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Coi

Banned
Oct 27, 2017
1,808
Cell shading.
And isometric games. I've never enjoyed an isometric game.
 

Hace

Member
Sep 21, 2018
894
last of us, uncharted, horizon, god of war, spiderman, etc. that sorta look is getting really tired for me.
 

LonestarZues

Member
Oct 27, 2017
15,977
I've tried numerous times to get into Sea of Thieves, but the art style, more precisely the way the humans look turns me off every single time.

I also don't like big heads little bodies.
 

texhnolyze

Member
Oct 25, 2017
23,154
Indonesia
Oh wow, what's with all the hate on chibi style? Love me some chibi style JRPGs. However, for me there's still a limit on the chibi-ness and head/body proportions.

This is still fine (it's actually perfect).
BDFE_11-14-16_Top.jpg


This is NOT.
World-of-Final-Fantasy-min-696x392.jpg
 

Amibguous Cad

Member
Oct 25, 2017
3,033
Don't pin Dust on us, even furries have some issue with it. Fidgets's the only good design in the game, everyone outside the main pair is incredibly generic and Dust's portrait character design is terrible.


This isn't exactly about the art style, but even though it doesn't fit the thread I'd like to learn more about what you mean.

The thread asked for "aesthetics," and an aesthetic needn't necessarily be visual; I think it's certain accurate to say Lovecraft has his own aesthetic pin his written works. Cosmic horror, in any case, also has its own unique visual signifiers: insane asylums and inquisitors and squid heads and palaces made of flesh and so on. Basically, Eternal Darkness and Bloodborne have a lot of visual cues in common with each other that they don't share with most other games.

And I think you know perfectly well what I mean when I say that the genre hates mentally ill people. We're often portrayed as dangerous, mimetically if not physically, and possessed of supernatural powers. In the form of the cultist we are portrayed not merely as immediately dangerous when in a room with a protagonist, but dangerous to the entire world. There may be some sympathy for the mentally I'll before they are "turned," but virtually no empathy once they are. This is particularly problematic in the case of video games that need a bunch of kooks to slaughter for gameplay reasons.

You know, That Dragon, Cancer? Video games' treatment of mental illness is like that, except most people genuinely believe that they should steer clear of cancer patients because they might start breathing fire at any moment.
 

Bold One

Banned
Oct 30, 2017
18,911
What ever Warframe uses,

Great game, but I can't play for too long before the art style starts to make me very ill.
 

Hey Please

Avenger
Oct 31, 2017
22,824
Not America
Games like Warcraft, Sea of Thieves, Fable etc that feature weirdly proportioned people and other known living things. I do have a tolerance limit but aforementioned games are beyond the threshold.
 

Selphie

Member
Oct 27, 2017
1,713
The Netherlands
I can think of only 2 games that I had to stop playing just because I found them so unpleasant to look at, The World Ends With You and Shin Megami Tensei Devil Survivor.
 

Deleted member 19533

User requested account closure
Banned
Oct 27, 2017
3,873
This shit. In the '90s the Shining series was among the best rpg offerings with an art style that was its own.
Shining-Resonance-Refrain-story-trailer.jpg

Now it's completely indistinguishable from countless other dull, generic, safe, basement dweller pandering anime waifu games.
If it wasn't for the logo you wouldn't be able to even narrow it down to and individual series or studio.
It's the same artist and his style barely changed, lol. He got better, but that's really it. Here's PS2.

slus-21063-game-ss-6


His style is actually very unique and easily distuingishable. No one draws like him. He does, however, draw for a lot of different things. Chances are you're actually seeing his art in other stuff if you're thinking it's generic.
 
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Deleted member 27921

User-requested account closure
Banned
Oct 30, 2017
1,735
iu

i've gotten flak for this in the past but Golf Story looks ridiculous to me. Just pick one style. I love Mario Golf on GBA which this is a direct ripoff of, but i can't play this.
 

PBalfredo

One Winged Slayer
Member
Oct 26, 2017
4,495
I know Disco Elysium is going for a painterly look, but the broad brush strokes just makes everything seem unfinished

bdb801915a849e69faa2a8ae468c522fe98d3533.jpg


Concept Artist: Here is that paint-over you wanted for this scene

Dev: Alright, cool, I'll just throw it into the game here. That looks good enough, don't you think?

Concept Artist: But that was just a speedpaint. Don't you want the finished product?

Dev: *adding a bunch of WIP art into the game* Wow we're making great time here

20191003021629_1-100814025-large.jpg


Also, everything about the skill images are just a straight NOPE from me
 

Don Fluffles

Member
Oct 28, 2017
7,055
Yeah not a fan of this either.
I'd accept BD on 3ds since that was weaker hardware, but what was Squeenix's excuse here? Budget? They'd better make up for it with real-time cutscenes instead of cheap Visual Novel segments.

iu

i've gotten flak for this in the past but Golf Story looks ridiculous to me. Just pick one style. I love Mario Golf on GBA which this is a direct ripoff of, but i can't play this.
HD UI assets in top of pixel art almost always causes cringe.
 

TheBaldEmperor

One Winged Slayer
Member
Oct 25, 2017
2,837
That damn Chibi style. Bravely Default has amazing character art and then in game the characters look absolutely ridiculous. I hate it so much and it really puts me off. Waaaay too much of that on 3DS. Ugh.
 

Dinjoralo

Member
Oct 25, 2017
9,140
"Pixel art" styled games that don't actually have a fixed pixel grid. It immediately trips over the fine line between a well-made aesthetic to a cheap one. Even Shovel Knight is guilty of this!
For me it's that tween-heavy, skeletal 2D animation applied to segmented 2D character sprites. People often lazily refer to it as the "Flash animation" look, but that's certainly apt given how the online Flash explosion of the early 2000's certainly gave rise to countless tween-based animations.
[...]
Some games manage to strike a perfectly acceptable balance for me between using tweened animations and hand-keyed ones in unison. Rayman Legends and the works of Vanillaware come to mind. So it's not like the time-savings of skeletal 2D animation can't be achieved without cheapening the look of the game.
Thronebreaker is another good example of good puppet-style animation. Generally both for having art that's meant for one pose and sticking to it, as well as the animations just being well-made.
 

Doc Kelso

Member
Oct 25, 2017
5,155
NYC
Modern day "realism" tends to bother me because it begins bordering on gore porn in some cases. Scenic vistas? Awesome! Realistic death animations? Why? I know not all games with this art style go in that direction but one or two have been enough to sour me on it entirely.

Otherwise, I'm right there with the moe people. "Cute" anime girls just creep me out most of the time.
 

Temascos

Member
Oct 27, 2017
12,504
The World Of Warcraft style of art has always bugged me.

jbareham_191107_ply0967_decade_warcraft.0.jpg


Those freaking shoulder pads and stuff are damned ridiculous, every game with a style similar to this is a nope unless the gameplay is good enough for me to try it.
 

Okamiden

Member
Oct 25, 2017
351
I'll skip anything that doesn't fit my specific art style tastes, I don't care. There's so much to play already, why settle? I need gameplay I enjoy, artstyle I enjoy, music I enjoy. If one of these is missing, I'll play one of the dozens of games I want to play and haven't yet.
 

Ryuelli

Member
Oct 26, 2017
15,209
The World Of Warcraft style of art has always bugged me.

jbareham_191107_ply0967_decade_warcraft.0.jpg


Those freaking shoulder pads and stuff are damned ridiculous, every game with a style similar to this is a nope unless the gameplay is good enough for me to try it.

Haha, those were always some of my favorite things about WoW. Love how the armor looks, shoulders are always my favorite gear to get.
 

Deleted member 23381

User requested account closure
Banned
Oct 28, 2017
5,029

Wariobenotware

Alt Account
Banned
Apr 2, 2020
1,869
I don't think these games have much if any merit but when Sonic went 3D he brought some hideous designs with him and the series has never been the same since.

Sonic_Adventure_2_cover.png


Like this might as well not even be the same franchise that had designs like this.

340


Classic. Timeless. What the hell was Sonic team thinking with the 3D artstyle is something will never know.
 
Aug 13, 2019
3,575
Xenoblade Chronicles 2's art style is just hard to look at. There's something wrong with their eyes, lips, and everything. It's like they're all constantly stuck in duck face.
 

Deleted member 49611

Nov 14, 2018
5,052
anime is usually a huge nope for me. it was the reason i avoided Persona games for so long and was hesitant about buying VA-11 HALL-A.

those are the only exceptions for me.
 

GTAce

Member
Oct 27, 2017
4,163
Bonn, Germany
I dunno, I feel like this isnt fair. I know the swamp of the internet has tainted designs like these, but theres nothing inherently wrong or furry about anthropomorphic designs like this, just like there isnt anything wrong with designs like Banjo or Sonic. If a game like Banjo can exist without beeing accused of depravity or something for its artstyle, neither should Dust be.
Have you played the game?
 

babyzelda

One Winged Slayer
Member
Oct 31, 2017
375
I keep hearing good things about The Binding of Issac, but it's all blood, poop, and naked babies. Usually I say "it's fine if that's your thing," but I'm not even sure about that here. I really hope that's not your ideal aesthetic.
 

Fredrik

Member
Oct 27, 2017
9,003
093189.jpg


hi-res digital 2D art with thick outlines. i'm sorry but all of these look like webcomics or newgrounds flash games.

i mean i can get over it, hollow knight is great, but it does not look good to me.
Streets of Rage 4 looks gorgeous, can't believe you dislike that. Is it the same with Wonder Boy The Dragon's Trap on Switch? I love that style!
 

Fredrik

Member
Oct 27, 2017
9,003
I keep hearing good things about The Binding of Issac, but it's all blood, poop, and naked babies. Usually I say "it's fine if that's your thing," but I'm not even sure about that here. I really hope that's not your ideal aesthetic.
Lol yeah I've avoided that game purely for the visuals. Should've been my first choice instead of the anime big head style.
 

Edgar

User requested ban
Banned
Oct 29, 2017
7,180
Most indie aesthetics , with few exceptions like play dead stuff and bastion devs .
 

eXistor

Member
Oct 27, 2017
12,274
I wouldn't skip a game because of it, but I kinda detest generic realism. This applies to fantasy games just as much, I'd hardly even call it an art-style. It makes most games look extremely similar and even though I don't believe in games aging, these are the ones to suffer the most in just a few years as technology advances.
 
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alpha

Member
Oct 25, 2017
4,997
90% of this is probably going to be people complaining about anime art directions. For me, the closer the anime veers toward "lewd fanservice waifus" the more it turns me off. But in like Tales games or Trials of Mana and stuff like that, I don't mind it at all.

One style that did completely turn me off no matter how well liked the game was is World of Warcraft. To this day I've never played it and it's entirely because of the art direction. Same thing with Fortnite, which is funny because Overwatch has a similar look but does not bug me the way Fortnite does.

I will say that while I'm not turned off by realism (which nearly everyone goes for these days outside of indies), it does date a game much quicker for me. Whereas stuff that's clearly not trying to be realistic can still stand the test of time, like Wind Waker.
 

Ailanthium

Member
Oct 27, 2017
1,270
There's a lot of specific examples I could use, but generally speaking there's no one 'style' I don't like. Anime, ultra-realistic, retro pixel, simple 3D, all of them have good and bad examples but can absolutely look good.

I will say, however, that I really don't like the look of Netherrealm's models. They're technically very impressive but the way their faces stretch over the models is just all wrong to me, it's very deep in the uncanny valley. They've gotten moderately better but it's still not my thing, and the excessive blood doesn't help things. Their masked or more monstrous characters look way better to me.
 

JPLMD

Member
Dec 25, 2017
90
Any kind of "pixel art" garbage that somehow still gets made. It was fine when there were clear limitations in the past, but seriously get turned off by anything that has that crap nowadays.
 

ElephantShell

10,000,000
Member
Oct 25, 2017
9,912
Whatever you would call Link's Awakening on Switch. It's one of the more visually unappealing mainstream games I've seen lately. Might end up playing it someday anyway but the look really turns me off.