Overwatch example is bullshit, it boots you if you're inactive and a lot of other games do that too, it has nothing to do with camping and you could still camp in Overwatch, in fact it has heroes with toolsets that specifically encourage camping. Grow up and learn how to play is the right answer here.Campers are a huge nuisance.
Gettihg killed in a 1 on 1 battle is how it should be but walking into a room and getting killed by camping behind the door waiting for someone to walk past is an annoyance and shows lack of skill.
Overwatch if I recall correctly boots you if you're idle for too long not that I ever found camping to be a huge issue in that game to begin with.
Im surprised how many of you are seemingly okay with it.
Im more surprised that is 2020 and there is still ppl who complain about camping.
Gosh I miss that Halo so much. I'm really sad that there really aren't many (if any, as I can't think of one at all) that rewards map and weapon control like Halo did. The rush for the Power Weapons leading into massive firefights and then holding on to that weapon for as long as possible was such a great experience (albeit a steep learning curve if coming in late to the party).Running around in Halo was a great way to take advantage of the spawning system to spawn kill or force bad spawns. Once you got the hang of it, it became second nature and was part of the fun.. at least if you were the one taking advantage of it.
Yeah this - I feel like some people want everyone constantly sprinting whilst bunny hopping, spinning, and headshotting people with a shotgun that's got far too much range for a videogame.I can understand spawn-camping being a problem, but I really don't see the problem with people choosing to stay in one particular place to fight. Doubly so if you're trying to play a sniper-type character. That's not something that necessarily needs solving and in a lot of games wouldn't a grenade make good work of a camper?
Of course there are fantasy elements but these games are designed to evoke some military strategy. It's why these games rely on small HP and regenerating health so heavily so you don't just throw yourself into a situation where you are easy to shoot at.Ah yes, the military. Famous for allowing regular soldiers to just call in airstrikes, care packages containing airstrikes, throwing knives, and stealing flags from the enemies.
Audiophile is probably too complex of a word for people who would use the term 'soundwhoring' to understand or even pronouncelol really, wow so it's essentially what used to be called an audiophile?
Of course there are fantasy elements but these games are designed to evoke some military strategy. It's why these games rely on small HP and regenerating health so heavily so you don't just throw yourself into a situation where you are easy to shoot at.
Maybe not today's CoD games but for the first few games that was the entire point.CoD is absolutely not designed to evoke some military strategy.
Maybe not today's CoD games but for the first few games that was the entire point.
Not all were friends, but we all had one thing common: Camper makes game bad.
I can understand spawn-camping being a problem, but I really don't see the problem with people choosing to stay in one particular place to fight. Doubly so if you're trying to play a sniper-type character. That's not something that necessarily needs solving and in a lot of games wouldn't a grenade make good work of a camper?
Forcing everyone to play certain way sounds kinda assholeish tbh.
Time has changed. Camping is cool now and run and gun is Trash. Im fine with it.
But back then no one screamed "stop run n gunning !" Lmao
Admittedly I haven't played CoD since Black Ops but I know the basic game design from the original games is still present in CoD today. Isn't that why everybody says every game is the same? That original intent is still relevant even if that isn't the current developer's intent anymore.So, not for the past 12 years at least then. Why are you making this point now?
That's not really true. I was very active in one of the biggest CoD forums around the time MW2/Black Ops were big and people definitely complained about rushers.
When dozens of people just keep running through the exact same door over and over
Gosh I miss that Halo so much. I'm really sad that there really aren't many (if any, as I can't think of one at all) that rewards map and weapon control like Halo did. The rush for the Power Weapons leading into massive firefights and then holding on to that weapon for as long as possible was such a great experience (albeit a steep learning curve if coming in late to the party).
Now I am sad.
So just like learning how to deal with campers, you ignore the conclusion.
Does that technique produce a score multiplier that makes up for teammates dying?From reading some of the replies in this thread I'd guess the average Era user sucks at FPS MP. Have you guys ever heard of preaiming and shooting when you turn corners?
So just like learning how to deal with campers, you ignore the conclusion.
Racing circles around the map, bursting into every room like the Kool-Aid Man, with full aim assist on. Much skill.
Time has changed. Camping is cool now and run and gun is Trash. Im fine with it.
But back then no one screamed "stop run n gunning !" Lmao
This years CoD is Not for me. Im still ok
Do you have an Xbox One or gaming PC? Join us on MCC.Gosh I miss that Halo so much. I'm really sad that there really aren't many (if any, as I can't think of one at all) that rewards map and weapon control like Halo did. The rush for the Power Weapons leading into massive firefights and then holding on to that weapon for as long as possible was such a great experience (albeit a steep learning curve if coming in late to the party).
Now I am sad.
I am counting the seconds until Reach hits Steam :)
Try doing this in MW and you'll quickly find out that the camper is already hard aiming the corner with their 725 and kill you before you can even shoot.From reading some of the replies in this thread I'd guess the average Era user sucks at FPS MP. Have you guys ever heard of preaiming and shooting when you turn corners?
The people who say it's the same game every year are being disingenuous. It changes quite a lot year to year. Whatever, the point is that in no way does CoD encourage you to play it like a military sim. From the perks, to kill streaks, to the maps, to the variety of weapons and equipment, it's designed to be a fast paced arcade shooter. There's nothing about it that's designed to "evoke military strategy" other than the aesthetic, and that's been the case for well over a decade now.Admittedly I haven't played CoD since Black Ops but I know the basic game design from the original games is still present in CoD today. Isn't that why everybody says every game is the same? That original intent is still relevant even if that isn't the current developer's intent anymore.
See you online brother.
6 people (entire team) in one room with one door and no windows, riot shields, shotguns, claymores, bouncing betties, trophy systems, and all with Scavenger on to replenish their shit. Even RPGs didn't do shit. Yeah, skill works here. You can probably guess the game and even map from this.
I camp to get kills exactly the way you described because I'm old and slow and not as good as you. Forcing people to play the way you want them to makes for a shitty game. Find something else to play if it bothers you that much.Gettihg killed in a 1 on 1 battle is how it should be but walking into a room and getting killed by camping behind the door waiting for someone to walk past is an annoyance and shows lack of skill.