I mean, NEC also did this a gen earlier. The issue was cart costs but if Nintendo had offered even a somewhat affordable option (even if more expensive and with less storage) I think they'd have retained a ton of support and maybe even primary support. It's not like Sony was the first real alternative and everyone just jumped as soon as they could.
The fact that no one at Nintendo stood up and said "well maybe we should compromise with our developer partners and include a CD drive to go with the cartridge slot for the N64 because people kind of like the Final Fantasy and Dragon Quest games" still to this day blows my mind.
Or maybe someone did but they were obviously ignored.
I think if Enix had come out and said straight up to Nintendo "we want CDs or bust" straight up instead of kinda half committing to the 64DD that would've knocked some sense into them.
The reason for this was that Nintendo was the only manufacturer of cartridges for their systems, and made a phenomenal amount of money charging third parties to make them. They got a huge amount of money up front for a guaranteed number of carts, whether or not those carts sold at retail.
Going to CD meant a big chunk of their bottom line straight up disappeared. Not only did Nintendo not own any CD fabrication facilities and would have to contract this out, AND would have to pay royalties to the creators of the CD, but the CDs themselves cost only a few cents to press. No real margin there.
Adding a CD drive would have lost them a ton of money, and it wasn't something 90s Nintendo was willing to do. Just sticking with Carts and hoping Mario was enough of a draw to make up for third party losses was the plan, but I don't think they expected Sony to be as successful with the PS1 as they were.
In middle school, almost everyone had a 64. I think I knew 3 kids with a PS, and the graphics always looked a little warped or something.
Smash Bros., wrestling games, Mario Kart, GoldenEye plus pizza, Mountain Dew, and Doritos were all we needed back then.
We will never see local multiplayer like that again, sadly.
Honestly, barely any game used CDs for anything but raw audio and FMV.
It was, if not a fad, a totally prescindible gimmick
wasn't this also the underlying reason behind the big fallout between Nintendo and Sony's PlayStation partnership? Nintendo wanted higher royalties per CD even though Sony would be the manufacturer?
Preach!!Yup. Having Ogre Battle 64 on the system was an embarrassment of riches and all that was needed to make it the greatest console ever. It's probably my most favorite game ever made and the one I played the most, I think I played it 4 or more times back to back to experiment out the different paths and characters you could get, played it along side my brother in law who did the same thing and it was one of the best experiences of my childhood.
Id play during the day, he'd play at night and we'd compare our experience. "Oh crap you were able to recruit that guy? How?" "Oh my god how did you get that? You had to do what?"
Was just amazing. It's a god damn sin Square Enix wastes the property so much, which I definitely don't want them fucking about and bastardizing it without the team at quest/matsuno, they should have put out some remasters and shit.
I mean, sure, but the spec is that way because they decided to make it that way. Games were designed with the fast memory access of a cartridge in mind, just as PS1 games were designed with the larger capacities in mind. If Nintendo went with discs, Super Mario 64 wouldn't have existed in the same form, but they still would've made something resembling it (or maybe not; they put multiple stars in each area partly to get around the file limitations).I could have sworn that the Nintendo 64 specification need the carts due the high memory bandwidth that the carts provided. The machine couldn't just swap out the carts for a CD drive.
I wonder how things would have ended up if the N64DD had ended up getting "Pocket Monsters 64" as a mainline RPG title.
All the people who loved RPGs above all from the SNES/Genesis days jumped to the PlayStation and to a lesser degree the Saturn.
Honestly, barely any game used CDs for anything but raw audio and FMV.
It was, if not a fad, a totally prescindible gimmick
It's 2021 and the 1990s argument over the utility of optical media is still going on.
Anyway, let's not forget that CDs were a hell of a lot cheaper and more versatile to manufacture. Third parties no longer had to tie their launches to cartridge production runs months in advance, which involved predicting needed inventory levels and inflexibly locking them into place. If you had a dud you had a lot of useless and expensive inventory. If you had a hit you had to wait months for another production run. The reason the PS was famous for all its quirky games is because the versatility of CDs allowed companies to take more risks.
I still think about this game occasionally, I had so much fun with it as a kid. It felt so refreshing and unique at the time. I actually was reminded of it yesterday while watching the Yakuza: Like a Dragon trailer. I wonder if it has any similarities or if my mind just wanted to make the connectionIt had Hybrid Heaven, and in my IMO every system needs Hybrid Heaven.
Didn't go to plan but you can see why they had the hubris at least.
Yes, but you were kids, and that was Nintendo's bread and butter. PlayStation's variety of titles appealed to a much wider audience, and broke video games out of the larger population's stigma of being "for children". A stigma that Sega had just started to crack with teens and the marketing push behind the Genesis.In middle school, almost everyone had a 64. I think I knew 3 kids with a PS, and the graphics always looked a little warped or something.
Smash Bros., wrestling games, Mario Kart, GoldenEye plus pizza, Mountain Dew, and Doritos were all we needed back then.
We will never see local multiplayer like that again, sadly.
Screenshots like this are why I still kinda like Quest 64. People saw it partially as a warmup for Ocarina of Time. It was probably one of the only RPGs at that time with a full 3D world and full 3D camera. The landscapes and environments still look kinda nice today.
Can you think of any PS1 RPGs that had a fully 3D presentation like this (I never owned one so I'm asking seriously)? The King's Field games? The Saturn version of Baroque? Even those are pure dungeon crawlers I think. It might actually be worth investigating when JRPG developers actually started doing fully 3D open worlds, probably somewhere in the early PS2 era (like Dark Cloud maybe?).
I wonder how things would have ended up if the N64DD had ended up getting "Pocket Monsters 64" as a mainline RPG title.
Huh?
Final Fantasy games were sold entirely on the elaborate FMVs they offered, and was a massive step up in how video games are presented
Compare the Ballroom scene from Final Fantasy VIII with the scene where Zelda escapes Hyrule Castle from Ocarina of Time
Final Fantasy VIII looks significantly better because you are allowed to communicate a lot more emotions than "Link and Zelda get scared"
Nintendo felt like they COULD ignore developers' wishes because they'd been in such a position of power during the NES and SNES years. They simply weren't prepared for an actual competitor like Sony who would not only bring in CD-ROMs, but also work hard to forge relationships with third party companies who were glad to find an alternative to Nintendo.Idk if it's that simple, because Nintendo actively ignored what third parties wanted at the time: CDs to lower publishing costs, amongst other things.
To me, it seems like Nintendo did their best to shoot their feet to death.
I also noticed that companies like Capcom, Square, Enix, and Konami mainly developed games for Playstation at the time and many of the RPG'S would be released on Playstation.
The reason for this was that Nintendo was the only manufacturer of cartridges for their systems, and made a phenomenal amount of money charging third parties to make them. They got a huge amount of money up front for a guaranteed number of carts, whether or not those carts sold at retail.
Going to CD meant a big chunk of their bottom line straight up disappeared. Not only did Nintendo not own any CD fabrication facilities and would have to contract this out, AND would have to pay royalties to the creators of the CD, but the CDs themselves cost only a few cents to press. No real margin there.
Adding a CD drive would have lost them a ton of money, and it wasn't something 90s Nintendo was willing to do. Just sticking with Carts and hoping Mario was enough of a draw to make up for third party losses was the plan, but I don't think they expected Sony to be as successful with the PS1 as they were.
I don't think even Nintendo could pull off selling a $600 console in 1995. But it's hard to imagine how different things would be now if they opted for CDs over discs.
Enix was making DQ7 for 64DD, no CD was required, but Nintendo released late and in the mean time they got swayed by Square and decided to put it out on PlayStation, which delated it even more. In the end we got a very very late PSX release with bad CG to fit in with the cool kids and appeal to the West one last time. It failed though, the West ignored DQ as usual despite the platform change and fad following.
And no mention of the brilliant F Zero X? Or Wave Race, Star Wars racing game, Extreme G, Excite Bike 64, San Francisco Rush series, World Driver Championship (the graphics), F1 games etc.Racing games were a real mixed bag. It obviously had it won with kart racers (Mario Kart 64, Diddy Kong Racing and Rare's Mickey's Speedway USA) but really nothing to rival the likes of Gran Turismo, Sega Rally, Daytona USA and Colin McRae that were showing up on other platforms. We had GT64, Top Gear Rally, MRC... basically very little. In retrospect, Ridge Racer 64 is a really good RR game but it pailed in comparison to R4 that came out around the same time. It was basically an expansion of Ridge Racer Revolution.
And no mention of the brilliant F Zero X? Or Wave Race, Star Wars racing game, Extreme G, Excite Bike 64, San Francisco Rush series, World Driver Championship (the graphics), F1 games etc.
At least there's this which I hear is amazing:
Ogre Battle 64
I still plan to play it someday.
Yup. Having Ogre Battle 64 on the system was an embarrassment of riches and all that was needed to make it the greatest console ever. It's probably my most favorite game ever made and the one I played the most, I think I played it 4 or more times back to back to experiment out the different paths and characters you could get, played it along side my brother in law who did the same thing and it was one of the best experiences of my childhood.
Id play during the day, he'd play at night and we'd compare our experience. "Oh crap you were able to recruit that guy? How?" "Oh my god how did you get that? You had to do what?"
Was just amazing. It's a god damn sin Square Enix wastes the property so much, which I definitely don't want them fucking about and bastardizing it without the team at quest/matsuno, they should have put out some remasters and shit.
Yeah N64 not having racing games is a weird take. If anything racing games really dominated the library, also things like Beetle Adventure Racing, even got a port of WipeOut.
There's the NGPC installment of the series which I think has similar gameplay? It's Japanese only, but there may be a fan translation out there?I absolutely loved how this game played, but to this day I'm not aware of any game that does anything similar, aside from the SNES game. Have I been missing something or was Ogre Battle completely unique in its gameplay?
it was the same on the gamecube era, the better RPG's were on playstation 2, at the time I missed on some gems because I would only purchase Nintendo consoles.
Except who was going to work with Nintendo on a CD-ROM drive after they very publicly fucked-over both Sony and Philips, the co-inventors of the format?They could still produce cartridges and even on the CD issue, if they didn't like the margins on CDs they could simply have added a "Nintendo tax" there and still have sold CDs to developers for less than a cartridge while taking home the same/maybe even more money since a CD only costs 5 cents to print.
They could've done:
CD physical manufacturing cost: 5 cents/unit
Nintendo "you're using a CD instead of a cartridge tax": $10 upfront for every game pressed
Standard royalty fee: $8
And it still would've worked out as a better deal for developers while giving Nintendo a fat slice
If things like Mario 64 and Zelda: Oot could only run on cartridge, sure keep the cartridge slot and let any developer that wants to make cart-only games make those.
There's an amazing interview with Andy Gavin over at Ars Technica regarding how optical media streaming tech made Crash Bandicoot mathematically more visually diverse than pretty much any other console game on the market. Great stuff:
CDs had just gotten fast enough to low for some crazy stuff in ~1996. The bandwidth limitations were finally obstacles you could work around (or with!) and produce things you weren't going to get elsewhere.
Yes, but you were kids, and that was Nintendo's bread and butter. PlayStation's variety of titles appealed to a much wider audience, and broke video games out of the larger population's stigma of being "for children". A stigma that Sega had just started to crack with teens and the marketing push behind the Genesis.
It's really difficult to express how Sony mainstreamed gaming with adults.
I agree to a point but Nintendo themselves were still developing 2D games like Yoshi's Story, publishing sprite based games like Killer Instict Gold and other devs were making things like Mischief Makers and Ogre Battle 64. Not every game had to be some big, 3D showcase.
I think the latter point (the lack of Japanese support) was the bigger issue.
Except who was going to work with Nintendo on a CD-ROM drive after they very publicly fucked-over both Sony and Philips, the co-inventors of the format?