Those were all bullshit things from a Microsoft that looks nothing like it does today.
a new CEO
Open source contributing
A new Xbox team
A lot more first party studios
Publishing some games on Switch
Customer focused services and features (Game Pass, refunds, gifting, being able to buy games which are part of a subscription for cheaper)
Play Anywhere
Cross play
Keeping Minecraft everywhere
Backwards compatibility at no extra cost
XboxOne X with free X patches
None of this shit would have been done under the previous team.
Compare that to your points above and tell me they are bad things today
You see the funny thing about that though, this entire thread proves it.
This behavior of new games exclusive to new hardware to take advantage of it is the norm. This is now framed as "Anti-Consumer."
But the true disrupter in the industry is gamepass. And yes, its a great deal to have, playing loads of games on the cheap. But that service doesn't promote game ownership, does it? At it's heart, you are perpetually paying for what you will never own.
Cant wait for them to raise their prices and keep it there. Thats more "anti-consumer".
Dont worry, it's worked on Office 365 already. We keep paying for what we use to own, now we will rent Microsoft Office forever.
Anyways, anyone who says launch games dont use the new hardware are liars, or have an indirect fanboy reason to why they hold those views, because quite clearly games like Killzone Shadowfall, Infamous Second Son say otherwise. I hate to imagine how ugly those games would look when made for 256MB of Split Ram the PS3 had.