When has providing less options ever led to more praise? It's designed to be accessible and that's far better than literally any other way it could've been designed
I see. I don't put much value in counting so many instead of just the most the most relevant/bigger ones, but it's still a good point.
I think survivor should be played for the AI alone. It's just impressive how smart they are.
When has providing less options ever led to more praise? It's designed to be accessible and that's far better than literally any other way it could've been designed
It's funny. I was thinking of making a thread about asking how many people have turned the difficulty way down because any hard interruptions to the story like deaths kind of put a damper on it. Because that's exactly what I was going to try to do today lol.
why stop at survivor and why not say they should have created grounded for 2 and made that the only option
That 95 could have been a slightly higher 95, you guys!
Honestly I'm playing on a higher difficulty and the bland combat is just filler between the real meat that is the engaging narrative and complex characters.
Man just let people have fun how they want to have fun. Options is always better than no options.
Did I say that? TW3 would be awful with death march only because the mechanics in that game aren't that great.
I agree with you. Most people here won't though.No spoilers, gameplay only topic.
So I'm 20 hours into TLOU 2 on survivor and the aspect of it that has surprised me most is how enjoyable the actual gameplay is. Gameplay has always been a contentious topic for TLOU. The first game always had complaints of having "terrible" gameplay and one of the major reasons was lot of people played it on normal which is the default setting. I've always been of the opinion that survivor was the best way to play for a multitude of reasons. Tonally it makes more sense in the first place because it actually makes you explore and scavenge for ammo/supplies. On normal you get way too much of everything so you end up decked out like you're a one man army in every fight. On survivor with limited ammo the whole overall experience is more tense/visceral because every bullet counts and you really have to think about a stealth approach while maximising your resources. It's one of those games where difficulty almost dictates the genre the game is.
With TLOU 2 Naughty Dog has doubled down on the accessibility by adding a bunch of difficulty sliders for individual elements that lets you customise exactly. Listening mode isn't even disabled on survivor this time around either. This is obviously a good thing because it lets you customise exactly how you want to play and gives more people the chance to finish the game. I'm already planning on doing a second run with the ammo slider turned up so I can run around blasting fools left right and centre without worrying. Even so I can't help but think playing on normal or even hard gimps a lot of the improvements in gameplay mechanics and level design. Along with the issues that it introduced in the first game it also dumbs down the AI (which received a major improvement IMO), prone isn't needed much (a game changing addition to stealth) and it doesn't encourage you to take advantage of the level design with alternate approaches. Again it almost turns the game into a third person shooter which isn't terrible thanks to how good the gun feedback and hit reactions are but it's not what makes the overall gameplay great to me. You just don't have feel the same intensity or constant sense of dread when you you have almost endless supplies and less fear of dying. Exploration isn't required either but I suppose that could be seen as a good thing for people who just want to move to the story beats as quickly as possible.
I'm aware that a AAA story driven franchise designed for the masses would likely never have a default mode as hard as survivor as opposed to something Dark Souls where the mechanics/difficulty is the main appeal. The accessibility and plethora of options on offer was absolutely the right decision but it's a shame that a lot of people will just play the game once on the default difficulty and then never realise how much depth and variety there is to the actual gameplay. Would the gameplay resonate more critically in an alternate world where survivor is the only difficulty and you had to deal with it?
Yeah you get back in really quick which is great, but it's a moment of frustration that I'm not sure I enjoy in games like this. I will fully admit that I don't really like horror games and I've increasingly grown frustrated with stealth gameplay in the last few years so that's where I'm coming from.The reload after deaths is so fast that I haven't felt that way at all. But I haven't got stuck anywhere yet.
Eh. This is a game about experiencing a story. The story should be as accessible as it needs to be for a person to get through it.
Putting up a bunch of artificial roadblocks just for the sake of difficulty doesn't make sense. This isn't a Souls game where the difficulty is the point, it's a narrative game.
yeah like what are we doing here