"Minus the almost. I was surprised nobody made a thread about this!"
"A sequel was greenlit before the game even shipped."
Cool, glad companies overextending themselves and planning sequels before the core game is even played is still alive and well.
Thankfully, this game was certainly a well received and fun one, so I'm glad the team received that confidence early, but this stuff is always worrisome. Especially on a licence so prone to poor management decisions and lack of foresight as Star Wars.
It's not overextension, it's good planning. There are plenty of people on a video game team who might finish their work six months or even a year before the game actually ships, and so it's smart for a company to know exactly what those people will move onto next.Cool, glad companies overextending themselves and planning sequels before the core game is even played is still alive and well.
It's not overextension, it's good planning. There are plenty of people on a video game team who might finish their work six months or even a year before the game actually ships, and so it's smart for a company to know exactly what those people will move onto next.
Yes.Hey while we have you, do you know anything about EA Motive's Star Wars game?
Most of the sith, inquisitors and darkside users will probably be dead and gone by the time of the second game and LF is pretty strict about their lore.Amazing game. I hope we get to play a Sith this time, or someone who does experiment with dark force powers. Force choking some fools, hmmmmm
I'm tired of hearing about Baby Yodas or whatever, can we have new ideas for a few years?
I love me some Respawn but do people really believe this?
Thats a pretty dope design. Would love to see Mr.Freeze in Star Wars.That also reminds me of watching the Fallen Order "making of" documentary where they discuss certain characters and this fella was presented, who wasn't in the first game afaik. Is that maybe someone we're going to see in the sequel?
I don't mean financially obviously, just critically/game reception wise. They're one of the few studios EA have that hasn't made a step wrong.
It's not overextension, it's good planning. There are plenty of people on a video game team who might finish their work six months or even a year before the game actually ships, and so it's smart for a company to know exactly what those people will move onto next.