Cell Shading.
Wind Waker is the worst looking 3D Zelda game by far because of it.
This isn't exactly about the art style, but even though it doesn't fit the thread I'd like to learn more about what you mean.
Oh wow, what's with all the hate on chibi style? Love me some chibi style JRPGs. However, for me there's still a limit on the chibi-ness and head/body proportions.
This is still fine (it's actually perfect).
This is NOT.
Yeah this, that shit makes me want to barf.
Those are all the same guy!Finally, the generic-ness in gacha games, Voltage Inc comes into mind.
Clones or an inbred community.
It's the same artist and his style barely changed, lol. He got better, but that's really it. Here's PS2.This shit. In the '90s the Shining series was among the best rpg offerings with an art style that was its own.
Now it's completely indistinguishable from countless other dull, generic, safe, basement dweller pandering anime waifu games.
If it wasn't for the logo you wouldn't be able to even narrow it down to and individual series or studio.
I'd accept BD on 3ds since that was weaker hardware, but what was Squeenix's excuse here? Budget? They'd better make up for it with real-time cutscenes instead of cheap Visual Novel segments.
HD UI assets in top of pixel art almost always causes cringe.
i've gotten flak for this in the past but Golf Story looks ridiculous to me. Just pick one style. I love Mario Golf on GBA which this is a direct ripoff of, but i can't play this.
Thronebreaker is another good example of good puppet-style animation. Generally both for having art that's meant for one pose and sticking to it, as well as the animations just being well-made.For me it's that tween-heavy, skeletal 2D animation applied to segmented 2D character sprites. People often lazily refer to it as the "Flash animation" look, but that's certainly apt given how the online Flash explosion of the early 2000's certainly gave rise to countless tween-based animations.
[...]
Some games manage to strike a perfectly acceptable balance for me between using tweened animations and hand-keyed ones in unison. Rayman Legends and the works of Vanillaware come to mind. So it's not like the time-savings of skeletal 2D animation can't be achieved without cheapening the look of the game.
The World Of Warcraft style of art has always bugged me.
Those freaking shoulder pads and stuff are damned ridiculous, every game with a style similar to this is a nope unless the gameplay is good enough for me to try it.
Anything remotely Chibi, Moe, big eyes, big heads *shudder*
Also "mobile style" posted above.
I couldn't bring myself to play Dust: An Elysian Tail for very long.
It's a furry nightmare and fuck that annoying abomination:
Have you played the game?I dunno, I feel like this isnt fair. I know the swamp of the internet has tainted designs like these, but theres nothing inherently wrong or furry about anthropomorphic designs like this, just like there isnt anything wrong with designs like Banjo or Sonic. If a game like Banjo can exist without beeing accused of depravity or something for its artstyle, neither should Dust be.
Streets of Rage 4 looks gorgeous, can't believe you dislike that. Is it the same with Wonder Boy The Dragon's Trap on Switch? I love that style!
hi-res digital 2D art with thick outlines. i'm sorry but all of these look like webcomics or newgrounds flash games.
i mean i can get over it, hollow knight is great, but it does not look good to me.
Lol yeah I've avoided that game purely for the visuals. Should've been my first choice instead of the anime big head style.I keep hearing good things about The Binding of Issac, but it's all blood, poop, and naked babies. Usually I say "it's fine if that's your thing," but I'm not even sure about that here. I really hope that's not your ideal aesthetic.
Nightmare fuel.
I mean, that's the entire premise of the thread. It just doesn't look appealing to me.This is legit bonkers. A terrible reason to miss out on a masterpiece.