I can't think of a main character that has ever looked or sounded more irritating than the one they unveiled in Scalebound.
I've never been into DMC for kinda the same reasons if I'm honest.As much as I'm inclined to agree, the character always struck me as being straight from the Devil May Cry School of irritatingly RAD characters and I found it odd how this seems to be an inconsistant criticism across the community.
I was interested in deep down, they showed that early and I never got that either.Their biggest mistake was showing it off so early in development. Developers cancel games all the time, even Sony and Nintendo. But most don't reach the point of public viewing so it doesn't give people a chance to become invested.
One Nero is enoughAgreed. The protagonist was also trash. There was nothing really salvageable there.
"Character action games" need cocky characters, how am I supposed to understand that they are awesome?I can't think of a main character that has ever looked or sounded more irritating than the one they unveiled in Scalebound.
Maybe that alternate history could instead be future history and happen on XSX.Alternate history - I wish Kamiya and team were collaborating with the current Microsoft that doubled down on gaming rather than how it went down in the early Xbox One era (not that I'm privy to if a lack of resources was why the project failed).
It got cancelled because it wasn't going to be good, yet alone great. C'mon now.Game could've been great. It had a ton of promise. Its a shame it got cancelled.
It got cancelled because it wasn't going to be good, yet alone great. C'mon now.
Knowing Kamiya, it was gonna be a generation defining game.It got cancelled because it wasn't going to be good, yet alone great. C'mon now.
Literally the only thing wrong was the crappy fps which are things that get fixed.The darkest hour as a one-console-owning person at the time who pined for the state of Japanese games on Xbox One to return to being remotely in the same ballpark as the previous two gens. The writing was on the wall well before Scalebound's cancellation, but the official news left me disillusioned with Xbox's Japanese game (especially MS funded) situation and thinning general publishing in early 2017.
But I was for Scalebound - I didn't quite see the issues that other people had with it from the prerelease media. I was quite interested in the exploration video that was out there. Alternate history - I wish Kamiya and team were collaborating with the current Microsoft that doubled down on gaming rather than how it went down in the early Xbox One era (not that I'm privy to if a lack of resources was why the project failed).
It's absolutely the lure of what could've been that makes people bemoan the cancellation of a game that never looked good while it was in development. Why take the real and the tangible when you can instead endlessly speculate about the potential of a game whose development was troubled enough that the publisher axed it after several public showings and millions of dollars in sunk coasts?
To compare it to another Kamiya game, you still have this weird sub-community of Resident Evil fans who are obsessed with the original version of RE2 despite him and everyone else involved saying it wasn't great.
Obviously it wasn't hence it being cancelled. As if MS wanted to flush tens of millions of dollars down the drain and have nothing to show for it.
Yes, I would absolutely love Microsoft and Kamiya/Platinum to collaborate again. As far as Xbox and Japan, I'm more sentimental about Blue Dragon and Lost Odyssey, but I can't think of a better goodwill gesture by Microsoft to specifically make up for an Xbox One fumble than following through on a well supported Platinum project.Maybe that alternate history could instead be future history and happen on XSX.