Spoilers for that chapter.
I've been replaying FFXV since it hit Game Pass and I forgot how hilarious the big reveal in Ch. 13 is.
For the uninitiated, the game follows the prince of a kingdom and his entourage of three retainers as they complete a series of tasks to save the world.
Throughout the game you fight a rival's kingdoms army of daemonic robots (yes, the game explains that they are daemon-infused robots) called "MTs."
At one point late in the game, you infiltrate a building in this rival kingdom and come across a door that you can not open. One of the prince's three retainers walks up to the lock and scans his wrist over it, which unlocks it. I'm paraphrasing a bit here, but he says something along the lines of "All MTs have this barcode on their arm. 'Cause it turns out I am one."
The party barely reacts to the revelation that their lifelong friend is actually a demon robot constructed by the enemy. The prince immediately says "What does it matter where you born?" as if his country of origin is somehow more relevant and surprising than the fact that he's a goddamn robot. The other two party members basically chime in that they don't care, that they still love him and he's still an essential part of the group, and then no one brings it up again for the rest of the game. A grand total of about half a minute is spent on this huge twist that should be earth-shattering to the characters.
The whole second half or so of FFXV is a mess that was very clearly rushed out the door, but that interaction stands out as the most "What the hell were they thinking there?" moment in a game full of them. You open a bunch of other doors in the same level by finding a series of key cards that unlock barriers with progressively higher security clearances. Why couldn't they have just had this last door be the last security level? This twist is not another weird as hell but also completely unnecessary.
The DLC may provide more context for this, I haven't played any of it, but I don't see how it matters much. The base game is nonsensical. Post-launch DLC should be a cool addition for people who want to dig deeper into the lore, not required to make the story coherent.
As dumb as the scene is I kind of love it for just how head-scratchingly odd it is. Does anyone have another other good examples of nonsensical/ unnecessary/ otherwise noteworthy plot twists?
I've been replaying FFXV since it hit Game Pass and I forgot how hilarious the big reveal in Ch. 13 is.
For the uninitiated, the game follows the prince of a kingdom and his entourage of three retainers as they complete a series of tasks to save the world.
Throughout the game you fight a rival's kingdoms army of daemonic robots (yes, the game explains that they are daemon-infused robots) called "MTs."
At one point late in the game, you infiltrate a building in this rival kingdom and come across a door that you can not open. One of the prince's three retainers walks up to the lock and scans his wrist over it, which unlocks it. I'm paraphrasing a bit here, but he says something along the lines of "All MTs have this barcode on their arm. 'Cause it turns out I am one."
The party barely reacts to the revelation that their lifelong friend is actually a demon robot constructed by the enemy. The prince immediately says "What does it matter where you born?" as if his country of origin is somehow more relevant and surprising than the fact that he's a goddamn robot. The other two party members basically chime in that they don't care, that they still love him and he's still an essential part of the group, and then no one brings it up again for the rest of the game. A grand total of about half a minute is spent on this huge twist that should be earth-shattering to the characters.
The whole second half or so of FFXV is a mess that was very clearly rushed out the door, but that interaction stands out as the most "What the hell were they thinking there?" moment in a game full of them. You open a bunch of other doors in the same level by finding a series of key cards that unlock barriers with progressively higher security clearances. Why couldn't they have just had this last door be the last security level? This twist is not another weird as hell but also completely unnecessary.
The DLC may provide more context for this, I haven't played any of it, but I don't see how it matters much. The base game is nonsensical. Post-launch DLC should be a cool addition for people who want to dig deeper into the lore, not required to make the story coherent.
As dumb as the scene is I kind of love it for just how head-scratchingly odd it is. Does anyone have another other good examples of nonsensical/ unnecessary/ otherwise noteworthy plot twists?