I wonder if there is a overlap between FFXII fans and peeps who liked the trailer.
Lol. Very well could be. I love FFXII (though I still need to beat it), and I loved how FFXVI looked. It's still a ways off, and what we seen is not even close to the polish stage (games generally don't receive their final polish until closer to launch, when the hard work is done, and they're able to revisit things and clean it up).
Although, to be honest, even if FFXVI came out looking exactly like it did in that reveal trailer...I just don't care. The game looks good. I know these platforms are capable of producing stunning visuals (see: Miles Morales and Demon's Souls Remake), but sometimes I wonder if gamers really know what they want. They complain when a game looks like a CG movie but runs at 30fps, but then they complain when a game looks like a "current gen" game, but will probably run at a locked 60fps at 4k. Like, developers are talented, but there's only so much they can do to balance gamer's sky high expectations for visuals and performance. And each studio is different, with different priorities in terms of what they're trying to accomplish with their game, and in the time frame and budget they've been given to produce it.
If Final Fantasy XVI looks like it does (with the usual end of dev polish), but runs at native 4k and 60fps (or higher), is that a negative?
If Final Fantasy XVI sees a massive increase in visual fidelity (ie, it looks like Demon's Souls Remake), and runs at sub 4k, and has a variable framerate or locked 30, is that a negative?
From my experience, you can't satisfy every gamer. There's always going to be someone upset about
something with how the game looks or runs. At some point, the development team just has to put their heads down and make the best game they can possibly make. And facing the practicalities of game development, I'm sure some concessions will have to be made. We've seen that with FFVII Remake already. As powerful as these new consoles are, they still have limitations of what they can accomplish, and developers still have to manage time, budget, and resources.
I'm not even sure what the scale of the game is going to be, but if we judge by previous Final Fantasies, it's probably going to be a huge game. I doubt the team has even gotten to the point where they're applying whatever post-processing effects across the entire game yet. Those trailers are often cut months in advance from when we see them.