What we saw from that gameplay demo was a linear style game. The type of game that is hard to monetize with microtransactions and will likely be played through in 15-20 hours, never to be revisited again. This game flies directly in the face of EA's recently stated development philosophy.
I wonder how this game could make it though the scrutiny of executives with recurrent monetization on the brain, yet the Visceral game couldn't. Narratively, Amy Hennig's story would likely have fared a bit better than what we'll get from Fallen Order, with gameplay not being all that dissimilar (minus force powers and lightsabers). Does Respawn just have more clout within EA to push a project like this to the finish line?
I wonder how this game could make it though the scrutiny of executives with recurrent monetization on the brain, yet the Visceral game couldn't. Narratively, Amy Hennig's story would likely have fared a bit better than what we'll get from Fallen Order, with gameplay not being all that dissimilar (minus force powers and lightsabers). Does Respawn just have more clout within EA to push a project like this to the finish line?