I second that question
I second that question
Yup the multiplayer is the key in determining the best RTS game. Your micro + macro management gets put to the test. All the systems and mechanics are showcased to its maximum potential.It was probably a top 10 RTS of the 90's but it's aged like milk..Slow and tedious. Singleplayer is ok if you want to kill some time, but multiplayer is a god damn slug and multiplayer is always where the RTS genre has been at it's best.
Yup the multiplayer is the key in determining the best RTS game. Your micro + macro management gets put to the test. All the systems and mechanics are showcased to its maximum potential.
I completely disagree, multiplayer makes RTS games entirely too much about dexterity where as that has only ever been a small part of the equation for the genre outside of MP. The strategy part of things gets trampled to the sidelines in favor of execution, so your statement is highly debatable.multiplayer is always where the RTS genre has been at it's best.
Seriously, I want to know if OP is going to try and swallow AoE4.
I completely disagree, multiplayer makes RTS games entirely too much about dexterity where as that has only ever been a small part of the equation for the genre outside of MP. The strategy part of things gets trampled to the sidelines in favor of execution, so your statement is highly debatable.
I disagree with the bolded. You could say this for the single player portion of an RTS as well and it's actually worse, but regardless... there are many ways where strategy is prevalent in multiplayer. One can plan tower rushes, fast expansions, and if your playing with allies, you donate most of your resources at the start in order to obtain a dominate early game advantage(popular in WC3) . This is all depending on matchups(races/mirror matches) and scouting of course which by the way is another integral part in RTS strategy . Strategy usually takes form in the early phases of the game. But you are also right, it's how you excute that will determine if your plan is successful or not. Just something to consider...I completely disagree, multiplayer makes RTS games entirely too much about dexterity where as that has only ever been a small part of the equation for the genre outside of MP. The strategy part of things gets trampled to the sidelines in favor of execution, so your statement is highly debatable.
Yea I was thinking the same...Gotta ask which RTS games you played to come to this conclusion because sorry, this is not a very accurate assesment of multiplayer RTS at all. There's so much depth to it and you manage to dumb it down in 2 lines.
Indeed. I was a huge fan. I may have sunk more hours into Empire Earth. Probably due to the Nano Age. I fricken loved that shit.
Nothing like wiping out medieval castles with an army of mechs.
I disagree with the bolded. You could say this for the single player portion of an RTS as well and it's actually worse, but regardless... there are many ways where strategy is prevalent in multiplayer. One can plan tower rushes, fast expansions, and if your playing with allies, you donate most of your resources at the start in order to obtain a dominate early game advantage(popular in WC3) . This is all depending on matchups(races/mirror matches) and scouting of course which by the way is another integral part in RTS strategy . Strategy usually takes form in the early phases of the game. But you are also right, it's how you excute that will determine if your plan is successful or not. Just something to consider...
Yea I was thinking the same...
Gotta ask which RTS games you played to come to this conclusion because sorry, this is not a very accurate assesment of multiplayer RTS at all. There's so much depth to it and you manage to dumb it down in 2 lines.
Yes execution is key, but it includes many factors to have great execution, it's not a singular thing and heck it even includes strategy. You need not one but all of these - Know your races and units upsides and downsides and it counters, build orders, map control, scouting, reading your opponent, micro management, macro management, resource management, timing and much more.
Age of Empires II 😊A bit off topic but I have been wanting to try out a rts but havent played one since Warcraft 2. What is a good game to try. Looking for building town/village and army and going out attacking. PvE
The correct answer. Sc2 close behind.
Competitively all I ever played was Starcraft and Warcraft 3. Mostly Starcraft in the early aughts when I was still a young gal! You guys are misreading my point by assuming I meant that strategy is irrelevant in mp when that is not the case at all, it merely becomes hostage to one's dexterity, I literally couldn't physically keep up with the game to be able to perform adequately in multiplayer in any way and trying to improve in such a regard killed the fun of RTSs for me personally, a genre I love for it's strategic nature became something else entirely. For those who enjoy competitive RTS I assume that's precisely the point, you get to have the strategic gameplay you know and love as well as a dexterity challenge, thus making the gameplay loop that much more satisfying... but I think it's highly debatable to say mp is where RTS games truly shine since for me and I assume alot of others that difference in approach mp requires isn't as rewarding to playthrough for games of this ilk.
Not that I don't appreciate a good dexterity challenge, mind! Competitive fighting games and FPSs are 100% my jam and we all know just how essential execution is in those... I just don't appreciate such requirements when playing RTSs.
Quick disclaimer, I do love me some RTS multiplayer when played casually and leisurely with friends, I just dislike them when played to be seriously competitive.
This.
Competitively all I ever played was Starcraft and Warcraft 3. Mostly Starcraft in the early aughts when I was still a young gal! You guys are misreading my point by assuming I meant that strategy is irrelevant in mp when that is not the case at all, it merely becomes hostage to one's dexterity, I literally couldn't physically keep up with the game to be able to perform adequately in multiplayer in any way and trying to improve in such a regard killed the fun of RTSs for me personally, a genre I love for it's strategic nature became something else entirely. For those who enjoy competitive RTS I assume that's precisely the point, you get to have the strategic gameplay you know and love as well as a dexterity challenge, thus making the gameplay loop that much more satisfying... but I think it's highly debatable to say mp is where RTS games truly shine since for me and I assume alot of others that difference in approach mp requires isn't as rewarding to playthrough for games of this ilk.
Not that I don't appreciate a good dexterity challenge, mind! Competitive fighting games and FPSs are 100% my jam and we all know just how essential execution is in those... I just don't appreciate such requirements when playing RTSs.
Quick disclaimer, I do love me some RTS multiplayer when played casually and leisurely with friends, I just dislike them when played to be seriously competitive.
This is probably the actual truth regarding "best RTS on the market today".
I'd love to hear more about what makes Pikmin 3 the best RTS. I tried the first two, but didn't end up finishing either in the end. Is 3 a big improvement on the first two? Is it worth tracking down?
I'd say it's about on par with 2, myself... but that's because I absolutely love 2 as well! If the first two didn't do it for you I very much doubt the third one will change your mind, sadly.
I liked them, but I think the fact that you couldn't save mid-day or while you were down a cave hurt things for me. I don't usually have time for long gaming sessions.
Nothing's changed in that regard, unfortunately. Although I myself do enjoy it that way.