ftfy
ftfy
An 88 on metacritic isn't fucking "critically panned".It's a financial success and a critically panned game from basically anyone looking back on it. It's hard to find people who believe the itemization in the game is good, the trading is good, the pvp is good, the story is good, the end game is good, etc. I don't know anyone who bats for the quality of Diablo 3 besides the 13 active posters on the official Diablo 3 forums.
But, no, my "goal posts" haven't moved. You can re-read my original statement if you want.
It's hard to take reviews of online-only games at face value. A lot of those reviews are fresh, just opened the box, and played for a couple days reviews. Most of the cracks in these games don't show up until later when players get a grasp of the game. Sometimes the faults are day 1 (Anthem). A lot of outlets don't look back and readjust their reviews either. It doesn't make a whole lot of sense overall. I don't think anyone can argue Diablo 3 RoS deserves an 88. I don't think anyone would voluntarily take that position and debate it as it's an obviously wrong position to have as the glaring problems regarding trade, builds, pvp, itemization, etc have been thoroughly discussed and widely known to be just... bad. It'd be nice if reviewers took a month or 2 before putting out reviews for these types of games, but that's not possible as they rely on clicks for income. The biggest issue Diablo 3 faced critically is the error login during release. Not many even talked about the abhorrent inferno mode, the fact that people cheesed it by killing jars in act 4, or that wasps 1 shot almost everyone. There were plenty of issues that didn't really get light of day until later.
blizzard is a slow ass company that made sc, wc, and then WoW blew up. They were going to hamstring themself regardless if they went with Acti. Blizzard thought they could relax on the coat tails of World of Warcraft. Now they have an aging fanbase with dwindling WoW subs and created some terrible fucking games (most WoW expansions, Starcraft, and Diablo 3). This isn't Activion's mess but Mike Morhaime and the other leaders of Blizzard. Mike was that cool buddy President who just wanted to make fun games. That idea started to sink the ship because it isn't sustainable. Blame innocent idealism than Activision. Now Activision has to right that sinking ship.
considering no one plays it? and it is poorly received? the hardcore crowded peaced out so quickly due to the terrible design. diablo 4 is definitely going to be a mishmash of all the good arpgs currently out
blizzard is slow to update. the online landscape is different now. need faster updates with content. mike morhaime didn't see this and neither did any of the other leaders hence slow ass updates even to this day. activision now has to step in and put some sense into them. it's a shame but it's clear the old leadership was stuck in the year 2004Yeah, totally. This company who sold 10 million+ copies of almost every game it's ever made and had the most successful MMO of all time and had existed for almost 20 years when it merged with Activision was totally unsustainable. Acting like they were just a middling company until WoW is totally revisionist. They sold like 20+ million copies of Diablo 2. You have no idea how they would have ended up without the Activision merger, but to act like they were on a sinking ship is just ludicrous. Also, Diablo 3 sucked so bad its sold over 30 million copies. What a flop.
Cancelling a game, then not name dropping the franchise that doesn't have anything in development is a far cry from losing interest. 2K didn't talk about Borderlands for a long time, and now it's all they're talking about. Same with Mafia. Aren't there also remasters available and upcoming for SC titles?
This seems to be finding a story where one doesn't exist.
Blizzard has canceled an internally developped game in the first steps of the project. Every company does this.Hi
I see where your coming from, but give Jason a little credit. He knows alot of people and alot of things. He has reported on what a mess current Blizzard is with them having canceled their last 3 announced games and refocusing down to 3 IP is not something they will course correct for a very long time.
And Borderlands is a bad example because everyone's known it was coming since before battleborn even flopped.
I started Zerg last year after replaying the original + Brood War and then Wings of Liberty on Hard, grinding out all campaign achievements.As someone who is finally playing through the Zerg campaign the better part of a decade after it came out:
I get it
RTSes are not particularly popular these days and hero-oriented ones are inevitably going to get compared to MOBAs (which is funny). Playing through the campaign I personally think ti is convoluted and shoe horned in (i keep pretending this was in the books) and I think the general reception was very mixed. And multiplayer e-sports wise they are in a more crowded market than ever.
So why double down on something that likely won't sell particularly well and will be a one and done deal when they can instead focus on franchises/IPs that give them a constant revenue stream.
I personally hope that Starcraft 3 happens before Blizzard goes under. But I also think the fact that it took me the better part of a decade to play the Kerrigan campaign says how much that is worth.
So because they aren't expanding the SC team(s), the franchise is dead? Seems a bit of a stretch if you ask me. After the cancellation of Ghost, it'll probably be a while before we see anything related to SC, but to call it dead? Eh, no. Doubt.
A lot of what the fucks going on in here by what I'm guessing are a lot of people that don't play or watch Starcraft.
GSL vs the World is coming up: https://liquipedia.net/starcraft2/2019_GSL_vs._the_World
GSL season 3 starts up again in like 10 days.
WCS Fall is in a month Qualifiers going through out August.
Nation Wars starts at the end of September.
Hopefully Blizzard doesn't just murder it behind the shed.
They love a return on investment (ROI) which is equal to or greater than a smiling project. SC is PC only so ROI will be much lower than a game which is on consoles as well.
Capital will be diverted to the project with the highest ROI.
Welcome to large corporations.
I volunteer.
What the fuck is Valve going to do with Starcraft. They have enough high quality IP sitting dormant as is.Give StarCraft to Valve already and be done with jerking us around, dang it.
Incorrect. I am basing my take on what I know about what's currently happening at Blizzard. Starcraft 2 and Starcraft Remastered are still in semi-active development (occasional updates and new co-op commanders), but that's it.Blizzard has canceled an internally developped game in the first steps of the project. Every company does this.
Which Announced games has Blizzard canceled besides "WarCraft - Lord of the Clans" (24 years ago) and "StarCraft - Ghost" (15 years ago)?
There's no credit to be given, he's basing his whole take on Activision's statement.
I've put around 1000 hours into the game as well since release, but let's be honest, there are more issues with D3 than just the story and soundtrack. The linearity of quests, the pointless grinding from lvl. 1 to 70, the lack of true build variety to clear endgame content, the inexplicable desire to balance all the classes even though there's no PvP and the leaderboards are seperated by classes, limited trading.I volunteer.
It's excellent. Problems with D3: The story's cheesy trash and the soundtrack doesn't live up to D2. The soundtrack is the part of this that I actually care about, too. Go figure.
Good things about D3 post RoS: The gameplay loop is great, the itemization is fun, the game is gorgeous as ever, and it plays like a polished-ass dream, like it has since day 1.
D3 RoS is a great game and I wouldn't have dumped some 1100 odd hours into it if it weren't.
that tells you all you need to know about the value of the metacritic average