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Spehornoob

Member
Nov 15, 2017
8,944
This is definitely good to hear, but how much of this is because of actual policy reform vs the fact that RDR2 has been released, so its now in the post-release development stage vs full development?
 

Fonst

Member
Nov 16, 2017
7,068
Does the game having shipped and not one looming have any affect on the situation?
 

Deleted member 1185

User requested account closure
Banned
Oct 25, 2017
1,261
Following the launch of the biggest game of the generation, employees are working less overtime


Good news about other changes though
 

CopperPuppy

Member
Oct 25, 2017
7,636
But I thought Era was just an outrage machine itching to break out its pitchforks at the slightest provocation?

Could it be that speaking out... helps?
 

Scuffed

Member
Oct 28, 2017
10,876
Whenever we would see specific stories on crunch so many would chime in and say nothing will change and this happens everywhere. Well you still need specific accounts to hold companies specifically accountable because then you have things like this happen. Now I really want to know what it's like at Bioware after Jason's article on "Bioware magic."
 

Lant_War

Classic Anus Game
The Fallen
Jul 14, 2018
23,577
Good, but I don't believe it'll stay like that when GTA VI launched.
 

Fonst

Member
Nov 16, 2017
7,068
Aren't they still pumping out content on RD online and GTA online?

I don't know, I don't really play RockStar games but I do know of crunch time and things can seem better when the crunch has past. Obviously full-time positions is a huge help but I imagine that work isn't as crazy when there isn't a game about to launch.
 

dabri

Member
Nov 2, 2017
1,728
This is great to hear. However will it change one the next title gets closer to completion? We don't even know what their next project is.
 
Oct 25, 2017
8,447
This is definitely good to hear, but how much of this is because of actual policy reform vs the fact that RDR2 has been released, so its now in the post-release development stage vs full development?

In relation to hours, i would bet it being related to not being in full development, but stuff like turning contractors into full time employees is especially good
 
Oct 28, 2017
5,800
This is definitely good to hear, but how much of this is because of actual policy reform vs the fact that RDR2 has been released, so its now in the post-release development stage vs full development?

From what we know, development never stops at Rockstar. DLC is always being hammered away on, even post-release. And why would you convert contractors to full-time when you would need less of them, if there's less dev? Guess we'll find out if there was any slimming down when Schreier digs deeper.
 

jschreier

Press Sneak Fuck
Verified
Oct 25, 2017
1,094
Does the game having shipped and not one looming have any affect on the situation?
Definitely, but you have to remember that one of the biggest games on the planet right now is GTA Online, which is consistently getting new patches and updates. (They just dropped a humongous casino pack the other day.) As has been reported many times, companies like Epic and Respawn have had to deal with severe work-life balance issues thanks to the cadence of updates required to maintain games like Fortnite and Apex Legends. Some of the worst crunch in Treyarch's QA department happened in early 2019, months after Black Ops 4 launched, because they had such an intense schedule of updates. GTA/RDR Online are very similar. So it's not quite as simple as "well of course they're not crunching, they don't have a game this year" - they've got new updates to test out every week.
 

Phellps

Member
Oct 25, 2017
10,808
This is great. Hopefully journalists will keep reporting bad work conditions and keep this conversation going for as long as necessary to make more widespread changes.
 

Lil Peanut Brotha

Motion Graphics Artist at Riot Games
Verified
Oct 25, 2017
670
CA, USA
This is how people reporting on this stuff can help and make a positive difference. It's fantastic they seem to be moving in the right direction now, I hope it keeps up!
 

Static

Avenger
Oct 25, 2017
6,108
This is really really cool. I'm glad to hear that things are looking up.

All that said...

Game Workers, Unite.
 

modiz

Member
Oct 8, 2018
17,841
I wouldnt celebrate just yet. Lets see how the working conditions are closer to the launch of their next game, whatever it is.
 

Herey

Unshakable Resolve
Member
Jan 10, 2019
3,412
It's real good to know that the numerous reports by the likes of Kotaku have a clear end game of actually improving livelihoods.
 

Asbsand

Banned
Oct 30, 2017
9,901
Denmark
As a consumer I have to admit all the talk of anti-crunch has me, admittedly selfishly, fearing a future where game qualities decrease because employees were re-cultivated not to get things done or get as many (ambitious) things done in the development cycle they had.

However, sometimes these issues are purely from oversight or negligence, CEOs and the like simply not having considered how much hell they have dragged some of their less profilic employees through, and I'm glad to see some of these reactions lead to changes that are just better.

And of course, I hope that time will prove that changes to crunch culture lead to better games as sustainability is retained over many years instead of developers burning out after an amazing result and leaving that company's next games to be severely inferior.
 

DixieDean82

Banned
Oct 27, 2017
11,837
Seems good on the surface.

I would like to check in with them as GTA 6 approaches its launch though.
 

TheMrPliskin

Member
Oct 26, 2017
3,564
Great to get an update and it's nice to hear that there have been improvements. Hopefully things continue to improve and those improvements hold during the development of their next big project.
 

mael

Avenger
Nov 3, 2017
16,805
Once again shining a light on a bad situation makes it better!
That's fantastic news!
 
Oct 25, 2017
11,475
Other studios take note. I'm currently doing localization work for a big AAA title that I can't disclose and the volumes and deadlines are murder.
 

Fjordson

Member
Oct 25, 2017
5,010
Definitely, but you have to remember that one of the biggest games on the planet right now is GTA Online, which is consistently getting new patches and updates. (They just dropped a humongous casino pack the other day.) As has been reported many times, companies like Epic and Respawn have had to deal with severe work-life balance issues thanks to the cadence of updates required to maintain games like Fortnite and Apex Legends. Some of the worst crunch in Treyarch's QA department happened in early 2019, months after Black Ops 4 launched, because they had such an intense schedule of updates. GTA/RDR Online are very similar. So it's not quite as simple as "well of course they're not crunching, they don't have a game this year" - they've got new updates to test out every week.
Also, wouldn't you say development never really stops at R*?

Their mainline games take years and years, have to think something unannounced is already in full development across Rockstar's studios.

Either way, thank you for your dogged reporting on these issues.
 

Teeth

Member
Nov 4, 2017
3,938
This is excellent. The true test is whether it'll remain over the course of a full product cycle. But a good first step nonetheless.
 

VariantX

Member
Oct 25, 2017
16,886
Columbia, SC
The more we talk about this stuff, the more people that do good investigative work on workplace conditions the better things will get for everyone I hope. Not just people in the game industry but everywhere.
 

aisback

Member
Oct 27, 2017
8,741
This is great news.

Let's hope it stays this way (I wonder if Take 2 is responsible for this)