Same tbh. Touhou and fan translations of a number of other doujin games are what kicked it all off for me.
Same tbh. Touhou and fan translations of a number of other doujin games are what kicked it all off for me.
Eh? There are a whole heap of narrative driven indie games...I'm more into narrative driven stuff which is usually a little scarce in the indie space.
most of what i play is indie or niche. i cant imagine surviving on triple aaa alone these days unless you are cool with droughts.
I meant more along the lines of traditional storytelling techniques. Many aren't voiced, and even less have cutscenes or similar.
Completely understand the preference for higher production values and more approachable storytelling, just found it odd to say that narrative games were rare in the indie spaceI meant more along the lines of traditional storytelling techniques. Many aren't voiced, and even less have cutscenes or similar.
It's not a ding against them, it's mostly down to budget. And that's more my personal tastes.
I'm more into narrative driven stuff which is usually a little scarce in the indie space.
90% of indie games don't have any kind of 8bit look.
I thought that would make it obvious that I'm joking but apparently I needed to go even dumber.
I thought that would make it obvious that I'm joking but apparently I needed to go even dumber.
I can't blame people taking you seriously though with some of the responses in this thread so far.I thought that would make it obvious that I'm joking but apparently I needed to go even dumber.
This. There are a lot of games people would call indie that are pretty big in size and scope.in my mind the "indie" distinction doesnt particularly exist anymore, at least in a qualitative sense