Yeah, this would be my bet. Black Desert looks real good and it's pretty old at this point. So new tech, sure, I'll buy into this being somewhat grounded in reality.Pearl Abyss has really beautiful it's own engine so i bet mostly yes except scripted animations
Wow looks absolutely amazing. Leaning towards fake but maybe that's next gen, baby.
who is making it? That will help you tell if it is fake. Random nobodies with two guys on staff part time? Or know industry dudes with cash and resources behind them?
Am I missing something about why it would be fake? It doesn't look that good. Other early next gen stuff we've seen footage of like that Wukong game or Project Athia are much more impressive.
Am I missing something about why it would be fake? It doesn't look that good. Other early next gen stuff we've seen footage of like that Wukong game or Project Athia are much more impressive.
I'm talking about gameplay, not graphics.
There are maybe 5 seconds of player-input gameplay in there, and the rest are either scripted cutscene moments or player activated animation playback during a melee sequence or something.
Again, gameplay, not graphics.Am I missing something about why it would be fake? It doesn't look that good. Other early next gen stuff we've seen footage of like that Wukong game or Project Athia are much more impressive.
Why do yopu think it's too good to be true? As a current-gen game orr as a MMO? Even for MMO, this is the least we can expect.
Thiçngs need to change and get better and if new hardwares allow more possibilities, why not?
Even TLOU2 didn't have enemies that moved, reacted and interacted with the environment as good as was shown off in this trailer.
Even TLOU2 didn't have enemies that moved, reacted and interacted with the environment as good as was shown off in this trailer.
Going with real then. And now I'm looking forward to it!
Well it's current-gen only and handicapped by Jaguar CPU right? Then you got your answer. i will be surprised if this happened on last-gen, not on current gen.
There are maybe 5 seconds of player-input gameplay in there, and the rest are either scripted cutscene moments or player activated animation playback during a melee sequence or something.