Blockbuster Video Games Mint Millions While Grunts Get Exploited
The gaming industry employs more than 220,000 people, many of them permatemps who don't share in the spoils.www.bloomberg.com
the article seems to specifically be talking about temporary contract work within Activision
some interesting excerpts
BOTTOM LINE - Video game industry contractors frequently work full-time hours but are denied perks such as paid holidays, parties, and company swag offered to permanent staffers.
There's a real misunderstanding here from Schreier's analyse of this. The examples are not at all unique to the games industry, this is just how contracting widely works within the tech industry. Such things like paid holidays, parties, company swag...this is the reason why when accepting contractor roles you evaluate the cost of such full-time benefits and factor that into your day-rate to cover for it. It's like the 101 of contracting.
If the employee doesn't like their contract conditions, then they shouldn't accept the contract and should look elsewhere to work. If the contract length comes up for renewal after say six or twelve months, and you're not happy with the prior setup with regards to remuneration, then this is the time to revisit that and negotiate so it's acceptable.
Sitting there accepting an employers messaging that when a contract reaches its last month that one would then be moved onto a permanent full-time member of staff with the usual company benefits is a fools errand, and just shows naivety on the employees part.
The article kind of leads with a sensationalist title in some respect.