Doesnt Series X have 3d audio also?That's the major focus alongside the SSD, just like Sony's focus on SSD and 3D Audio.
and you are telling me this because....
if there is any hope of ps5 being at least on par with sex even with weaker specs why i woulnd't be happy? it's the only console i'm forced to buy, so the more power\performance, the better...
Ooo *let them fight* has begun.
So I guess it's just gonna be this for the next week or two, huh? Think I'll give myself a break from this place for a while. At least Doom Eternal comes out tomorrow (:
Dynamic resolution will be used a lot this gen. I expect performance to be the same, with the weaker system dropping the resolution( by the necessary amount) to maintain frame rates.Jason usually has pretty good sources, so I'm willing to bet he isn't making things up. I wonder if the SSD allows for some texture streaming or something that punches above what the Xbox can do. That said in regards to framerates and resolution math usually doesn't lie, but a 17% difference isn't really going to matter much. They are both looking like great machines.
Jason is like Matt, some people will always try to discredit him when he doesn't say what they want to hear.
Can you please elaborate why PS5's 3D Audio solution is better than XSX or send me some links that compares the two?
Exactly. The specs are also out there for all to see now.
I don't know how many developers would even have the time or resources to take advantage of these hardware features.So was the PS3 compared to the Xbox 360...
In this case at least a lot of developers seem to be on board, so it'll be interesting to see how this goes.
lol me too
I really don't care if you're DF or not, devs are the ones making the games, pal
i mean forced maybe is a little bit exagerated but i have a pc for M games and i love sony exclusives, so, do your math...
May be not that, it may be most of his trusted sources are fond of the PS5, be it first or second party. Doubt many third party developers have a true take on either console yet.And many other insiders say the opposite. Jason's been on PS5 defense mode since before the presentation was even shown yesterday.
I see some people are having a really hard time balancing the idea that the two machines may have different advantages, rather than one being roundly superior in all aspects.
The tech details are laid out. We can see where it's better 'in different ways'. It's not nebulous, made up, misterxmedia 'secret sauce'.
And many other insiders say the opposite. Jason's been on PS5 defense mode since before the presentation was even shown yesterday.
Do we know how performant is Sony's?Is it as performant as Sony's? (I mean it might be, I don't know...)
Ok?Thing is, let's not pretend that those positions would be basically swapped if the console named in the title would be the other one.
Series X has Project Acoustic. They talked about it with the reveal.Is it as performant as Sony's? (I mean it might be, I don't know...)
We can disagree on the importance of different advantages. We can't disagree that they exist.
Project Acoustics is a wave acoustics engine for 3D interactive experiences. It models wave effects like occlusion, obstruction, portaling and reverberation effects in complex scenes without requiring manual zone markup or CPU intensive ray tracing. It also includes game engine and audio middleware integration. Project Acoustics' philosophy is similar to static lighting: bake detailed physics offline to provide a physical baseline, and use a lightweight runtime with expressive design controls to meet your artistic goals for the acoustics of your virtual world. Ray-based acoustics methods can check for occlusion using a single source-to-listener ray cast, or drive reverb by estimating local scene volume with a few rays. But these techniques can be unreliable because a pebble occludes as much as a boulder. Rays don't account for the way sound bends around objects, a phenomenon known as diffraction. Project Acoustics' simulation captures these effects using a wave-based simulation. The acoustics are more predictable, accurate and seamless. Project Acoustics' key innovation is to couple real sound wave-based acoustic simulation with traditional sound design concepts. It translates simulation results into traditional audio DSP parameters for occlusion, portaling, and reverb. The designer uses controls over this translation process.
Care to elaborate?
He knew that people would freak out about the teraflop number.Wasn't he shit talking it yesterday before the announcement? Basically saying temper your expectations. Or am I thinking of someone else?