Not gonna lie, I would have lost my shit if the Elden Ring news hadnt leaked (and if GRRM had kept its mouth shut) especially seeing how the trailer held the writer credit for a second.
Shame
Shame
I guess I just don't really see the issue with this. It's okay to buy things and it's okay to be excited to buy a thing.
It's not that people enjoy these reveals, it's that people think that there is an inherent value in them, as if the reveals themselves are a significant cultural moment. Maybe they are - in gaming culture, which has been entirely cultivated by marketing teams to drive game sales to its largest demographic. Like, this isn't a conspiracy. It's not some shadowy cabal manipulating the brainwashed masses. People go to school to learn skills to better sell products.
To expand on this idea in a more political context... Why do you think women, girls, and old folks aren't generally seen to be a part of gaming culture, despite having a presence? Because they were never the subject of marketing strategies since the early 1980s.
lol it keeps happening
Exactly. It's all theater to get people talking about these games, to generate buzz that would hopefully translate into sales. It's fine to like it and enjoy it, but then to get mad about "spoilers" for commercials is asinine.This is an arbitrary distinction created by marketing teams to maximize consumer engagement. This entire culture around E3 serves primarily to drive game sales. The hype, the joy, the camaraderie that develops between fans, are all cultivated to drive sales. All the pleasure that people derive from game announcements is the result of effective marketing strategies meant to drive game sales.
Great post and easy to follow despite you being insanely high on caffeineLike, here's the thing, and I'm gonna try to do my best to describe my thoughts because this shit is pretty abstract and I'm jittery from caffeine.
When I engage with video games, I enjoy them as video games - an existing piece of media I interact with. I can talk to people about how the game made me feel. I can discuss qualities about the game with others. We can share opinions about the video game, as a video game. When people enjoy these reveals, they don't enjoy them as reveals, they enjoy them for what they represent - video games that aren't released. The feelings derived from reveals are feelings derived from something that doesn't exist yet. This is what I mean by a reveal being "meaningless." Its value isn't derived from it's own qualities (although a well executed reveal for an anticipated game builds hype better than a poorly executed one), but the non-existent qualities of a non-existent piece of media. It's all in our heads!
To think about this in a different way, let's look at PT. PT was both a game, and a teaser. It can be enjoyed as a game on its own merits, unlike an E3 reveal. But my strongest feelings about it will never be resolved because those feelings are derived from it as a teaser, a teaser for a game that will never be real. (it still hurts) That's why vaporware, and games with great reveals but don't live up to the hype, are so interesting - and best illustrate my point. Our feelings for what they "could have been" will never be resolved. The same mechanisms that drive these strong feelings about "what could have been" are what marketing teams tap into to drive game sales.
Marketing teams get us to engage with "what could be," because we can't engage with their video game - as a video game - because it doesn't exist yet. So all this bickering and arguing about leaking a reveal because it causes less consumer engagement is silly to me, because people are fighting over feelings about a marketing ploy hyping up something that isn't real yet and may never be real.
5 hour energies are no joke. It helps that I just got a Youtube crash course on Hauntology (thanks Cuck Philosophy!)Great post and easy to follow despite you being insanely high on caffeine
I need to watch more Cuck Philosophy. The name alone is worth it.5 hour energies are no joke. It helps that I just got a Youtube crash course on Hauntology (thanks Cuck Philosophy!)
also honestly big shout out to everyone who keeps referring to "websites posting marketing materials expressly designed to be posted on those websites verbatim, but like a few days early" as "clickbait" to defend the sanctity of hour and a half long commercial reels whose entire allure is the there may be surprise commercials you weren't expecting.
Click bait is "You won't believe what this athlete did! It will leave you in tears." It isn't "Massive E3 Leak Reveals From Software Game With George R.R. Martin, New Tales Game, Ni no Kuni Remastered". That tells you everything you need to know.
Everything is in our heads. You can't say "Feelings from marketing are an illusion" then turn around and pretend that feelings from games are real. It's all an illusion. What's real is what you feel. If a reveal makes you excited, it makes you excited. Excitement is pleasant. If a leak prevents you from feeling that excitement, it's a spoiler.Like, here's the thing, and I'm gonna try to do my best to describe my thoughts because this shit is pretty abstract and I'm jittery from caffeine.
When I engage with video games, I enjoy them as video games - an existing piece of media I interact with. I can talk to people about how the game made me feel. I can discuss qualities about the game with others. We can share opinions about the video game, as a video game. When people enjoy these reveals, they don't enjoy them as reveals, they enjoy them for what they represent - video games that aren't released. The feelings derived from reveals are feelings derived from something that doesn't exist yet. This is what I mean by a reveal being "meaningless." Its value isn't derived from it's own qualities (although a well executed reveal for an anticipated game builds hype better than a poorly executed one), but the non-existent qualities of a non-existent piece of media. It's all in our heads!
To think about this in a different way, let's look at PT. PT was both a game, and a teaser. It can be enjoyed as a game on its own merits, unlike an E3 reveal. But my strongest feelings about it will never be resolved because those feelings are derived from it as a teaser, a teaser for a game that will never be real. (it still hurts) That's why vaporware, and games with great reveals but don't live up to the hype, are so interesting - and best illustrate my point. Our feelings for what they "could have been" will never be resolved. The same mechanisms that drive these strong feelings about "what could have been" are what marketing teams tap into to drive game sales.
Marketing teams get us to engage with "what could be," because we can't engage with their video game - as a video game - because it doesn't exist yet. So all this bickering and arguing about leaking a reveal because it causes less consumer engagement is silly to me, because people are fighting over feelings about a marketing ploy hyping up something that isn't real yet and may never be real.
Virtually every piece of media that gets released about a game before release is marketing. Every trailer, reveal or otherwise is marketing. Every "dev walkthrough" is marketing. Every "backseat pass" is marketing. Everything is a commercial to an end. The "it has money behind it because they want to make money therefore no one can want to be maximize excitement" view is a moronic non-argument. Welcome to entertainment, people make money.lol it keeps happening
Exactly. It's all theater to get people talking about these games, to generate buzz that would hopefully translate into sales. It's fine to like it and enjoy it, but then to get mad about "spoilers" for commercials is asinine.
I understand all of that, but as BuddyDharma posted, we are not excited for the announcements themselves, we are excited for the games. And I'm of the opinion is that if you want to be excited for reveals, go ahead. However, the information regarding what will be announced is not spoilers.Virtually every piece of media that gets released about a game before release is marketing. Every trailer, reveal or otherwise is marketing. Every "dev walkthrough" is marketing. Every "backseat pass" is marketing. The "it has money behind it because they want to make money therefore no one can be excited" view is a moronic non-argument. Welcome to entertainment, people make money.
I'm excited for the reveals themselves, specifically. Now, nothing wrong with discussing them beforehand, sure; I'm not going to tell people to watch out for my sake. Other people don't share my view on what kind of things to be excited about, and that's fine. When I saw spoilers, I wasn't even close to going into the thread and going "you guuuuuuuuuuuuuuuuuuuuuuuuuuuuuuys...!" because I'm a normal person who maintains self awareness and doesn't like telling people how to feel.I understand all of that, but as BuddyDharma posted, we are not excited for the announcements themselves, we are excited for the games. And I'm of the opinion is that if you want to be excited for reveals, go ahead. However, the information regarding what will be announced is not spoilers.
I'm saying that there is, in practice, a difference between feelings derived from things-as-things (enjoying playing a video game) and feelings derived as things-as-ideas (enjoying the idea of a yet-to-be-released video game.) It's not that one set of feelings is more real than the other. I'm talking about what these feelings are based on. It does have an effect on how our "gaming culture" is formed.Everything is in our heads. You can't say "Feelings from marketing are an illusion" then turn around and pretend that feelings from games are real. It's all an illusion. What's real is what you feel. If a reveal makes you excited, it makes you excited. Excitement is pleasant. If a leak prevents you from feeling that excitement, it's a spoiler.
You can think that people shouldn't care as much or complain as much, but saying it's not a real spoiler because it's marketing is silly. E3 excitement is so easy to show; video after video after video can be shown of tons of people experiencing joy at announcements. Saying "But it's just a commercial" is just trying to be galaxy-brained about something everyone already understands. Bottom line: If people would have really enjoyed a surprise, and then than enjoyment is lessened because of a leak, it's a spoiler. Marketing and billion dollar corporations or no.
So would you feel excited about a well-executed reveal for a new women's razor from Gillette? You can't separate the reveals from the concept of the yet-to-be released games they're putting in our heads. Although "putting in our heads" may not be the best way of putting it, since part of the effect comes from our willingness to buy into it. It's like a magic show - we all know it's not real. But at what point does that willing suspension of belief become unhealthy? When do people need to just... let go?I'm excited for the reveals themselves, specifically. Now, nothing wrong with discussing them beforehand, sure; I'm not going to tell people to watch out for my sake. Other people don't share my view on what kind of things to be excited about, and that's fine.
But the dual views of "being excited for reveals, and hoping that they weren't spoiled for themselves, is unhealthy" and "lol don't they know it's all just corporate propaganda; that's not something to derive excitement from" that I keep seeing in this thread is some absolute nonsense.
Video games aren't women's razors. They're a completely different product, that work in different ways in their announcement, end application, and hype train. Sorry, not buying that comparison. What's more, if someone was excited for such a thing - I'd probably be moreso myself, if I didn't know women's razors to be very samey and not really advance as a technology, well, nothing wrong with that on it's face. I'm not going to tell them their excitement is unhealthy. Similarly, nothing about liking reveals is inherently unhealthy. Nothing.So would you feel excited about a well-executed reveal for a new women's razor from Gillette? You can't separate the reveals from the concept of the yet to be released games they're putting in our heads. Although "putting in our heads" may not be the best way of putting it, since part of the effect comes from our willingness to buy into it. It's like a magic show - we all know it's not real. But at what point does that willing suspension of belief become unhealthy?
The specific product wasn't important. My point was what is revealed is inextricably linked to the reveal itself. People insist that the reveal itself is what they're excited for, but that requires a yet-to-be-released-video-game to be revealed in the first place. Maybe I should have gone with something less absurd, like a car, or a new Bubsy game. Other industries, like automotive, have product reveals and conventions and whatnot like games do. But, to my knowledge, car culture doesn't have a 50 page topic on spoiling a reveal of a yet-to-be-released car.Video games aren't women's razors. They're a completely different product, that work in different ways in their announcement, end application, and hype train. Sorry, not buying that comparison.
Feeling bad because a reveal was spoiled is unhealthy in the sense it's a situation that causes stress, and was completely avoidable. I'm not saying everyone needs to hole up in a Buddhist monastery until they relinquish themselves of clinging to desire, but I think clinging to this desire causes undue, easily avoidable stress.When *does* it become unhealthy? People telling other people how to feel is certainly a good place to start, I'd say. Harassment is definitely on the "unhealthy" side. But that's not the same as merely being excited for something, and being annoyed with having it spoiled, without harassing people. There is a gigantic gulf between the two.
Aka, being a fan for anything. People can go overboard with all manner of things, not just reveals. People don't like having sport scores spoiled for them before they've seen the game, and some people take it too far. Video game reveals aren't any inherently worse than anything else, and anyone saying otherwise; that not liking to be personally spoiled in advance of them is inherently, by itself, with no attached other actions besides internal annoyance; to say that's "unhealthy". well, they're just making things up, jumping to conclusions, and telling people how to feel. Now *that's* unhealthy.
Because cars aren't presented like games. You keep talking about products that aren't games. Saying "the product isn't important" doesn't make it so. Even then, if someone *was* looking forward to a reveal of a car? Not unhealthy. Who would I be to tell people what they can or can not derive excitement from?The specific product wasn't important. My point was what is revealed is inextricably linked to the reveal itself. People insist that the reveal itself is what they're excited for, but that requires a yet-to-be-released-video-game to be revealed in the first place. Maybe I should have gone with something less absurd, like a car, or a new Bubsy game. Other industries, like automotive, have product reveals and conventions and whatnot like games do. But, to my knowledge, car culture doesn't have a 50 page topic on spoiling a reveal of a yet-to-be-released car.
Feeling bad because a reveal was spoiled is unhealthy in the sense it's a situation that causes stress, and was completely avoidable. I'm not saying everyone needs to hole up in a Buddhist monastery until they relinquish themselves of clinging to desire, but I think clinging to this desire causes undue, easily avoidable stress.
Fandom may not be unhealthy in itself, but it's a good foundation for unhealthy thoughts and behaviors. People who wrap up a part of their identities into consumable products are entrusting a part of themselves to something fleeting and outside of their control.
Okay, I don't think you're getting what I'm saying at a fundamental level, and I look forward to the 50 page shitfit Era will have in 2029 about the ten second pre-teaser teaser trailer for Red Dead Redemption 3 being spoiled because someone spoiled the fact it was prerendered three days before the official announcement of the pre-pre-teaser teaser trailer.Because cars aren't presented like games. You keep talking about products that aren't games. Saying "the product isn't important" doesn't make it so. Even then, if someone *was* looking forward to a reveal of a car? Not unhealthy.
Simply not liking an outcome doesn't make it unhealthy. People can be let down when a game is released; that doesn't make it unhealthy. Once again, you jump to absurd extremes, but the reality doesn't change: liking reveals isn't unhealthy. Actions *can*, but just the like or dislike? No. If your only "reason" is "negative emotions in any amount at all are unhealthy", well, I have some bad news for you.
I am getting it, and I think you're wrong. You're conflating emotions with action, and negativity with extremes.Okay, I don't think you're getting what I'm saying at a fundamental level, and I look forward to the 50 page shitfit Era will have in 2029 about the ten second pre-teaser teaser trailer for Red Dead Redemption 3 being spoiled because someone spoiled the fact it was prerendered three days before the official announcement of the pre-pre-teaser teaser trailer.
What has he personally leaked? This question has been asked several times in the thread and has never been answered. Maybe you can provide one for the class instead.Wait? The leaker that benefits from exposure and site clicks defends his way of life? Shocked.
Everything is in our heads. You can't say "Feelings from marketing are an illusion" then turn around and pretend that feelings from games are real. It's all an illusion. What's real is what you feel. If a reveal makes you excited, it makes you excited. Excitement is pleasant. If a leak prevents you from feeling that excitement, it's a spoiler.
You can think that people shouldn't care as much or complain as much, but saying it's not a real spoiler because it's marketing is silly. E3 excitement is so easy to show; video after video after video can be shown of tons of people experiencing joy at announcements. Saying "But it's just a commercial" is just trying to be galaxy-brained about something everyone already understands. Bottom line: If people would have really enjoyed a surprise, and then than enjoyment is lessened because of a leak, it's a spoiler. Marketing and billion dollar corporations or no.
This isn't some employee abuse story, it's leaking a reveal a couple days in advance for the sake of... nothing really.
I agree with Cory Balrog's take on this.
Yeah, but as i mentioned, for many, they look forward to a specific day/event (like E3) where they expect to be surprised. If they know "everything" in advance, theres less to look forward to for that specific day, and they think that is a bit of a bummer. I dont think theres much more to it than that, and personally, i dont think its ridiculous to feel that way. I dont care that much myself because at the end of the day when the games come out, i wont really think much about how they were announced.But are you surprised when you read the news for the first time...?
That definitely happends as well. Not sure its easy to tell when its a controlled leak (done by the companies on purpsose) or not though.Arent most of these "leaks" usually done by the companies themselves to drum up hype ?
Yeah, but as i mentioned, for many, they look forward to a specific day/event (like E3) where they expect to be surprised. If they know "everything" in advance, theres less to look forward to for that specific day, and they think that is a bit of a bummer. I dont think theres much more to it than that, and personally, i dont think its ridiculous to feel that way. I dont care that much myself because at the end of the day when the games come out, i wont really think much about how they were announced.
This is just for the consumer point of view. Theres also the element of the developer/publisher as well. Many of them want to announce the game themself for the first time.
Definitely. When the leak first happened with Elden Ring (just to take one example), that itself was also a surprise, no doubt. The only difference, as far as i can see, is that the excitement around the day/event itself might not turn out to be as excited as initially hoped. So we can say that it might not be that much about the surprises in themself, but rather that it takes away some of the excitement one first had for an event (and the reason for that is that theres less surprises that they've hoped for at that event). For me, its not that important, but i get why others people this way, and i think thats fair enough.How does this change the surprise element? They know everything in advance... But at a certain point they'll know about the game, right? They will be surprised at the point.
Definitely. When the leak first happened with Elden Ring (just to take one example), that itself was also a surprise, no doubt. The only difference, as far as i can see, is that the excitement around the day/event itself might not turn out to be as excited as initially hoped. So we can say that its not that much about the surprises in themself, but rather that it takes away some of the excitement one first had for an event (and the reason for that is that theres less surprises that they've hoped for at that event). For me, its not that important, but i get why others people this way, and i think thats fair enough.
Its an individual thing in the end. Some people might be just as excited to see a Twitter post with all the upcoming e.g Nintendo games, while others prefer to watch a Nintendo Direct to learn about brand new game announcements there. And the guy i first quoted said that he/she was more excited for E3 after learning about these leaks. So people feel different about it :)
Fucking amazing how many times this shit has been repeated in this thread.
It's not a difficult concept to grasp.
And again, it's not just "MA SpoiLEr CuLTuRE!" it effects the business of gaming and the developers themselves.
Fuck any other noise, it's high horse bullshit and people not giving two fucks how others think/feel, from the fans to the developers themselves.
I like E3 Reactions videos on Youtube and those are "ruined" by an early leak. No one is recording themselves reading about a leakWhy is changing if it is one day or another day...? I don't understand. A surprise is a surprise.
I like E3 Reactions videos on Youtube and those are "ruined" by an early leak. No one is recording themselves reading about a leak
Doesn't amplifying it give it a credence few others could? He helps it along if nothing else.What has he personally leaked? This question has been asked several times in the thread and has never been answered. Maybe you can provide one for the class instead.
Why is changing if it is one day or another day...? I don't understand. A surprise is a surprise.
There's just a disturbing lack of empathy I'm noticing more and more lately, either with the site itself or with people in general I'm not 100% sure on. Equating a hobby we're all posting on a video game message forum about to a new women's razor, for fuck's sakes...
By all means be surprised. That's totally fine. But you also have to stay off sites that's publish leaks. They always happen. It's not on everyone else to protect you from that.Pretty silly to be concerned w/ people thinking it's fun to be surprised by media they enjoy.
I don't get it either I guess it is generation thing:
My grandparents it was alcohol
Then weed was in
My generation coke was the big thing
Then came crystal meths
I guess Crystal meth is out and the next big thing is watching unspoiled trade show presentations for announcement of new products
Seriously can somebody explain this as I don't get it, its just a new product presentation. I have sat though loads of these and they are all dull
I guess it comes down to expectations, and the feeling of getting less excited for an event might to some degree overshadow the feeling of getting surprised by reading about a leak on Twitter or a forum etc.. Some people might feel that its more exciting to "save up" all the suprises for that particular day, and prefer to look forward to that. The events themself can be described as being a form of entertainment, and many prefer to go in "blind", basically not knowing anything in advance, similar to going in "blind" watching a movie or playing a game (we can discuss that there are some differences here, and there are, but some people simply prefer to go in with as little information as possible to something that they look forward seeing).Why is changing if it is one day or another day...? I don't understand. A surprise is a surprise.
This might also be a factor, yeah. Unless people record themself all the time while browsing the internet, they wont be able to capture the initial reaction.I like E3 Reactions videos on Youtube and those are "ruined" by an early leak. No one is recording themselves reading about a leak