I love Toriyama's artwork in Dr. Slump and OG Dragon Ball. But with Dragon Quest and especially Dragon Ball Z Super he just comes up with the most bland and generic designs imaginable.I knew these people existed, but it's depressing. I love Akira Toriyama's work.
Lol what?Cuphead - the art style and way it animates absolutely gives me the creeps.
- Most of the "Nintendo" cartoon look (Splatoon being the absolute worst, almost on a Psychonauts level for me -- but stuff like ARMS, Animal Crossing, etc. I find awful too)
That's what Takahashi was asked when he finding who will doing Character design in XC2.Why couldn't they get back the character designer for XC1 for this game?
I absolutely cannot stand Xenoblade 2's art style. Rex and Pyra in particular are some of one of the worst-designed RPG protagonists I've ever seen. Why couldn't they get back the character designer for XC1 for this game?
I'm kind of on board, though for the 2.5D thing I think it's more that I don't care for prerendered art/sprites in most games that do them. DKC on SNES did them fine for the time. KI too. But then some of the characters from Angel eyes are just awful. Thankfully the PS1 port of the game lets you unlock proper sprite version of those same characters.2D
-When the characters lack weight. If it looks like a cursor is picking them up when they jump.
-2.5D There are exceptions, DCK Trilogy, Mischief Makers. But Im naturally inclined to dislike polygonal 2D.
3D
Badly animated stuff I guess.
I really only hate the cheap, no effort looking stuff in general. I'll give anything a try.
I... you hate Nier's art style... but then praise goddamned Naruto games..? I'm confused.Whatever the art style is for code vein and nier.
I don't dislike anime because persona looks cool and the ninja storm games have pleasing Artstyles.
YOU DID NOT JUST THROW SHADE AT SHOVEL KNIGHT, GODDAMMIT.#1.Meatboy, Celeste and Hotline Miami are the exceptions. Otherwise, stop with this faux-retro shit.
#2.
No. Literally never, ever.
The entire art style just seems incredibly creepy. Basically everything has an enormous mouth with a massive evil grin and giant teeth. And then on top of that the animation means they move about in a really unnerving way.
Nidhogg 2's art style owns in motion as you're playing. It's so hideous and fits the gameplay perfectly.
I think most of his main character designs are pretty bland, but the NPCs are usually wonderful varied for RPGs, whereas in a lot of other games all the NPCs look like clones. Fat people! Moustaches!I love Toriyama's artwork in Dr. Slump and OG Dragon Ball. But with Dragon Quest and especially Dragon Ball Z Super he just comes up with the most bland and generic designs imaginable.
Yes.
not gonna lie, but "retro 2D" drives my interest way the hell down. everything else has to perfectly be withing my interest for me to be interested again. so many cool sounding indie games I passed over because of it
Almost anything anime. "Tales of", Dragon Quest, Valkyria Chronicles, Ni No Kuni, Code Vein, Fire Emblem, Xenoblade etc.
I'd never dismiss them entirely and call them bad games, but the style is so unappealing to me that I just have no interest in playing them.
Whatever the hell you call shit like Sword and Sworcery. It looks like literally nothing. I cannot tell what I'm supposed to be looking at, ever. Risk of Rain managedot get me enough that it didn't bother me, but holy shit that super minimalist single pixel as legs and arms and shit art style is just godawful. I can't tell if it has no personality or the wrong kind.
I'm kind of on board, though for the 2.5D thing I think it's more that I don't care for prerendered art/sprites in most games that do them. DKC on SNES did them fine for the time. KI too. But then some of the characters from Angel eyes are just awful. Thankfully the PS1 port of the game lets you unlock proper sprite version of those same characters.
I... you hate Nier's art style... but then praise goddamned Naruto games..? I'm confused.
YOU DID NOT JUST THROW SHADE AT SHOVEL KNIGHT, GODDAMMIT.
The rest of #1 I'll give you because a few of them just look like crud, but Shovel Knight pulled off its throwback/8-bit style pretty much perfectly. #2........ there's already enough anime hate in this thread, I'm not going to try and defend any of it because nobody will ever like it who already hates it.
Similar ugly designs to battleborne, cant stand this edgy style.
Im not trying to Jab at you ,but after reading this I'm curious what artstyles do you like cuz I'm sure this probably eliminates half of gaming XD-Modern moe-influenced generic anime style, with garish overly bright digital coloration, surfer haircuts everywhere and all the usual stuff. Also i don't necessarily hate sexualized designs, i just can't stand them when they look stupid and trashy.
-Tumblr art.
-Modern western cartoonish artstyles.
-2d high-res sprite based games that rely too much on skeleton/deformation/tweening techniques for their animations.
-Realistic looking western games that love to show off how much "unconventionally beauty" their protagonists are and how much splotchy/greasy their skin is.
-Trashy dudebro aesthetic.