Isn't this the same outlet that blasted Escape from Tarkov developers to do additional work to add female characters to the game?
Lol be better jschreier
"Making movies" is just as much of a dream job for a lot of people as "making games'. Both are industries of passion. Whether it's actually having creative impact on the project or just focusing on your specialized field, being lighting or Foley or whatever else.The problem with the games industry--and I can't speak for the film industry on this one--is that it's a dream job for a lot of people, and those people are 100% willing to kill themselves over it because they've been dreaming about making games since they were kids. But then they get there and realize the nasty reality of it and get caught in the vicious cycle. There aren't enough factors in the game industry to require it to be a 9am - 9pm, 6 months a year industry. Every industry has a need to occasionally have those working hours for some employees. Mine currently has something similar due to COVID-19!
It's wildly annoying to see people say, "Well just get a different job!" Because it's 100% that easy, especially if you're still a junior/mid-level employee. And some people do still wish to make games, they just want better working conditions. Nobody is forced, but nobody is forced to do anything I guess.
This kind of long sustained crunch does Not happen with the film jobs that have unions. They were long hours, sure, but not for fucking years, continuously. This is more similar to the VFX companies, who do crunch to meet demands of "AAA" films and...they don't have a union.
Does that sound familiar?
Fuck working 12 hours. Cant they employ more people and lower tje pressure?
This s all on management. Tlou2 ll generate 500+ million, no matter when it releases. I dont get it.
Delay it again. With the coronavirus they might as well anyway.
You do realize what you are asking with this, right? This isn't a " US/European corporate culture run amok" story, it's a "Authoritarian government running internment and forced labor camps of ethnic minorities" story. What makes you think Jason has the resources, sources, and ability to cover this story? This is not a story you can do without contacts inside of China and probably not something you can investigate properly without going there and talking to the people who have gotten out. Doing so is so incredibly risky (people have been disappeared by the CCP for less) that I can't even believe you are seriously tagging him and asking this. He literally just had a baby. Meanwhile a Chinese man who was reporting on the virus outbreak in Wuhan has been missing for a month after making videos about how Chinese authorities are coming after him. The fact that you think this is a reasonable request to make is just...insane.Hey jschreier is there a reason why Kotaku refuses to cover Sony, Microsoft and Nintendo's use slave labor? I thought you of all people would be the first to talk about it, considering how much time and effort you spend talking about crunch culture.
I'd tag you in the original thread, but many posters already have and you don't seem to be bothered to respond.
Wait, people are outraged because of 12 hour days? 12 hour days is not unusual for MANY professional workers out there. That doesn't mean it's good, but some people need some perspective here. When there are deadlines in any industry, there is crunch. 12 hour days is not THAT bad. Or that unusual and definitely not unique to video game developers. It 100% sucks that this is a reality, but it is and people can and do change jobs if this lifestyle isn't for them.
A worthwhile trade off if so.Crunch is always bad by nature but i can't help but think there would be fewer masterpieces in the gaming world without them.
The fuck is this comparison?Isn't this the same outlet that blasted Escape from Tarkov developers to do additional work to add female characters to the game?
Lol be better jschreier
Except that often doesn't solve the problem, it only prolongs it.I will always accept a delay over ruining the physical and mental health of employees who bring me games that I love.
Reducing the stress of the prospect of releasing a shitty game maybe, lol.
I will always accept a delay over ruining the physical and mental health of employees who bring me games that I love.
What? This is ridiculousIsn't this the same outlet that blasted Escape from Tarkov developers to do additional work to add female characters to the game?
Lol be better jschreier
Crunch is always bad by nature but i can't help but think there would be fewer masterpieces in the gaming world without them.
It can. And does happen. Construction crunches, if you wanna call it that, just as much. 7/12 from January to April is disgusting.Construction doesn't crunch for extended massive periods of time. Like you're not gonna see 12 hour shifts for 3 months straight.
I'm with ya there. And honestly I'm still going to buy the game. I mean, someone better than me can find a solution tho. One that helps everyone.I work in construction and i have to agree here. Still terrible in any laboral space, but what can i say to you... that's what the world is. And i dont know if not buying the game is the solution, because for the higher ups, the reason of the underdeliver will never be "people are protesting for your crunch", the answer will be "the game was not that good in the end"
I am 99% confident that Druckmann wasn't lying and that in fact this is exactly what he was talking about. I don't think he meant to imply that the delay would mitigate the crunch, because he and everyone else there knew that wasn't true.Reducing the stress of the prospect of releasing a shitty game maybe, lol.
They said a delay will reduce stress on the team. Everything we are hearing is the opposite of that.Where is the lie? They didnt say they would have to crunch if they dont delay, only that they would have to sacrifice elements of the game. Still sucks these guys work such long hours. I used to work 10hr days in a ship yard 6 days a week and it took its toll eventually.
Exactly. And that's coming from people inside the industryI would say: "Delay it, give the dev's more time" but that seems to only end in more crunch.
It's cause making games is really fucking hard. Games are some of the most complex pieces of commercially available software (they incorporate artificial intelligence, computer graphics, and other highly specialized engineering fields) and on top of merely being functional, they also need to deliver positive emotional experiences for users (like fun for example), which will likely require significant iteration and redesign as the project goes on.Why is management at video game developers so fucking bad at managing a business?
I really wish I knew more about video game development to understand why creating a development schedule seems to be the hardest task known to mankind
They said a delay will reduce stress on the team. Everything we are hearing is the opposite of that.
If it doesn't sell well initially they could just as easily turn it around on everyone; "you didn't crunch hard enough"So what do you do then? Vote with your wallet and don't buy the game or buy the game to support the developers?