the problem is they're saying all the right things, raising our expectations, and then ... well I mean we all saw the demos.
Yes, we saw the extended demo and the positive impression from everyone that actually played the game.
the problem is they're saying all the right things, raising our expectations, and then ... well I mean we all saw the demos.
Maybe show off some gameplay that actually resembles Sekiro then
this. no idea what the rest of the people are going on about. Souls and especially sekiro were the first thing that came to mind when i saw the light saber parrying.
Hey look I was rightFallen Order had a mechanic that was very similar to the posture mechanic, for instance. And there was a big focus on parrying/deflecting. But I'm confident just about everyone either didn't notice that, or will ignore that fact...
Yeah, they shouldn't have said that
As much as I've enjoyed every Respawn game to date, this claim sounds pretty dubious. I'm just not sure any studio can come out of the gate with their first melee-focused game and stand alongside a company that's been refining the formula for a decade.
I'm just not sure any studio can come out of the gate with their first melee-focused game and stand alongside a company that's been refining the formula for a decade.
lol I gave Bioware the benefit of the doubt. Anything from EA even Respawn, people oughta be on the fence. It is only wise to do so after Anthem, BFV and hell Apex Legends even. You can't blame folk.Exactly! This is respawn. These folks should get the benefit of the doubt like any other prestigous studio until proven wrong.
lol I gave Bioware the benefit of the doubt. Anything from EA even Respawn, people oughta be on the fence. It is only wise to do so after Anthem, BFV and hell Apex Legends even. You can't blame folk.
Inspiration is one thing, but associating yourself with succesful franchises also happens to be a marketing technique.
I don't play Souls games, I don't have time for that nonsense.
So if the combat feels like Sekiro fine, but if the difficulty matches it as well you can count me the fuck out regardless of it being Star Wars.
I thought it was pretty badass, and a little comforting to know that you could make this type of game without a stamina bar. They let you attack, they let you roll, they do all this for free – and then the AI will tell you if you're doing the correct thing. It just confirmed to us that you don't have to limit everything the player does; let them have a little more agency, and then let the AI give them a slap on the wrist or a punch in the face. It was a positive thing for us to know there was a game that was similar to ours. Very similar.
really? cause the similarities between what i saw in the e3 demo and sekiro were basically just "both have swords"
They never say they drew inspiration from it:Sekiro just came about a couple of months ago. How did they draw that inspiration in that short time?
Sekiro just came about a couple of months ago. How did they draw that inspiration in that short time?