So, as someone who has difficulties dealing with any level of motion controls (It's why I never finished Super Mario Galaxy and even the simple implementation in Animal Crossing City Folk was difficult to deal with) , this has been a huge accessibility issue. While my issues aren't "physical", per-say, it's more that I have a mental block that once I do certain functions or too many, I become unable to properly do anything further with my hands and freeze up. It's also partially why the most difficult section for me on Kingdom Hearts 3 for the minigames is the cutting one, rather than the pepper/salt shaker and Egg ones (even though both are annoying, honestly), despite it being the easiest. Not to mention, I have serious coordination issues.
That said, with the topic of Gyro being requested to be implemented in the Xbox controllers, this is a concern I have that the developers will make mandatory usage of it at some sections. While the topic is more focused on optional or required sections (and not exclusively used for the game), I do wanna know if we have a full list of games that use them to some capacity (or in full).
To give you an idea, this resulted in problems for me as followed:
- Legend of Zelda: Breath of the Wild requires certain sections of the games to use Gyro. While it's not everything and many of them you can easily by pass them by not doing (minus DLC Dungeons to some degree), I almost threw my Switch out of frustration and it legit made me cry trying to tackle some of the dungeons that made use of them. I get I could just skip them, but I was trying to do all the Shrines in the game and it's absolutely infuriating how mandatory they are. Not to mention, I know able-bodied people had trouble with these. Imagine someone who has serious issues with these.
- Pokemon Let's Go, due to not only the above aforementioned issue, I can't balance worth shit, which results in me having difficulties even in portable mode for Pokemon. The developer openly admitted they could've given the option to disable it. But as they said, if they had the option, they knew players would turn it off. And yet, people like me, it's really difficult to play. I have trouble capturing stationary Pokemon. I don't even wanna imagine the later Pokemon who move around the screen.
- Some sections on the first Uncharted (PS3 version, unsure how the PS4 version handles these) which require you to balance your PS3 controller to move the character across certain logs and stuff and balance them, did present some difficulty for me. Wasn't the worst thing in the world, but I'm sure others had more issues than me.
- While not game specific, the fact some games automatically enable Gyro rather than being an option to turn on/off, really annoyed me a couple times and absolutely messed with me until I realized what was going on. First game that came to mind is 3DS enhanced port of Ocarina of Time. Was wondering what was up, until I realized Gyro aiming/camera was on, and I took a bit to figure out how to turn it off.
- Super Mario Galaxy using motion controls quite a bit through the game. Normally I can deal with this just fine, since it's mostly limited during the gameplay (minus Mario spinning into enemies, which caused me serious issues), but when you get to the Spider boss in the one world, I cannot tell you how many times it took me to get through that fight because of the issues I had with motion controls and my limitation to be able to do the required moves to fight the boss. I don't know how many times it took me, but it required me to grind for lives a ton before I tried to tackle it and just continued to dwindle down on them. I lost count how many tries it took me but it was over 20 times, for sure.
Also, can I mention I'm not a fan of them in Super Mario Odyssey?
That said, while most of the above examples are Nintendo, I'm sure there's more from other publishers that I didn't mention. Either way, do we have a list of games that make them mandatory to some capacity? If not, can anyone name some games in the topic?
That said, with the topic of Gyro being requested to be implemented in the Xbox controllers, this is a concern I have that the developers will make mandatory usage of it at some sections. While the topic is more focused on optional or required sections (and not exclusively used for the game), I do wanna know if we have a full list of games that use them to some capacity (or in full).
To give you an idea, this resulted in problems for me as followed:
- Legend of Zelda: Breath of the Wild requires certain sections of the games to use Gyro. While it's not everything and many of them you can easily by pass them by not doing (minus DLC Dungeons to some degree), I almost threw my Switch out of frustration and it legit made me cry trying to tackle some of the dungeons that made use of them. I get I could just skip them, but I was trying to do all the Shrines in the game and it's absolutely infuriating how mandatory they are. Not to mention, I know able-bodied people had trouble with these. Imagine someone who has serious issues with these.
- Pokemon Let's Go, due to not only the above aforementioned issue, I can't balance worth shit, which results in me having difficulties even in portable mode for Pokemon. The developer openly admitted they could've given the option to disable it. But as they said, if they had the option, they knew players would turn it off. And yet, people like me, it's really difficult to play. I have trouble capturing stationary Pokemon. I don't even wanna imagine the later Pokemon who move around the screen.
- Some sections on the first Uncharted (PS3 version, unsure how the PS4 version handles these) which require you to balance your PS3 controller to move the character across certain logs and stuff and balance them, did present some difficulty for me. Wasn't the worst thing in the world, but I'm sure others had more issues than me.
- While not game specific, the fact some games automatically enable Gyro rather than being an option to turn on/off, really annoyed me a couple times and absolutely messed with me until I realized what was going on. First game that came to mind is 3DS enhanced port of Ocarina of Time. Was wondering what was up, until I realized Gyro aiming/camera was on, and I took a bit to figure out how to turn it off.
- Super Mario Galaxy using motion controls quite a bit through the game. Normally I can deal with this just fine, since it's mostly limited during the gameplay (minus Mario spinning into enemies, which caused me serious issues), but when you get to the Spider boss in the one world, I cannot tell you how many times it took me to get through that fight because of the issues I had with motion controls and my limitation to be able to do the required moves to fight the boss. I don't know how many times it took me, but it required me to grind for lives a ton before I tried to tackle it and just continued to dwindle down on them. I lost count how many tries it took me but it was over 20 times, for sure.
Also, can I mention I'm not a fan of them in Super Mario Odyssey?
That said, while most of the above examples are Nintendo, I'm sure there's more from other publishers that I didn't mention. Either way, do we have a list of games that make them mandatory to some capacity? If not, can anyone name some games in the topic?