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Forkball

Member
Oct 25, 2017
8,941
Thank you for your service.

I will say that Agent Under Fire has fun multiplayer with the jet packs.
 

Ithil

Member
Oct 25, 2017
23,377
They cashed in on the Goldeneye name twice, that's hilarious. The "rogue agent" one is especially lame, I remember that nonsense from back in the day.
 

TheOneJat

Member
Oct 1, 2018
554
Great thread. I played a lot of Tomorrow Never dies on PS1 on release. I remember inputting the cheat codes and having a blast.
 

AcridMeat

Member
Oct 26, 2017
1,667
I'm pretty sure I was too stupid a kid for that original Gameboy game because I hated it. I got stuck somewhere and got too frustrated.

Nightfire was the only other Bond game I owned, and it had such good multiplayer holy cow.
 

Micro

Member
Oct 28, 2017
793
I played Agent Under Fire, Goldeneye (Wii), and Bloodstone last year. I had a ton of fun with all three. Agent Under Fire is great, albeit missing a handy modern checkpoint system. Goldeneye is just CoD, which I love. And Bloodstone is a decent TPS that reminds me of Splinter Cell. Shame that Bizarre Creations wasn't able to complete the sequel.

I did try playing Rogue Agent on DS... avoid that trash fire. Later FPS games (Goldeneye, even CoD) play much better on the system.


Regarding the PS2 version of Quantum of Solace:

Yeah so as mentioned in one of my followup posts, the PS2 version is indeed different, but we missed it because we had assumed it was the same as the Wii version at the time (Which I did purchase and we did play, but elected to finish on PS3 for convenience). The PS3/360/PC/Wii are all the same game, but the PS2 version is unique (TPS, by Eurocom instead of Treyarch).

I would like to go back and try it at some point for completeness.

I've yet to try it, but here is an interesting video going in-depth on it.

 

nanskee

Prophet of Truth
Member
Oct 31, 2017
5,069
Fantastic thread, thanks. Yeah I agree with your comments about Nightfire. Fantastic game

Haven't played the world is not enough in almost 2 decades but from what I can remember it was a solid follow up to Goldeneye. N64 version
 

Kaworu

Member
Oct 28, 2017
363
I don't think I've played any 007 game leaving some multiplayer matches of the original Goldeneye but I really enjoyed reading the thread. Good job op.
 

Woody007

Member
Jul 23, 2019
3
ThereAreFourNaan's partner in Bond here. I've thrown together my impressions on the titles we played as well for those who are interested. We share a lot of the same opinions so don't expect too many fresh takes.

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James Bond 007 (GB)

Oh boy was this a pleasant surprise. This game kicked off the idea of "bonus objectives" for our mission after I mentioned that I never got an opportunity to play it when I was younger which prompted ThereAreFourNaan's to immediately purchase the title (something which would become increasingly common the more we progressed). This game felt like little was lost in translation from film to game. All the exotic locales, gadgets, weapons, villains, damsels and set pieces (sans vehicle section) you would expect in a typical movie was in this game and very well executed despite limitations. Despite was Naan's mentioned, I did not find the casino section all that frustrating as I recall as failure only meant a short trek to get more cash. On the other hand, the final mission was rather painful, though very satisfying to complete.




Goldeneye (N64)

Everyone knows this title and I don't know any one who didn't enjoy it at some stage or another. I spent a lot of time with this game in both multiplayer and single player however the cartridge I had happened to have all the cheats unlocked, so I had never completed the game on my own merit to my shame. We decided the only way to get the full experience was to play on the Double-0 difficulty and I am so glad we did, the experience offered from the additional objectives far outweighs the brutal strength of the enemies. It was a fantastic time and I have never felt such elation in finishing any title before.

That being said the game has flaws that are hard to overlook today. Naan mentioned the performance problems and iffy controls. We also struggled with a single hit being a death sentence due to a knock back effect that could potentially stun lock you to death, infinitely spawning enemies that would pile up at choke points and the fucking Control mission which is just, urgh (5 and a half hours that one took us).

No regrets though, I have plans to return to it for the final two secret missions and possibly some cheats to unlock.


Tomorrow Never Dies (PS1)

This was one of the few games I had zero experience with going into and I was genuinely excited to give it a go. Naan and I have very different opinions on the film (I quite enjoy it) which also may have coloured my perspective going in but damn if it wasn't an awful title. I think third person is probably the optimal perspective for a Bond game but if you only played this you would vehemently disagree. Aiming is awful, weapons are bland, strafing feels practically useless, it's practically impossible to avoid taking hits so run and gun is your only option. The plot deviations are just bizarre, there was honestly no need. The driving mission featuring the BMW 750iL is particularly awful and features a blurry blob representing Q that regurgitates generic Q dialogue.

Just don't with this one.



The World Is Not Enough (N64)

I briefly experienced this one when I was young and i had the opportunity to rent it but this was the first time I'd spent a decent amount of time on it. I enjoyed it for a fairly polished
FPS title from that generation but as Naan said it had a lot of technical improvements but i think it lacked character and charm that Goldeneye had with its limitations. The additional weapon animations, gadgets, secondary firing modes and such that were added did give the game a much more polished feel though.

Aside from the submarine finale I recall we struggled most with the forced stealth mission at the halfway point, but aside from the more modern titles this was one that we had the least issues with as I recall.


The World Is Not Enough (PS1)

Another game I played but never completed. This game felt like a very watered down version of the N64 title to me back then and also now. No alternate firing modes in this, the gadgets are there but are not nearly as well executed. The N64 version featured a grapple watch that behaved as you'd expect, you fire the grapple at a hook point and it pulled you towards it. The PSX version also featured a grapple watch that when fired at a hook point would drop a very fine looking thread like from Spider-man's web shooter but way less cool, that would gently descend until you could climb up it like a ladder. Far less cinematic.The submarine finale was a little less painful to experience on this version however.

Nitpicking aside this game isn't bad, just bland. Too many things that could not measure up to the more superior N64 title.





007 Racing (PS1)

Oh boy. Unlike Naan I actually quite enjoy the occasional driving game. However going almost directly from TND unfortunately memorable driving mission and the anticipation of steering a vehicle with the fucking D-Pad meant I had pretty low expectations for this game. Somehow it still managed to defy them with it's frankly foul execution. I found it particularly disappointing as the vehicles are generally one of my favourite parts of the franchise and these driving sections can be particularly well executed in other titles (EoN and Nightfire spring to mind).

The amount of cars they crammed into this game is definitely worth mentioning. Some that aren't even properly utilised in the films are given a chance to shine here including the BMW Z3 Roadster from Goldeneye.

Some bizarre choices were made as Naan mentioned. One mission that had us almost screaming at each other involved a climax that had us suddenly attempting to disable a boat using a sniper rifle with the slowest scroll speed I have ever encountered in any video game.

Those cars deserved a whole lot better.


The World Is Not Enough (GBC)

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James Bond 007: Agent Under Fire (GC)

Oh boy do I have a soft spot for this title. Naan and I were genuinely blown away by how short this game was but it crammed so much cheesy charm into it. The Bond moments that this game introduced make it feel far more cinematic and I get a little giddy whenever I trigger one and the trumpets blare that Bond theme. A lot of people in this thread have mentioned the jetpack and while it was great in multiplayer I found it quite frustrating to use in the story missions. Anther flaw it had was extremely spongey bosses and a rather boring rail shooter tank section. Bot i love this game and every second I spent cursing the driving in 007 Racing was also spent thinking of the driving missions from this title.

Unsure if I would recommend this game to someone who never experienced it before but I would happily go back and play all 28 minutes of it's story campaign.



James Bond 007: Nightfire (GC)

This is the game that kicked off our whole mission and definitely one of my top 3 titles from the experience. Everything Agent Under Fire introduced, Nightfire perfected. Brosnan allowing his likeness definitely added a bit more legitimacy to the experience and it's one of only a couple titles that allows you to actually use the iconic Walther PPK which is just wonderful. The driving is excellent, the set pieces rock, the gadgets are fun and interesting to use and the story is cheesy and does not take itself at all seriously. I think the villain is very forgettable which is a shame and the voice actor for Bond doesn't do a great job but none of these things really matter. Highly recommend.



James Bond 007: Nightfire (PC)

I bought this game in my early teens thinking I could play the PS2 version I was familiar with but with the superior Mouse and Keyboard controls. I did not know what I had burdened myself with. The game sucks you in with a strong opening mission that allows stealth, alternate paths, a variety of cool weapons and plenty of opportunities to use gadgets. Roughly around the Japanese mansion level it devolves quickly until your playing a game that includes extremely boring and maze like missions, bullshit AI that hit before you can possibly react and bosses that take bullets like they're insults thrown by shy children. It felt like they'd cut the deadline for completion in half and dropped the budget by as much after they had completed the first couple of missions. Avoid.


James Bond 007: Everything or Nothing (GC)

I have mixed feelings about this one. I love the third person perspective, the driving missions are great, Brosnan makes a proper appearance in both likeness and voice, the casting is on point and completely unexpected, motherfucking Jaws is here. However the cover mechanics lack polish at best, this is hampered by a lack of additional armor pick ups and enemies that could take a fair punch. I wouldn't say we didn't enjoy our time on this one but I probably wouldn't rate it highly for actual gameplay. Though I cannot deny how much I enjoyed seeing Willem Dafoe ham it up.



James Bond 007: Everything or Nothing (GBA)

Naan definitely enjoyed this title more than I did. I think it was very ambitious and it pulled it off reasonably well. I thought the purchasable upgrades between missions were a really neat idea and what it borrows from the console version translated quite well. I don't think I loved the perspective it used though i concede it was probably the best one to use given the hardware. Certainly wouldn't tell anyone it's a bad title but it just didn't suit my tastes.



Goldeneye: Rogue Agent (PS2)

This game feels like a lot of wasted potential to me. I love the idea of a game from the perspective of a version of Bond working for the villains. Seeing the classic rivals return was a real treat but I wish they hadn't decided to make the protagonist mute. Seeing an exchange reminiscent of Q and Bond between "Goldeneye" and Scaramanga could have been a lot of fun not to mention all the other hench people and villains in this game.

Gameplay itself I never found engaging or problematic really. Some fun additions that didn't amount to much and Goldeneye abilities that honestly went unused by us for most of the run. No major issues aside from enemies with one hit kill weapons late in the game that caused some minor irritation.

Not bad, but had far more to offer than it delivered.



James Bond 007: From Russia With Love (GC)
I admit, until I read Naans post I had kind of forgotten about this title. I think because we played it fairly early in our mission when we churning through games at a quick pace and it kinda blurred into some of the others. I agree with Naan though, this game features the polish that EoN lacked and it is absolutely glorious being presented with the opportunity to play as Connery. The classic 60's setting is something you don't see often either which was charming. We had a lot of fun with this one and a lot of time was spent taking the piss out of the evil organisation known as "Octopus" due to the fact that MGM did not have the rights to the Spectre organisation and the Blofeld character which had not been an issue for decades. Highly recommended.


007: Quantum of Solace (PS3)

Oof this game. I think out of all that we played this game felt the most like a chore. As Naan said it's CoD with a thin veneer of Bond if you ignore the plot. Folding a chunk of Casino Royale into this game was probably the best choice given how short this game would have been without it. Nothing in here of any note good or bad. Just a boring, joyless slog of a game that clearly lacked any kind of inspiration.


Goldeneye 007 (Wii)

I probably had my expectations a little high for this game. We had originally planned on finishing this on 00 Agent as well given the additional objectives, however only 3 or 4 missions in we caved and dropped the difficulty down for the sake of brevity. The additional objectives boil down to meaningless egg hunts like "find 5 of this item" or "deactivate 3 switches" and honestly it was just tedious. I did enjoy this as a stand alone game rather than a direct comparison to the original and it felt more inspired than QoS while sharing many of the same mechanics. An anticlimactic boss fight let it down a bit but didn't ruin the overall experience.



James Bond 007: Blood Stone (X360)

This game kinda feels like it was designed to kick off a whole new series of titles starring Craig in a proper continuity. I liked what it did with the franchise and it seemed like the right direction for the current film era. Tight controls, the Mark and Execute system Naan mentioned that suited Craig perfectly, stylish levels, gadgets that were understated enough not to ruin the style they had going. If they had kept the variety coming as the game unfolded it would be a top contender but unfortunately it ran out of breath half way through.



007 Legends (X360)

I remember completing this at release and thinking it was an excellent concept but damn if isn't underwhelming. Watering down some of the most iconic Bond moments of the franchise and dropping them into a modern setting does not make a good game. Maybe if you'd spent more than a couple hours per film it could've made something of it but unfortunately every time it gets a bit of momentum going it cuts to Bond drowning and dips into the start of the next film. I guess the devs decided CoD had won First Person Shooters so here we go again, at least the weapon variety is nice.


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All said and done this was a really fun journey regardless of the quality of the games. Our top games are practically identical so I won't list them again.

We have discussed a few other franchises we might explore, including a bunch of Terminator titles on PS2 and possibly a few of the Star Wars series. Though we are not stupid enough to attempt to play EVERY Star Wars games in succession. Though we have a few other retro games we'd like to complete before we commit to anything like this again.
 
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Paper Wario

â–˛ Legend â–˛
Member
Oct 27, 2017
2,626
My friends and I would play nightfire all the time when we were in middle school. It would be us vs a full team of maxed out bots with no time limit and the highest score to win. Almost always on skyrail. So many great memories
 
OP
OP
ThereAreFourNaan
Nov 8, 2017
13,099
We have discussed a few other franchises we might explore, including a bunch of Terminator titles on PS2 and possibly a few of the Star Wars series. Though we are not stupid enough to attempt to play EVERY Star Wars games in succession. Though we have a few other retro games we'd like to complete before we commit to anything like this again.


 

Calverz

Member
Oct 28, 2017
2,586
Thank you for playing all these games so i dont have to. I salute you sir.

As for the ps1 games. Back in the day i quite enjoyed tomorrow never dies. It was fun for a weekend.

TWINE on the ps1 is abysmal and is nowhere near as fun as tomorrow never dies.
 

Shaneus

Member
Oct 27, 2017
8,896
I can't believe Blood Stone was the second last Bond game made.

Also, I have a weird sense of deja vu... has this been posted somewhere else before?
 

Zach

Member
Oct 25, 2017
3,711
Listen, pal, I don't even care about Bond (though I've inexplicably played four or five of these games >_>), but this is a high-quality thread. Good job. Enjoyed the write-up.
 

Chirotera

Avenger
Oct 27, 2017
4,269
What they should do with Bond is stop using movie licenses. Have a unique video-game Bond with his own original stories.

I alwats felt like EoN was the closest we'd get to that sort of formula. Why did you play an inferior GC version though?
 

mjc

The Fallen
Oct 25, 2017
5,879
I remember having some decent fun with Everything or Nothing..and maybe Blood Stone. Otherwise Goldeneye was the standout, for obvious reasons.

I wonder if we'll ever see another tie-in game or standalone past the Craig era?
 

Arkaign

Member
Nov 25, 2017
1,991
Very fun read :) If you get a wild hair, maybe try going backwards from GoldenEye to the first ever James Bond game.
 

Sargerus

â–˛ Legend â–˛
The Fallen
Oct 25, 2017
20,834
I recently tried AUF on GC. I just cant get used to that old scheme of movement in shooters anymore.

I remember having a blast with Nightfire on PC, even if it was the inferior version.
 

EVA UNIT 01

Member
Oct 27, 2017
6,729
CA
I really did put that video on loop.
Then after 10 min of ear bleeding I put on the 64 OST title menu.
And even though some of this was probably torture you did it with a friend and even when playing through total trash me and my best friend had a blast.
 
OP
OP
ThereAreFourNaan
Nov 8, 2017
13,099
OP
OP
ThereAreFourNaan
Nov 8, 2017
13,099
I alwats felt like EoN was the closest we'd get to that sort of formula. Why did you play an inferior GC version though?

It's the same on all 3 except that PS2 had a (now non functional) online component, and the GC version had a thing where you could link cable to the GBA version for extras. Neither were relevant to my decision making. Xbox allegedly has marginally better visuals in some spots but looking at side by sides it's not meaningful.

GC was just where I played most of them as a kid, so unless there was some major reason to avoid it, that's what I picked here (except Rogue Agent, because I got that free with the PS2 I bought, so I already had it on PS2).
 

RBH

Official ERA expert on Third Party Football
Member
Nov 2, 2017
32,868
Late response, but this thread is awesome

Kudos OP
 

ascii42

Member
Oct 25, 2017
5,798
Regarding the PS2 version of Quantum of Solace:

I've yet to try it, but here is an interesting video going in-depth on it.


Fascinating. Yeah, it is weird that it's different from the Wii game. Wii/PS2/PSP being shared was very common at the time. I kind of want to get it now.
 

HeRinger

Member
Oct 28, 2017
4,302
So, it's basically all trash?

I've only played Goldeneye on the Wii and thought it was pretty fun!
 

zoodoo

Member
Oct 26, 2017
12,734
Montreal
Nightfire on original xbox with 4 controllers was amazing.

What are all those Bond games on ps3/360? I did not even know they existed
 

Dr Zhivago

Member
Oct 27, 2017
338
Battlestar Potemkin
It is a different engine, I'm pretty sure. I don't think it has an external name but iirc it's Eurocom in-house stuff, much like Goldeneye was Rare in-houes stuff. Wiki even has a little segment saying it's some kind of custom thing. Later Eurocom stuff would be idTech forks, so I'm curious if it's related. Would be fun to track down someone on the dev team to ask questions.

It definitely looks and feels very different from Goldeneye.

TWINE's engine was called 'EuroEye' :)
Nightfire's engine never had a name, but it was entirely custom.
Eurocom never used idtech, the Goldeneyes used another internal engine, it was just specifically designed to resemble CoD.
 
Oct 30, 2017
15,278
Was Tomorrow Never Dies the one with the skiing mission? I remember replaying that single level over and over.

007 Racing also had a fun 1v1 mode that my brother and I enjoyed playing. Granted we were like 10 years old and our options for games was limited.
 
OP
OP
ThereAreFourNaan
Nov 8, 2017
13,099
So you hated the Gameboy color version yet it was still a favorite?

No the other gameboy one (not Twine) was the good one.

I worked on Nightfire and TWINE (I'm literally in Twine, I'm one of the MI6 guards) but I'd left by the time of the later ones, although I'm still in touch with people who did work on them.

Ah very cool! I had twine 64 as a kid. Second hand copy, loose cart, so I didn't find out you needed the memory card and expansion pack for the full experience until I booted it up for the first time and couldnt save my game lol.

How big was the dev team roughly?
 

ghibli99

Member
Oct 27, 2017
17,728
Amazing commitment! I learned a thing or two as well. Will have to go back and take a look at Nightfire and From Russia With Love. I had no idea many of these Bond games even existed. I did try Goldeneye again recently and had the most difficult time with it, but I might give it another go. I'm not a fan of the Brosnan era of Bond though (I grew up with Moore and opened my eyes up later to Connery), which I think dampened my enthusiasm for it even back then.
 

MP!

Member
Oct 30, 2017
5,198
Las Vegas
Tomorrow Never Dies
Platform: Playstation
Release year: 1999
You're right this game is't good... but as with all games back int he day ... you bought it you played it .... I beat this game some how.... and I played it a fair bit... I bought it expecting goldeneye 2 boy was I wrond and sorely disappointed... but I played it ... I beat it... It still sits on my shelf.
 

Virtua Saturn

Member
Oct 27, 2017
1,378
This is an all time post and I am still reading. God, I remember getting Tomorrow Never Dies. Some of the worst controls I have ever experienced.
 

Ploppee

Member
Nov 28, 2018
1,039
I had The World Is Not Enough on PS1 as a kid and I remember it being so frustrating. None of the objectives were very clear at all (like breaking out of the office at the start) and the shooting was sluggish as all hell. Not fond memories.
 

HiLife

Avenger
Oct 25, 2017
39,625
Night fire is the best and I basically agree with these impressions. I don't know how I managed to play almost all of these.
 

rycisko

Banned
Nov 1, 2017
489
Great read OP!

Agent Under Fire & Nightfire were prime PS2-Multitap games for my friends and I during HS. Lots of hours logged on those games.

Almost, almost, peaked out Goldeneye for me.