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laziboi

Alt-account
Banned
Oct 25, 2019
1,918
Your Anus
User Banned (2 weeks): Console wars
When looking at all three Xbox Consoles to date, I begin to notice something very interesting about games from Microsoft Studios (now Xbox Game Studios). As a publisher, Microsoft never really seemed to have much of a core identity or vision in their games. What I mean by this is that Microsoft throughout Xbox's history, seemed to just take in whatever game they could get, with no clear vision or anything resembling a cohesive content strategy. I think this sort of "throw shit at the wall and see what sticks" approach worked with the Original Xbox, as it gave us really unique and underrated gems like Kung Fu Chaos, Quantum Redshift, Blinx, and Phantom Dust. But it also gave us some stinkers like Tang Lou, or Sneakers. Even going into the 360, it was easy to see that Microsoft Game Studios still didn't find a clear voice. The console was mainly carried on the backs of Halo and Gears of War. While these are great games, what about them sets Microsoft apart from Sony or Nintendo?

Nintendo has always placed fun and gameplay before anything else, everything regarding their games is designed to support the idea of putting fun at the center of the experience. Gameplay is simple, yet deep, and involves an arcade sense of ingenuity and intuitiveness that anyone can pick up and play. It's why their games and characters stick around for generations after their debut.

Sony Computer Entertainment defined itself as a specialist in Cinematic, set-piece driven adventures, leveraging the hardware and media formats of their platforms to create worlds, characters, gameplay, and stories that connect with people young and old even years after release. I think the PlayStation 2 was when this style really started coming into its own with games like Ico, Ratchet & Clank, Jak & Daxter, God of War, Primal, Shadow of the Colossus, Sly Cooper, and others.

With Microsoft, you never really got the sense that they had a particular strength in their games. Instead, they did seemingly everything and anything, and they did a good job, but they were rarely able to make masterpieces on the level of Sony or Nintendo. This really came to bite them in the ass with the Xbox One, where Microsoft Studios had closed and sold off half its teams, and cancelled several promising games, which not only left the Xbox One with painful, Wii U-esque software droughts of exclusives, but what little Microsoft did release for most of the gen always gave off a sort of "Discount Sony" vibe. Like they were trying to ape the PlayStation style, but they were never as good or talented at it as Sony's Worldwide Studios were.

With the next Xbox Generation in the form of Game Pass and Series X, I think Xbox Game Studios going forward, needs to really nail down exactly who they are as a publisher. We're 4 Xbox consoles in at this point, and Microsoft can no longer afford to have its first party lack anything resembling a tangible content strategy. Xbox Game Studios should at least, try to establish themselves as the "Anti-PlayStation". That being do games and genres Sony usually doesn't do nearly as well, or take common PlayStation first party tropes, and subvert them. They can't afford to be seen as "Diet PlayStation" for the third generation in a row, they need a vision and an identity that stands out.
 

Lord Fanny

Banned
Apr 25, 2020
25,953
but what little Microsoft did release for most of the gen always gave off a sort of "Discount Sony" vibe. Like they were trying to ape the PlayStation style, but they were never as good or talented at it as Sony's Worldwide Studios were.

What, specifically, are you referring to here? I
 

Devious

Member
Oct 31, 2017
436
California
Damn I just came from a thread just like this. And it was created today!

www.resetera.com

Isn't it time for Microsoft to bet on new IPs created by the first party studios?

I was observing the trajectory of the great intellectual properties under the umbrella of Microsoft / Xbox Studios and I ended up realizing how most of the IPs that we identified as part of the Xbox were acquired from third parties, either with the purchase of the studio or with the rights of...

Can we at least wait till July? Sheesh lol.
 

Fat4all

Woke up, got a money tag, swears a lot
Member
Oct 25, 2017
92,758
here
their current best strategy is working well so far: gamepass

they should try and convince sony and nintendo to put gamepass on their next systems
 

Yerffej

Prophet of Regret
Member
Oct 25, 2017
23,534
I'm referring to games like Ryse: Son of Rome, and Quantum Break, where it's kind of trying to be like a first party PlayStation game, but it doesn't have the polish or creativity of one, so it just ends up as a cheap imitation.
So you want an actual imitation...
 

Lord Fanny

Banned
Apr 25, 2020
25,953
I'm referring to games like Ryse: Son of Rome, and Quantum Break, where it's kind of trying to be like a first party PlayStation game, but it doesn't have the polish or creativity of one, so it just ends up as a cheap imitation.

I have yet to play either of those games, I just got a Xbox One X and am going through the backlog of all I missed this gen, but Quantum Break is the Remedy Game, right? Going have to throw a little bit of the old doubt of that one lol
 

Lant_War

Classic Anus Game
The Fallen
Jul 14, 2018
23,577
Can't really say I agree. Their identity is online-focused games.
 

MattHeus

Member
Mar 2, 2019
449
I'm referring to games like Ryse: Son of Rome, and Quantum Break, where it's kind of trying to be like a first party PlayStation game, but it doesn't have the polish or creativity of one, so it just ends up as a cheap imitation.

Why do I have the feeling you have never touched Ryse: Son of Rome?
 

Anno

Member
Oct 25, 2017
6,952
Columbus, Ohio
They have a flight simulator, 2 RTS games and an early access survival/crafting game in development. I don't think they have a problem being distinct from Sony/Nintendo.
 

Viceratops

Banned
Jun 29, 2018
2,570
Yeah I'm going to have to disagree. MS FP has an identity: multiplayer/online with GaaS elements.
 

Ozzie666

Banned
Aug 1, 2018
121
Sort of? I think you touched on it a bit. Other than Spider-man and Second Son, Sony stays away from Open World games and First Person Shooters. They don't want to step on third party toes. Sony continues to push their 'third person' cinematic experiences. This is a very different strategy then Nintendo. Microsoft also produces a bit of the 'same same' found from third parties, who at times do a better job at it. Mine Craft is a very unique offering, and I believe the bundle sold very well. Just goes to show, different unique experiences are great. Microsoft games can also lack the polish, to push them over the edge. They've had games release in poor states after years of hype, Crack Down 3.

I will say this, Microsoft has you covered for top notch racing games for simulation and arcade.

Microsoft switched gears in the last 10 years, they trimmed down and neglected first party. Now they are rebuilding it back up. It took Sony 25 years to get to this point. It will take Microsoft a bit of time to create franchises, but they are well on their way with all these new studios.
 

N7Commander01

Member
Jan 2, 2020
1,074
Tokyo, Japan
Sea of Thieves has been one of the most distinctive and unique IPs this gen

And its also one fo the most successful

I don't think a lack of identity is any issue
 

Teamocil

Member
Oct 25, 2017
5,132
There are so many things wrong with that post. I don't even know where to beginn

do we really need this thread? July is in a few weeks. Ask again after we've seen what some studios are working on. In the meantime, the mods need to cull down the amount of "Xbox is dead" threads here. It's comically bad
 

skeezx

Member
Oct 27, 2017
20,152
they're betting on platform/distribution/ecosystem "diversity" rather than THE XBOX EXPERIENCEâ„¢

not a good or bad thing (though time will tell) but is what it is, let them have at it
 
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