I recently wrote an article to publish that I ended up not making public because I feel like I kinda don't have a point here:
I'm a B-Movie fan. The Evil Dead, Faust: Love of the Damned, Reanimator, Sharknado and all that crap, Deathgasm, John Dies at the End, all of those movies, well known and obscure are my jam. Naturally, I decided to look into this classification in gaming, as we already have that in books (airport novels) and music (anything that's been produced after 2010 that I deem unlisteanable but I secretly enjoy).
Gaming doesn't seem to have this clear cut.
We have AAA which are the high budget, highly marketed games with high production values. We have AA which are games that dont' really have that high of a budget and are often runaway hits if anything.
And we have shovelware. Which is terrible with very little value. And somewhere in the middle we have indie games which run the gambit of quality and budget.
However B-Movies isn't all that much about budget but about ambition and reach. Movies like Halloween are pillars of cinema yet were made with someone's allowance and Michael Myers mask was bought in a dollar store, while movies like Sharknado were made for 5 millions and are fucking terrible, yet they exactly know what they are, yet there are people like Tarantino making what's essentially big budgeted B-Movies masquerading as tributes.
I'm not sure if games have this. There are several games I'd classify as B if they were movies: E.Y.E. Divine Cybermancy, Bullet Witch, Bayonetta, Goat Simulator, An Untitled Goose Story, Kentucky Route Zero, Kane & Lynch, but some would argue otherwise (Goat Simulator is arguably the Sharknado of gaming).
Do you think this actually applies to gaming or we should stick to the AAA, AA, Indie, shovelware, Pie In The Sky Crap classification?
I'm a B-Movie fan. The Evil Dead, Faust: Love of the Damned, Reanimator, Sharknado and all that crap, Deathgasm, John Dies at the End, all of those movies, well known and obscure are my jam. Naturally, I decided to look into this classification in gaming, as we already have that in books (airport novels) and music (anything that's been produced after 2010 that I deem unlisteanable but I secretly enjoy).
Gaming doesn't seem to have this clear cut.
We have AAA which are the high budget, highly marketed games with high production values. We have AA which are games that dont' really have that high of a budget and are often runaway hits if anything.
And we have shovelware. Which is terrible with very little value. And somewhere in the middle we have indie games which run the gambit of quality and budget.
However B-Movies isn't all that much about budget but about ambition and reach. Movies like Halloween are pillars of cinema yet were made with someone's allowance and Michael Myers mask was bought in a dollar store, while movies like Sharknado were made for 5 millions and are fucking terrible, yet they exactly know what they are, yet there are people like Tarantino making what's essentially big budgeted B-Movies masquerading as tributes.
I'm not sure if games have this. There are several games I'd classify as B if they were movies: E.Y.E. Divine Cybermancy, Bullet Witch, Bayonetta, Goat Simulator, An Untitled Goose Story, Kentucky Route Zero, Kane & Lynch, but some would argue otherwise (Goat Simulator is arguably the Sharknado of gaming).
Do you think this actually applies to gaming or we should stick to the AAA, AA, Indie, shovelware, Pie In The Sky Crap classification?