To bad you feel that way OP. I strongly disagree however. Their games play excellent, in my opinion. Especially for what they try to do: give you a cinematic lineair and extremely smooth experience.
This is coming from a hardcore gameplay guy, by the way. Bloodborne is my GOAT because of the gameplay.
Naughty Dog games have that unique ability to make gameplay look like it's a cutscene. The contextual hand that touches the wall when you walk right past it and the extremely well executed animations, to give to examples, really add to the gameplay and immersion of the game.
Since The Last of Us they really excel in the gameplay department. I'm playing through part 1 as we speak and combat encounters still play out differently then all of my previous playthroughs. The floaty camera and weapons sway really add to that feeling of tension, just as the real time crafting mechanic. You can go in guns blazing, completely stealthy, use melee, distractions, bricks, bottles, molotovs, bombs, shivs. Or just leave everybody alone.
Same with Uncharted 4 en TLL. Really awesome gunplay combined with beautiful environments and silky smooth animation, make it a joy to control and play, for me personally.
Hot take: critically acclaimed games from studio's like Rockstar and CDPR are leagues behind in the gameplay department. They continuously disconnect me in regards of immersion, because they control just so badly.