Yep. I had to push myself through by the end. A lot of fine ideas on paper, but most of them pulled from other genres / titles, all of which did them better, and here bolted together to make for this weird amalgamation of concepts that don't organically blend together. The game has almost no identity of its own, and while it's cliche to call it soulless (I don't think that), as a result it feels oddly sterile and formulaic. It's not really anything other than a milkshake of ingredients from other games. Which I suppose makes it comfortable, tried and true, but also safe and not particularly exceptional at any one idea.
But I also thought a bunch of other stuff wasn't as great as they were initially raved about. Combat, for example, is super sluggish and unsatisfying to me. It's only serviceable and on my end always felt...off. Like the obvious animation stalling and long animation wind up on so many attacks and functions put it so distant from its Souls inspiration that it's not even funny. The game constantly felt clumsy and messy in almost everything you do, whether it be combat and exploring. It excels at nothing, except visual presentation. And the rest, obviously, is the junk you've highlighted that doesn't add to the experience.
It's a good foundation though that I think could lead to a much, much better, more focused, and more defined experienced next time around. So I am admittedly keen for Fallen Order 2. But yeah, I was definitely taken back with all the praise and how my own experience felt. Too often I just felt...bored.