It's up there, it has the perfect combo of distance potential mixed with commitment, satisfaction comes when there's a risk to making the move, though I'm maybe more partial to a well placed triple jump.
On that note, the xplosive roll jump from DKCR is also up there, especially with how the momentum from a following enemy bounce is keeps you cannonballing along.
Similarly, the Sonic Adventure 1 spindash allowing some straight shenanigans iwhen you jump out of it.
I LOVE Ori's bash, but I figure it one that's just really interesting as a mechanic as opposed to the most satisfying if that makes sense.
On that note, the xplosive roll jump from DKCR is also up there, especially with how the momentum from a following enemy bounce is keeps you cannonballing along.
Similarly, the Sonic Adventure 1 spindash allowing some straight shenanigans iwhen you jump out of it.
I LOVE Ori's bash, but I figure it one that's just really interesting as a mechanic as opposed to the most satisfying if that makes sense.