I think it might be my third favorite fighting game (behind 3S and ST), so I don't think your opinion is crazy. By this time last generation, I had given up on SFIV. I still play SFV weekly.
Maybe this was the case in season 2, but in season 4 CCs have gotten nerfed so the game is way more neutral based now and focuses harder on whiff punishing, if you check top players today there is way more walking forward and blocking or walking in and out of people's ranges to fish for whiffs. For instance Bison's big crush counter button has a fuckton of recovery so you can whiff punish it pretty easily with Rashid's stand mp.
Also i dont think Cammy is a good example for this because she is a very straight forward character, if you look at Du's Guile vs Daigo's Guile you see differences in their gameplay
Count the hit confirms, the one who has more is PunkI don't see much difference (Du and Daigo's Guile). I also don't see a real impact of a CC nerf, players are still doing the same things, fishing for counters and CCs. Maybe a character here and there got it worse, but overall it's the same game.
I don't see much difference in any player's style. I could watch a match with Punk's Karin or Bonchan's Karin and if I didn't have any indicators who it is I would be hard pressed to tell.
For the people that think that it is the best Street Fighter or Fighting Game, what exactly in your opinion does it do better than Street Fighter 3rd strike or Xrd for example?
While you're right for the most part about lack of combo variety, Sako has done some insane shit with Menat's VT1. Getting a odd, awkward hit, and still converting it into a 10 second combo.That's a terrible opinion to have but I'll respect it. Street Fighter V is built for casuals and the combos don't even have tough links. Dropping a combo happens but not as much as in SF IV where you had actual depth and strategies such as option select. I like V better but there's no doubt in my mind that V is hated for the watered down combat. I mean nobody has seen like "WOW" Sakonoto combos in V have they? V is everyone doing the same combo and all about not risking that uppercut or tech to get crush countered.
That's a terrible opinion to have but I'll respect it. Street Fighter V is built for casuals and the combos don't even have tough links. Dropping a combo happens but not as much as in SF IV where you had actual depth and strategies such as option select. I like V better but there's no doubt in my mind that V is hated for the watered down combat. I mean nobody has seen like "WOW" Sakonoto combos in V have they? V is everyone doing the same combo and all about not risking that uppercut or tech to get crush countered.
Not even top 5 fighting games of this gen tbh. Smash Ultimate is the best and if you want to act like a snob and say its not I'd say its tied with either tekken 7 or dragonball fighter z
This says more about you than it does about the game. If you can't see the immediate difference between Punk and every other Karin, then you're probably not watching the game at all.I don't see much difference (Du and Daigo's Guile). I also don't see a real impact of a CC nerf, players are still doing the same things, fishing for counters and CCs. Maybe a character here and there got it worse, but overall it's the same game.
I don't see much difference in any player's style. I could watch a match with Punk's Karin or Bonchan's Karin and if I didn't have any indicators who it is I would be hard pressed to tell.
It's safe to say a lot of people in this thread are like "no way ST and 3S are the best" because they seem like the "right" answers for best SF game to date. When odds are they played a bit of ST when they were kids and barely even touched 3S lol.Is it just me or did nobody actually like 3S's gameplay beyond the hardcore crowd until it came out on PS360 and everybody started to fawn over it for internet cool points. Parry is the worst mechanic in the series and I can't imagine someone who enjoys that hating SFV.
This says more about you than it does about the game. If you can't see the immediate difference between Punk and every other Karin, then you're probably not watching the game at all.
This says more about you than it does about the game. If you can't see the immediate difference between Punk and every other Karin, then you're probably not watching the game at all.
Justin Wong, Sako.and Infiltration all play very different menat's. Momochi and Angry Bird are very different Zeku's. Neon and Nephew play very different Kolin's. Rof and Fuudo play Birdie very differently. Smug and Strider's Gs are quite different. Etc.If that's the case, I suppose I also said more about a lot of people other than myself than I did about the game.
There is no difference at any given time other than one player connecting with more counters more often and optimizing damage from them.
Yeah I dont get it either. 3S was HATED when it was out. There's a reason they consider it a sales failure. I'm pretty sure most people rave about it on here because they watched the justin wong video and haven't played very many good people. Otherwise they'd be used to the other person mindlessly whiffing normals at full screen then confirming super off of one button with any of the top tier characters. Not that I mind that, but I imagine most people here who talk up 3S would hate how cheap of a game it is.Is it just me or did nobody actually like 3S's gameplay beyond the hardcore crowd until it came out on PS360 and everybody started to fawn over it for internet cool points. Parry is the worst mechanic in the series and I can't imagine someone who enjoys that hating SFV. Once you start playing skilled opponents, SF3 reveals how ridiculously infuriating it is. It's obviously very fun to watch though.
This says more about you than it does about the game. If you can't see the immediate difference between Punk and every other Karin, then you're probably not watching the game at all.
Is it just me or did nobody actually like 3S's gameplay beyond the hardcore crowd until it came out on PS360 and everybody started to fawn over it for internet cool points. Parry is the worst mechanic in the series and I can't imagine someone who enjoys that hating SFV. Once you start playing skilled opponents, SF3 reveals how ridiculously infuriating it is. It's obviously very fun to watch though.
This says more about you than it does about the game. If you can't see the immediate difference between Punk and every other Karin, then you're probably not watching the game at all.
Is it just me or did nobody actually like 3S's gameplay beyond the hardcore crowd until it came out on PS360 and everybody started to fawn over it for internet cool points. Parry is the worst mechanic in the series and I can't imagine someone who enjoys that hating SFV. Once you start playing skilled opponents, SF3 reveals how ridiculously infuriating it is. It's obviously very fun to watch though.
Both are garbage mechanics
Uhh I'm gonna guess that that's not the case. They changed up the formula and a vocal subset of players didn't like it so it got a bad rep (sound like any modern Street Fighers? hmmm?). You can't really say that the successor to SF2 had no exposure lol. Just by virtue of being the Street Fighter after SF2, everyone's gonna give you a chance. I assume the lack of popular characters and the completely different game experience is why people shit all over it.SFV would be a far better game if it had a real parry. Everyone likes to complain about jump ins and wakeup, parry would give people more options in those situations. I hope they eventually include an Omega mode with parry, I'd love to just see how the game pans out with one.
It was hated cause it had no exposure other than people talking shit about it, with a vast majority never even played it first hand. That would just get parroted over and over. Once the game was easily accessible though re-releases that changed.
Uhh I'm gonna guess that that's not the case. They changed up the formula and a vocal subset of players didn't like it so it got a bad rep (sound like any modern Street Fighers? hmmm?). You can't really say that the successor to SF2 had no exposure lol. Just by virtue of being the Street Fighter after SF2, everyone's gonna give you a chance. I assume the lack of popular characters and the completely different game experience is why people shit all over it.
This would be wrong.
It didn't have exposure cause arcades were in their death throes, the cab was crazy expensive compared to other cabs, and a lot of people lost interest in 2d fighters cause 3D was taking over. It wouldn't be until console releases (Dreamcast at first) and later re-releases that a lot of people actually got their hands on the game.
Vanilla SF2? I dunno about that. It's slow as hell. SFV is fun af. Even more so than any of the SF2 turbos.It definitely got better over time. Street Fighter 2 is the GOAT.
I'll concede that I don't know how much exposure it got in the general public, but generally you don't get everyone hating on it unless there's something that people don't like about it. Not to say that they're justified (as I think a lot of the SFV hate is kinda a joke), but obviously people thought they had something to be mad about.This would be wrong.
It didn't have exposure cause arcades were in their death throes, the cab was also crazy expensive compared to other cabs, and a lot of people lost interest in 2d fighters cause 3D was taking over. Even if someone had no issues with the new cast, just finding a SF3 cabinet to play was a chore in itself. It wouldn't be until console releases (Dreamcast at first. 2 years after it's arcade release) and later re-releases that a lot of people actually got their hands on the game.
I'll concede that I don't know how much exposure it got in the general public, but generally you don't get everyone hating on it unless there's something that people don't like about it.
I'll concede that I don't know how much exposure it got in the general public, but generally you don't get everyone hating on it unless there's something that people don't like about it. Not to say that they're justified (as I think a lot of the SFV hate is kinda a joke), but obviously people thought they had something to be mad about.
Are you new to the internet and the gaming community? Hating on shit with no knowledge of the actual game is it's speciality.
I mean lets be real. SF3 hate was borne out of the people who went to play it back in the arcade days, not from SRK. New Gen and 2nd Impact weren't great(even if there exist people who will fight me on the notion of 2nd Impact sucking). Tons didn't like it and still don't.SF3 hate became a meme on SRK forums that spread outside of it. A lot of people trash it without even understanding how the game plays on a basic level. It's just people joining in on the collective to look cool on forums.
Exactly. You should see some of the dumb takes on 3rd strike people post just to look cool with the rest of people who hate on things for whatever. Hell, SFV suffers from the same problem.
Funny thing is that not everybody used Parry.
Whiff punish is barely a thing in SFV. Hurtboxes disappear halfway through. Why do you think Birdie player spam normals in neutral all the time?Maybe this was the case in season 2, but in season 4 CCs have gotten nerfed so the game is way more neutral based now and focuses harder on whiff punishing, if you check top players today there is way more walking forward and blocking or walking in and out of people's ranges to fish for whiffs. For instance Bison's big crush counter button has a fuckton of recovery so you can whiff punish it pretty easily with Rashid's stand mp.
Also i dont think Cammy is a good example for this because she is a very straight forward character, if you look at Du's Guile vs Daigo's Guile you see differences in their gameplay
How come i can whiff punish stuff then if whiff punishes barely a thing?Whiff punish is barely a thing in SFV. Hurtboxes disappear halfway through. Why do you think Birdie player spam normals in neutral all the time?
How come i can whiff punish stuff then if whiff punishes barely a thing?