Aren't they still pumping out content on RD online and GTA online?Does the game having shipped and not one looming have any affect on the situation?
Aren't they still pumping out content on RD online and GTA online?
This is definitely good to hear, but how much of this is because of actual policy reform vs the fact that RDR2 has been released, so its now in the post-release development stage vs full development?
This is definitely good to hear, but how much of this is because of actual policy reform vs the fact that RDR2 has been released, so its now in the post-release development stage vs full development?
Definitely, but you have to remember that one of the biggest games on the planet right now is GTA Online, which is consistently getting new patches and updates. (They just dropped a humongous casino pack the other day.) As has been reported many times, companies like Epic and Respawn have had to deal with severe work-life balance issues thanks to the cadence of updates required to maintain games like Fortnite and Apex Legends. Some of the worst crunch in Treyarch's QA department happened in early 2019, months after Black Ops 4 launched, because they had such an intense schedule of updates. GTA/RDR Online are very similar. So it's not quite as simple as "well of course they're not crunching, they don't have a game this year" - they've got new updates to test out every week.Does the game having shipped and not one looming have any affect on the situation?
This is great to hear. However will it change one the next title gets closer to completion? We don't even know what their next project is.
I think they're always going to work really hard with Rockstar constantly updating GTA Online and RDR online.I wouldnt celebrate just yet. Lets see how the working conditions are closer to the launch of their next game, whatever it is.
I wouldnt celebrate just yet. Lets see how the working conditions are closer to the launch of their next game, whatever it is.
It depends on scale and scope of DLC that is released. Bigger DLC might mean more overtime.Does the game having shipped and not one looming have any affect on the situation?
Yea but i am not sure how were they crunching for GTAO as compared to pre launch rdr2I think they're always going to work really hard with Rockstar updating GTA Online and RDR online constantly.
Some studios like Treyarch worked harder after launch than before launch, because they had to do loads of updates. That might also be the case for Rockstar with the recent release of the casino update in GTA Online and updates to RDR Online.Yea but i am not sure how were they crunching for GTAO as compared to pre launch rdr2
Yeah, speaking objectively about it: What's the harm in reporting about issues, regardless of how severe they are? There is none. The pushback comes from fanboys or people who lack empathy.But I thought Era was just an outrage machine itching to break out its pitchforks at the slightest provocation?
Could it be that speaking out... helps?
Pretty much this. What if the next Rockstar game enters crunch?This is excellent to hear! Glad things are getting better!
Now to make them STAY better.
Also, wouldn't you say development never really stops at R*?Definitely, but you have to remember that one of the biggest games on the planet right now is GTA Online, which is consistently getting new patches and updates. (They just dropped a humongous casino pack the other day.) As has been reported many times, companies like Epic and Respawn have had to deal with severe work-life balance issues thanks to the cadence of updates required to maintain games like Fortnite and Apex Legends. Some of the worst crunch in Treyarch's QA department happened in early 2019, months after Black Ops 4 launched, because they had such an intense schedule of updates. GTA/RDR Online are very similar. So it's not quite as simple as "well of course they're not crunching, they don't have a game this year" - they've got new updates to test out every week.