I don't understand this 'immersion' thing. Like, are the people who tout "immersion" in a sensory deprivation tank with noise cancelling headphones and a VR headset on their head? And as soon as they see a character do something unrealistic they think "ah god. I'm playing a game, aren't i?"
I'll never be so immersed in a game that I'm fully unaware that I'm playing a game, and I kind of doubt anyone else will either.
Rolling proves itself to be better in that gams. Rolling is consistent. Carlos punch is weird the timing is weird and it annoyed me.
We need to add rolling to first person games as well. Keep the view from your character's eyes through the roll.
^I personally like games because they're unrealistic and can have silly stuff like that in them, so no, keep the rolling :P
Beat me to it. I always rolled everywhere I went in OoT.
Because they have no argument. It's one of those dumb things people say to really mean they don't like a thing. Meanwhile all the other unrealistic things, HUDs, and pausing during inventory navigation, and other game-y things are perfectly fine with them
Like look at this and tell me it ain't GOATBest thing about modern ninja Gaiden series is chaining rolls into forward jumps constantly.
The key thing about rolling is that it clearly changes the silhouette of the character, giving a visual tell to a gameplay state change.
"Quick stepping" is terrible for that.
EDIT: ^^^ cartwheeling (or a round off in the above image) is great for clear silhouette change as well.
Get rid of jumps tooShooters etc without rolling seem to encourage bunny-hopping which is more immersion-breaking and useless imo
Not far enough. We need all games to measure our height, weight and obesity to get a closer account of our bmi and general fitness level to determine if we can even do anything the game asks of us.Can we get rid of fast travel in video games? As someone that can't fast travel irl, it really breaks immersion any time the feature is presented in video games.
I appreciate it when games offer a quickstep as the dope-looking showoff fast dodge move, but you can double-tap the quickstep to roll in case you really need to create some distanceGotta say, the quickstep in Bloodborne is insanely satisfying compared to the roll in Souls. Just visually, it screams "i aint getting this cape dirty, also fuck your reach attack"
I'll take a good quickstep over parrying or rolling any day
Looks way better than a roll wouldve, definitely agree with OP here.Bloodborne Ludwig Charge Dodge GIF by Kaneda18 | Gfycat
Watch and share Old Hunters GIFs and Bloodborne GIFs by Kaneda18 on Gfycatgfycat.com
Gotta say, the quickstep in Bloodborne is insanely satisfying compared to the roll in Souls. Just visually, it screams "i aint getting this cape dirty, also fuck your reach attack"
I'll take a good quickstep over parrying or rolling any day
Now you're talkin.What if the quick step was accompanied by a Kermit the Frog arm flail? That'd break up the silhouette as well.
Why not a system of different animations that respond to environmental and combat feedback? Sometimes, you really DO need to roll to get out of the way, but sometimes you can just step to the side. I say add more stuff in there, not to replace the roll entirely.
It's Nero (against Credo, it seems), if that's what you mean.