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sibarraz

Prophet of Regret - One Winged Slayer
Avenger
Oct 27, 2017
18,108
For me AOE 2 is the best RTS to play while also being the most boring to spectate
 

Mbolibombo

Member
Oct 29, 2017
7,043
It was probably a top 10 RTS of the 90's but it's aged like milk..Slow and tedious. Singleplayer is ok if you want to kill some time, but multiplayer is a god damn slug and multiplayer is always where the RTS genre has been at it's best.
 

PspLikeANut

Free
Member
May 20, 2018
2,598
It was probably a top 10 RTS of the 90's but it's aged like milk..Slow and tedious. Singleplayer is ok if you want to kill some time, but multiplayer is a god damn slug and multiplayer is always where the RTS genre has been at it's best.
Yup the multiplayer is the key in determining the best RTS game. Your micro + macro management gets put to the test. All the systems and mechanics are showcased to its maximum potential.
 

LookAtMeGo

Member
Oct 25, 2017
7,136
a parallel universe
Indeed. I was a huge fan. I may have sunk more hours into Empire Earth. Probably due to the Nano Age. I fricken loved that shit.

Nothing like wiping out medieval castles with an army of mechs.
 

Another

Banned
Oct 23, 2019
1,684
Portugal
multiplayer is always where the RTS genre has been at it's best.
I completely disagree, multiplayer makes RTS games entirely too much about dexterity where as that has only ever been a small part of the equation for the genre outside of MP. The strategy part of things gets trampled to the sidelines in favor of execution, so your statement is highly debatable.
 

Stove

Member
Oct 27, 2017
1,081
I love AOE2. I've only loved it more with time.

I still consider Brood War and Company of Heroes to be the best in the genre however.
 

Mbolibombo

Member
Oct 29, 2017
7,043
I completely disagree, multiplayer makes RTS games entirely too much about dexterity where as that has only ever been a small part of the equation for the genre outside of MP. The strategy part of things gets trampled to the sidelines in favor of execution, so your statement is highly debatable.

Gotta ask which RTS games you played to come to this conclusion because sorry, this is not a very accurate assesment of multiplayer RTS at all. There's so much depth to it and you manage to dumb it down in 2 lines.

Yes execution is key, but it includes many factors to have great execution, it's not a singular thing and heck it even includes strategy. You need not one but all of these - Know your races and units upsides and downsides and it counters, build orders, map control, scouting, reading your opponent, micro management, macro management, resource management, timing and much more.
 

Tibarn

Member
Oct 31, 2017
13,370
Barcelona
I still prefer Brood War, but I agree that AoE II is glorious. I played countless hours of Starcraft, Warcraft III and AoE II (and AoE I) but never liked AoE III that much.
 

PspLikeANut

Free
Member
May 20, 2018
2,598
I completely disagree, multiplayer makes RTS games entirely too much about dexterity where as that has only ever been a small part of the equation for the genre outside of MP. The strategy part of things gets trampled to the sidelines in favor of execution, so your statement is highly debatable.
I disagree with the bolded. You could say this for the single player portion of an RTS as well and it's actually worse, but regardless... there are many ways where strategy is prevalent in multiplayer. One can plan tower rushes, fast expansions, and if your playing with allies, you donate most of your resources at the start in order to obtain a dominate early game advantage(popular in WC3) . This is all depending on matchups(races/mirror matches) and scouting of course which by the way is another integral part in RTS strategy . Strategy usually takes form in the early phases of the game. But you are also right, it's how you excute that will determine if your plan is successful or not. Just something to consider...

Gotta ask which RTS games you played to come to this conclusion because sorry, this is not a very accurate assesment of multiplayer RTS at all. There's so much depth to it and you manage to dumb it down in 2 lines.
Yea I was thinking the same...
 

Deleted member 12790

User requested account closure
Banned
Oct 27, 2017
24,537
This, quake 3, action quake II, and UT99, were the 4 games we played constantly at my weekly lan parties. I have a ton of love for AoE II. Amazing game.

That said, yeah, Starcraft and especially brood war are the best IMO. And that's not nostalgia talking, I played both campaigns for the first time just a couple of years ago. Never played them BITD. They're just really, really good.
 

Dead Guy

Member
Oct 25, 2017
7,609
Saskatchewan, Canada
giphy.gif

Exactly what I wanted to see. Nice job
 

Kromeo

Member
Oct 27, 2017
17,871
Indeed. I was a huge fan. I may have sunk more hours into Empire Earth. Probably due to the Nano Age. I fricken loved that shit.

Nothing like wiping out medieval castles with an army of mechs.

I used to play games against the AI from cavemen right up to spaceships for days, just to crush them in about 2 minutes at the end lol
 

DanteMenethil

Member
Oct 25, 2017
8,058
Rise of Nations is the best rts game ever made imo. There's so much smart design decisions that were made in that game. It combines the best parts of civilization and age of empires. Also that Risk tabletop style of campaign with turn based decision but real time battles was amazing
 

Another

Banned
Oct 23, 2019
1,684
Portugal
I disagree with the bolded. You could say this for the single player portion of an RTS as well and it's actually worse, but regardless... there are many ways where strategy is prevalent in multiplayer. One can plan tower rushes, fast expansions, and if your playing with allies, you donate most of your resources at the start in order to obtain a dominate early game advantage(popular in WC3) . This is all depending on matchups(races/mirror matches) and scouting of course which by the way is another integral part in RTS strategy . Strategy usually takes form in the early phases of the game. But you are also right, it's how you excute that will determine if your plan is successful or not. Just something to consider...


Yea I was thinking the same...

Gotta ask which RTS games you played to come to this conclusion because sorry, this is not a very accurate assesment of multiplayer RTS at all. There's so much depth to it and you manage to dumb it down in 2 lines.

Yes execution is key, but it includes many factors to have great execution, it's not a singular thing and heck it even includes strategy. You need not one but all of these - Know your races and units upsides and downsides and it counters, build orders, map control, scouting, reading your opponent, micro management, macro management, resource management, timing and much more.

Competitively all I ever played was Starcraft and Warcraft 3. Mostly Starcraft in the early aughts when I was still a young gal! You guys are misreading my point by assuming I meant that strategy is irrelevant in mp when that is not the case at all, it merely becomes hostage to one's dexterity, I literally couldn't physically keep up with the game to be able to perform adequately in multiplayer in any way and trying to improve in such a regard killed the fun of RTSs for me personally, a genre I love for it's strategic nature became something else entirely. For those who enjoy competitive RTS I assume that's precisely the point, you get to have the strategic gameplay you know and love as well as a dexterity challenge, thus making the gameplay loop that much more satisfying... but I think it's highly debatable to say mp is where RTS games truly shine since for me and I assume alot of others that difference in approach mp requires isn't as rewarding to playthrough for games of this ilk.

Not that I don't appreciate a good dexterity challenge, mind! Competitive fighting games and FPSs are 100% my jam and we all know just how essential execution is in those... I just don't appreciate such requirements when playing RTSs.
Quick disclaimer, I do love me some RTS multiplayer when played casually and leisurely with friends, I just dislike them when played to be seriously competitive.
 

TURBO1112

Member
Oct 25, 2017
596
A bit off topic but I have been wanting to try out a rts but havent played one since Warcraft 2. What is a good game to try. Looking for building town/village and army and going out attacking. PvE
 

Kilbane65

Member
Oct 27, 2017
1,460
AoE2 is my most played RTS of all time, but I can't deny that Rise of Nations is the pinnacle of the genre.
 

Windu

Member
Oct 25, 2017
13,630
Love the game but I feel like others have surpassed it. I really like some of the Anno games for example. But I guess those are more economic sims.
 
Oct 28, 2017
1,951
Its mostly because the HD and Definitive Edition aren't just UI updates from the original release, there has been a lot of improvements, features and content.
A very good benchmark of how old games should be re-mastered and then released, not just slap on a compatible UI and making sure that the game just runs in full screen.
 

Mbolibombo

Member
Oct 29, 2017
7,043
Competitively all I ever played was Starcraft and Warcraft 3. Mostly Starcraft in the early aughts when I was still a young gal! You guys are misreading my point by assuming I meant that strategy is irrelevant in mp when that is not the case at all, it merely becomes hostage to one's dexterity, I literally couldn't physically keep up with the game to be able to perform adequately in multiplayer in any way and trying to improve in such a regard killed the fun of RTSs for me personally, a genre I love for it's strategic nature became something else entirely. For those who enjoy competitive RTS I assume that's precisely the point, you get to have the strategic gameplay you know and love as well as a dexterity challenge, thus making the gameplay loop that much more satisfying... but I think it's highly debatable to say mp is where RTS games truly shine since for me and I assume alot of others that difference in approach mp requires isn't as rewarding to playthrough for games of this ilk.

Not that I don't appreciate a good dexterity challenge, mind! Competitive fighting games and FPSs are 100% my jam and we all know just how essential execution is in those... I just don't appreciate such requirements when playing RTSs.
Quick disclaimer, I do love me some RTS multiplayer when played casually and leisurely with friends, I just dislike them when played to be seriously competitive.

If this is how you see it, then that's it. But I dont agree. To me what you are describing you enjoy I would compare to not being able to use all buttons in fighting games or all weapons i FPS to remove a huge part of the difficulty heh :P
 

Ploid 6.0

Member
Oct 25, 2017
12,440
I was lucky, I had this on my computer in business class in high school. I never knew who put it there, but they did good. Buildin'
 

Lyng

Editor at Popaco.dk
Verified
Oct 27, 2017
2,206
As much as I love AoE 2 it's such a weird jack-of-all trades to me. It has the civilization developing thing and feels very much like a super light city builder at times, and then the combat on top of all that. Personally I prefer Rise of Nations for that kind of "mix". If I want pure tactical combat rts I tend to prefer the company of heroes games.
And if I want city building I prefer the Anno series.

Oh and for those who hate the hyper focus on apm there is Northgaard which is absolutely fantastic.

All that having been said AoE 2 DE is a great game that gives me a nice nostalgic feeling.
 

medyej

Member
Oct 26, 2017
6,440
Competitively all I ever played was Starcraft and Warcraft 3. Mostly Starcraft in the early aughts when I was still a young gal! You guys are misreading my point by assuming I meant that strategy is irrelevant in mp when that is not the case at all, it merely becomes hostage to one's dexterity, I literally couldn't physically keep up with the game to be able to perform adequately in multiplayer in any way and trying to improve in such a regard killed the fun of RTSs for me personally, a genre I love for it's strategic nature became something else entirely. For those who enjoy competitive RTS I assume that's precisely the point, you get to have the strategic gameplay you know and love as well as a dexterity challenge, thus making the gameplay loop that much more satisfying... but I think it's highly debatable to say mp is where RTS games truly shine since for me and I assume alot of others that difference in approach mp requires isn't as rewarding to playthrough for games of this ilk.

Not that I don't appreciate a good dexterity challenge, mind! Competitive fighting games and FPSs are 100% my jam and we all know just how essential execution is in those... I just don't appreciate such requirements when playing RTSs.
Quick disclaimer, I do love me some RTS multiplayer when played casually and leisurely with friends, I just dislike them when played to be seriously competitive.

TBH I think most players take the the same position, and that's part of the reason multiplayer RTS has largely died off. The thing is though it's in the nature of the genre, the fact it's real time always means there is going to be a time pressure/execution level to playing it. Single player/bot matches just don't have that requirement because the AI is usually slow and made for you to beat, but online having to compete against real people makes it a completely different game.

It's sad to me because I loved that aspect of the games, but multiplayer gaming on a whole across all genres has trended towards player comfort and low skill floors to ease people into it with low pressure, and RTS multiplayer being real time with time pressures is basically the antithesis of that so it makes sense why it died off.
 

butalala

Member
Nov 24, 2017
5,278
I always stuck with Blizzard RTS games - War3 and Starcraft especially. I admit that I didn't know what I was doing when I played AOE (not sure if it was 1 or 2), but the focus on things like harvesting whales and berries seemed to slow down the pace. I'd love to go back and give it a try sometime.


This is probably the actual truth regarding "best RTS on the market today".

I'd love to hear more about what makes Pikmin 3 the best RTS. I tried the first two, but didn't end up finishing either in the end. Is 3 a big improvement on the first two? Is it worth tracking down?
 

Another

Banned
Oct 23, 2019
1,684
Portugal
I'd love to hear more about what makes Pikmin 3 the best RTS. I tried the first two, but didn't end up finishing either in the end. Is 3 a big improvement on the first two? Is it worth tracking down?

I'd say it's about on par with 2, myself... but that's because I absolutely love 2 as well! If the first two didn't do it for you I very much doubt the third one will change your mind, sadly.
 

butalala

Member
Nov 24, 2017
5,278
I'd say it's about on par with 2, myself... but that's because I absolutely love 2 as well! If the first two didn't do it for you I very much doubt the third one will change your mind, sadly.

I liked them, but I think the fact that you couldn't save mid-day or while you were down a cave hurt things for me. I don't usually have time for long gaming sessions.
 

NeverWas

Member
Feb 28, 2019
2,608
I prefer Age of Mythology, because mythology, but the Age of games are definitely my favorite RTS series.
 

Laiza

Member
Oct 25, 2017
2,171
Hmmmmm. This is absolutely debatable.

The custom map scenes in the Blizzard RTS games since the original StarCraft made me put thousands of hours into those games. Age of Empires, on the other hand... I never could get quite so much into that series. Something about the pacing and the constant juggling of four different resources makes it feel too macro heavy for me.

The simplicity of StarCraft's gas and mineral system just jives better with what I want from these games, I think. Resource management just isn't all that exciting to me. It's funny, too, thinking about the fact that each race is unique in SC yet I find it easier to grasp than AoE 2's crazy civilization palooza. Maybe I just need to give it more time, but...
 

Theorry

Member
Oct 27, 2017
61,041
Its great to see the game doing great. Like every week it hits a new 24 hour player peak. Before that it was already very consistent playerbase wise.
The tournaments are popular also.

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