Assuming the devs deliver on their promises than it'll probably be on of the best games ever made.
The feature creep is concerning though.
Why would you say that when they haven't announced any new features in years? Maybe you are thinking of scope creep. As most of the features and loops were discussed before and scheduled for later dates in time depending on funding.
Some of the tech is really incredible to experience, but there are still so many issues present that keep me skeptical about how the final product will shape up.
I love the transparent nature of the development, but it also shows a very unfocused direction at the same time.
I feel key systems like an actually useful interaction system for example should have been implemented years ago, buy the personal thought system they implemented was lackluster IMO.
I also don't really like how opaque they are about their actual end goals. The roadmap is great for explaining top priority goals and other things farther out on the horizon, but a roadmap is nothing without a defined goal at the end. And even after so many years of development I have almost no idea what they would even consider a full 1.0 release of Star Citizen. Is it still the core base of 100 systems that was originally promised?
Maybe I have missed something there though. I don't follow the news as closely as others and just login periodically to fly my ship and attempt to check out the new content (and usually fail to get far) or otherwise I just hear snippets of news from my brother who is fairly active in the community and eagerly awaiting the ability to fly his Carrack after buying it like 5 years ago. Lol
Understandable because they put out tons of information and it is hard to keep up.
The total system count is still around 100. They are designed by lore team along time ago and you can see them and the descriptions on the star map on RSI's site. The confusion comes in because people are thinking about the original kickstarter, in which game was totally different scope and scale back then.The current system of stanton most likely has a larger play area than the original 100 systems they were planning back during kickstarter, which was basically controlled landing spots and a few hero locations.
So upon enough loops implemented to go wide, Chris was stated between 5-10 playable star systems as a goal, and to be honest, given the scale the systems are at, this should be enough to tide people over as they are pushing out the systems. But here is something you might not know. While introducing the new Planet Tech V4, the team rebuilt all the planet and moons with this tech and it took them two months. And considering they are still working on a few biomes while doing this work only indicates this will be done faster as they complete the variations for the tools to handle.
To put the scale in perspective the smallest moon (yela) as a diameter of 626 km and a surface area of 1.2 million km2 in game while Red Dead Redemption 2 map size is estimated about 47 km2 (29 miles). Did you honestly expect anything of that scale in the original kickstarter?