yes, like Voltage Fighter: Gowcaizer.Srsly you guys saying it's one of the worst fighters ever made need to play more kusoge.
yes, like Voltage Fighter: Gowcaizer.Srsly you guys saying it's one of the worst fighters ever made need to play more kusoge.
a 5 second youtube search gave me this: https://www.youtube.com/watch?v=bhujjp4BwZsCare to show me that infiltration Akuma vortex? He played 99% zoning and footsies.
I don't even need to say anything, just post artwork/gameplay images of it and that's enough to portray it as the laughing stock that it is.
Did you start following SFIV at the end of its life?! Infil spent most of his SFIV career playing a vortex heavy Akuma, he didn't really start branching to other characters until Ultra SFIV when they added delayed wake up.Care to show me that infiltration Akuma vortex? He played 99% zoning and footsies.
I don't even need to say anything, just post artwork/gameplay images of it and that's enough to portray it as the laughing stock that it is.
i raised you on up with Rise of the Robots and Rise 2: Resurrection.
never played battle blaze but Aggressors of dark kombat is actually a functional fighting game by ADK.
Not that I disagree but there are tons of smash clonesSF2 ignited the figting games craze that spawned hundreds of imitations. It made fighting games the equivalent of today's FPS / MOBA / BR. Smash Bros spawned... PS All Stars? Despite its absurd sales, Smash didn't really have a big of impact on the genre.
That new MK looks sick tho.I think Blazblue Central Fiction is the greatest fighting game of all time. I do think Street Fighter V is the best Street Fighter, though I prefer the Soul Calibur franchise over the Street Fighter franchise as a whole. Something like:
BB > SC > SF > Tekken > KoF > GG > Mahvel-likes >>>>>>>> Midways / Netherrealms
It's very simple for noobs like me to play.For the people that think that it is the best Street Fighter or Fighting Game, what exactly in your opinion does it do better than Street Fighter 3rd strike or Xrd for example?
While nobody outside of PSABR gave enough money to a project like this, you are missing some non indies, including two by Capcom:
Viewtful Joe Red Hot Rumble
Kung Fu Panda Showdown of Legendary Legends
Onimusha Blade Warriors
TMNT: Smash-Up
Cartoon Network: Punch Time Explosion
Guilty Gear Dust Strikers (arguably)
Marvel Super Hero Squad
Jump Super Stars and Jump Ultimate Stars
(some will also argue about Shrek Super Slam, I guess)
It's pretty interesting that all of them are spin-offs or licensed.
I think Blazblue Central Fiction is the greatest fighting game of all time. I do think Street Fighter V is the best Street Fighter, though I prefer the Soul Calibur franchise over the Street Fighter franchise as a whole. Something like:
BB > SC > SF > Tekken > KoF > GG > Mahvel-likes >>>>>>>> Midways / Netherrealms
Option selects are literally "turn my brain off and let the game play for me." I'm so glad SFV fixed a lot of SFIV's problems. Sorry if I want to win because I made better decisions than my opponent, not because I happened to know one more option select than they did.
You do know OS still exists in SFV?
Whiffing lights midscreen and buffering to a special or VT while poking limbs is an OS.
You're glad SFV fixed SFIV's problem of having defensive tools?
Yes, but they're drastically reduced. Option selects are a byproduct of how fighting games work so you're always going to have at least some. And what a weird strawman. I never made that argument although sf4's flawed game design benefited motion characters far more than charge characters. FADC specifically was something that motion characters always had access to while charge characters often didn't.You do know OS still exists in SFV?
Whiffing lights midscreen and buffering to a special or VT while poking limbs is an OS.
You're glad SFV fixed SFIV's problem of having defensive tools?
It's The Matrix Reloaded of fighting games.
How is SF5 deeply flawed?SFV is a colossal misstep, and it came at a time right when fighting games had a real breakthrough opportunity. Look at how well SFV is doing in spite of it being a deeply flawed, boring, slow game. Imagine what a really good SF would have been like during this time.
I dunno how you can say that Red Hot Rumble and Onimusha aren't copies, and all of them have ring outs as kill condition even without %s.Lots of those games are platform fighters yes, but of the ones you mention, only Punchtime Xplosion is a smash Bros copy.
All the others ignores at least one of the most basic of the smash Bros Mechanics: the percentage kill condition
It is like saying judo simulations or Fighters Destiny are sf2 clones
This BBCF love <3
I dunno how you can say that Red Hot Rumble and Onimusha aren't copies, and all of them have ring outs as kill condition even without %s.
Even then, that doesn't make my reply invalid: the poster said the only non indie game Smash inspired was PSABR. All of those are clearly inspired by Smash, some down to game modes and inputs.
You know what I meant, and the Soul series predates Smash.
That's a long story. The first thing I'd point to is the way the game is played due to it's design- matches revolve around fishing for counter hits and crush counters. The risk/reward for fishing for counter hits is largely determined by the character. Cammy for example can shimmy and fish for counter hits so well and the damage is so huge for even one connected counter, why do anything else. This by itself isn't a deal breaker, but what ends up happening due to that design flaw is it removes a lot of the creativity and personal expression that good fighting games are known for.
I can't imagine anyone honestly thinking that unless they've never played other good fighting games. Hell, I'd say SFV is one of the worst Street Fighter games overall, so it's not even the best within its own series.Yes, I realize we're in a state that might find this question funny, but I believe it. Ever since it's launch, I've been playing SFV steadily since launch, and to this point, I truly believe that I have enjoyed it more than any other fighting game ever made. I think it's gorgeous, made for the FGC (including people they may want to bring into it) possibly to a chokehold extent, and just an incredible experience over theses years. I love SFV. I love everything about it.
SFV launched nearly over half a decade ago, and it's going to be the headliner at Evo 2019. How do you feel about it?
You forgotToo much poking
No neutral
Too much rushdown
Not explosive enough
Too explosive
No combos
Too much combos
I've heard all of these complaints about this game on this forum.