It really feels like EA is changing their strategy for what games they'll release in a good way. It sucks for Motive's devs, but I hope they start working on something else soon.
It looks like that only Respawn knows what to do at EA. Vince is one hell of a leader.
I could see it being liberating or devastating.Can't imagine how it feels to have five years worth of work thrown in the garbage can.
They would need a reason to even try in the first place. Unregulated microtransactions have them at their most profitable point in history doing what they're doing now.
By letting this kind of thing get released after 5 years of development?
I guess you are right though, Vince did keep it from getting cancelled...
The sunk cost fallacy has been EA's modus operandi up to this point, though! 😂5 years with little to show for it? Yeah cancel that shit, don't fall into a sunk cost fallacy. EA making the right moves here.
When I look at the Anthem/Gaia cancellations, and view them in such close proximity to the statement that they're going to "let the studios drive the direction of their franchises" (or whatever the exact quote is), here's what I see:It's unfortunate that their work won't see the light of day, but so long as the employees get to keep their jobs, cancelling the game is pretty fair game for EA. I wonder if they're hoping to get all the bad news out of the way in one go to get it over with. I think they can still reposition themselves to improve their reputation, if they're smart about it.
Can one hope for Dead Space ?They're working on other stuff. Which I can't wait to see announced.
No, I just think Anthem was a wake-up call.
This is a very well thought out analysis. Thank you.When I look at the Anthem/Gaia cancellations, and view them in such close proximity to the statement that they're going to "let the studios drive the direction of their franchises" (or whatever the exact quote is), here's what I see:
Not saying the above is 100% on-point, but that's the "feel" I get from the situation.
- Someone at EA sat up and said "hey, huge swaths of our non-sports games division has been underperforming for about half a decade now, and at some point that's more than just a string of bad luck. We need to figure out what we're doing wrong."
- EA management decided they needed to do a deep-dive review of all of their current projects and revist the post-mortems on their past projects to figure out what's going on. Lengthy interviews were conducted with both upper management and developers to collect facts and get everyone's input on what they think is and isn't working.
- At the end of all the interviews, I'm guessing one of the key takeaways was that EA corporate was tying their studios' hands creatively by imposing certain design elements in response to budget requests. Like, if you want more than $50m budget for your game you need to include monetizeable GAAS elements, and if you want more than $100m you need an extra layer of these elements plus a 24-month defined release plan to support them.
- So they decided they needed to stop the bleeding with the old ways, and instead of throwing good money after bad just shut down what's not working and give their studios a fresh start and more creative freedom. (That's not to say they won't still try to control the purse strings in some way. But just that they're going to give the studios have more self-determination creatively.)
When I look at the Anthem/Gaia cancellations, and view them in such close proximity to the statement that they're going to "let the studios drive the direction of their franchises" (or whatever the exact quote is), here's what I see:
Not saying the above is 100% on-point, but that's the "feel" I get from the situation.
- Someone at EA sat up and said "hey, huge swaths of our non-sports games division has been underperforming for about half a decade now, and at some point that's more than just a string of bad luck. We need to figure out what we're doing wrong."
- EA management decided they needed to do a deep-dive review of all of their current projects and revist the post-mortems on their past projects to figure out what's going on. Lengthy interviews were conducted with both upper management and developers to collect facts and get everyone's input on what they think is and isn't working.
- At the end of all the interviews, I'm guessing one of the key takeaways was that EA corporate was tying their studios' hands creatively by imposing certain design elements in response to budget requests. Like, if you want more than $50m budget for your game you need to include monetizeable GAAS elements, and if you want more than $100m you need an extra layer of these elements plus a 24-month defined release plan to support them.
- So they decided they needed to stop the bleeding with the old ways, and instead of throwing good money after bad just shut down what's not working and give their studios a fresh start and more creative freedom. (That's not to say they won't still try to control the purse strings in some way. But just that they're going to give the studios have more self-determination creatively.)
Same. Also, to add to your number 3 on corporate limiting creativity, I wonder if Gaia was started back when EA mandated all of their games to be made with Frostbite, to save on money. The executive who forced that mandate is no longer at EA, but lots of projects suffered for it. Maybe one of the reaons Gaia had so much issues was because it started on Frostbite.When I look at the Anthem/Gaia cancellations, and view them in such close proximity to the statement that they're going to "let the studios drive the direction of their franchises" (or whatever the exact quote is), here's what I see:
Not saying the above is 100% on-point, but that's the "feel" I get from the situation.
- Someone at EA sat up and said "hey, huge swaths of our non-sports games division has been underperforming for about half a decade now, and at some point that's more than just a string of bad luck. We need to figure out what we're doing wrong."
- EA management decided they needed to do a deep-dive review of all of their current projects and revist the post-mortems on their past projects to figure out what's going on. Lengthy interviews were conducted with both upper management and developers to collect facts and get everyone's input on what they think is and isn't working.
- At the end of all the interviews, I'm guessing one of the key takeaways was that EA corporate was tying their studios' hands creatively by imposing certain design elements in response to budget requests. Like, if you want more than $50m budget for your game you need to include monetizeable GAAS elements, and if you want more than $100m you need an extra layer of these elements plus a 24-month defined release plan to support them.
- So they decided they needed to stop the bleeding with the old ways, and instead of throwing good money after bad just shut down what's not working and give their studios a fresh start and more creative freedom. (That's not to say they won't still try to control the purse strings in some way. But just that they're going to give the studios have more self-determination creatively.)
if anything, the creative freedom also comes with the "you have 6 months to work out he core gameplay loop and design document or it's canned"Giving too much freedom was issue with Anthem and probably this new IP. Sometimes you really need someone above you to tell you when to stop.
The Riccetiello mandate to move everything to Frostbite hindered that company last gen more than anything else I think.Same. Also, to add to your number 3 on corporate limiting creativity, I wonder if Gaia was started back when EA mandated all of their games to be made with Frostbite, to save on money. The executive who forced that mandate is no longer at EA, but lots of projects suffered for it. Maybe one of the reaons Gaia had so much issues was because it started on Frostbite.
or maybe you shouldn't spend 5 years of very rocky development on a game if you want EA to release itNew IPs are officially dead at EA. For those who proclaim it to be the house of sports games, Star Wars, and Bioware....well, you aren't wrong.
At this point if you are in charge at EA why would you rock the boat with a new IP? Anthem spooked them on that front and on the GaaS front.New IPs are officially dead at EA. For those who proclaim it to be the house of sports games, Star Wars, and Bioware....well, you aren't wrong.
It looks like that only Respawn knows what to do at EA. Vince is one hell of a leader.
Most likely because they gave him more freedome and less pressure than other devs got.
I mean its no coincidence that so many devs under EA are struggling while the one dev who has the most freedome/influence on his studio is doing good.
Wait, did they close the studio/lay off the devs?It's been in development for five years and isn't at the stage of being announced even. This isn't EA being evil or trying to destroy people's lives, its them taking a business decision which unfortunately sounds like the right one.
Hope all the developers can find jobs asap!
As far as I can remember the same happened with Visceral.From the Bioware stories that is not true. Bioware had all the freedom for Anthem and they failed.
From the Bioware stories that is not true. Bioware had all the freedom for Anthem and they failed.
This is a good statement. I like this statement.
Announced that Anthem Next was cancelled and that Dragon Age 4 would be single player focused.
Depends. if its your second project in 5 years being canceled it could lead to you just giving up in the industry. It can destroy your moral.Means nothing, they are working on "several projects" even if GAIA was cancelled
Or... just realizing that mistakes where made and trying to refocus?Between Anthem's (live-service) cancellation, DA4 going back to single-player, Mass Effect falling back on the original trilogy, and now pulling the plug on this, it seems like EA is making a lot of risk-averse moves recently. I wonder if this is signaling a change in direction at EA overall.
More like putting out fires. Never heard of Gaia, but after Anthem, I doubt EA wanted another trash fire.
Wow, basically rebooting BioWare.Announced that Anthem Next was cancelled and that Dragon Age 4 would be single player focused.