappointing if true, was hoping they'd be making a new IP.