There isn't anything excessive about it. It's why the torture porn accusations are absurd. The hammer scene in particular is proof of that. If they were going for torture porn, then they wouldn't have had Yara wearing a long sleeved shirt. It would've been short sleeves so that the bone would eventually pierce through the skin from the hammer blows. That's what torture porn movies go for. Instead all you see here is a big spot of blood form around her elbow.
I'd definitey call it excessive considering the motive, but the level of authenticity plays a factor too. The fact that they're using a hammer (as opposed to a sharp tool) actually makes it even more excessive since the scene revolves around the gore by that point.
It's extraordinarily effective. The way this game is set so far, these are desperate people. Desperate people do desperate things.
If you had read my post before yours, you would know. As I already explained the reason for that... 😑
Honestly... I don't see the difference between the violence's depiction here compared to Red Dead Redemption 2's. For f*** sake, in RDR2 you can lasso anybody and kill them however you want afterwards. Suddenly it's okay for RDR2 but not for TLOU pt.2? 🤨😑
I haven't mentioned Read Dead Redemption 2 and claimed it's acceptable there or any other game; I've only referred to The Last of Us.
But once again, I don't really see the point. You're saying the scene is supposed to convey desperation, a religious cult-leader's desperation for blood?
I'm going to just say I don't find that very convincing method of conveying desperation, personally speaking. An antagonist with sociopathic behavior is a completely arbitrary and made up motive that has no bounds in a ratonal world. It's not inherently a bad premise, but in a game like TLOU I find that premise incredibly lacking when you're already in a ruthless world with constant threats and all different hurdles that is in the way of survival.
Desperation to me--especially in the context of a zombie-apocalypse--is giving up all hope in order to survive. Take a scenario where someone is bitten in their hand and as a result is on the verge of dying/becoming infected, and in order for this person to survive they need their arm to be severed. Or take a scenario where you simply need food or other supplies and you're ready to do whatever it takes to acquire those. That, to me, says more about desperation than some irrational lust for blood, and I think a violent scene in that case is warranted and effective in presenting how cruel their world truly is.
And I don't think it makes sense either. A world where you have to fight for your survival 24 hours a day, you'll more than likely become more primitive and focus more on what's important. I absolutely think there's something that can be said about a person's well being considering the tough circumstances, but for the most part I think people's behavior would lean towards that of a wild animal rather than a sociopath who kills and tortures for personal enjoyment.
If a person might be traumatized by something like this, (s)he shouldn't play the game, or watch series like The Walking Dead for that matter. There are games, movies and series which aren't supposed to make you feel good. They offer the opposite, and that kind of experiences have their place as well. Everything doesn't have to be for everyone.
I don't think anyone could have felt good after finishing Silent Hill 2, and that was the beauty of it. Could many of its harrowing parts have been made differently? Yes, but that would have greatly diluted the experience. The same applies here.
What an absurd proposition. Traumatized people rarely, if ever, knows beforehand that they're prone to being traumatized. That's the thing with trauma--it's induced by shock or an acute stress reaction. You can't just tell these people "you should know better" because they simply can't.
Would Saving Private Ryan be just as effective without that hyper violent beach landing sequence?
I don't have a problem with Saving Private Ryan. It's a completely different premise and is effective in conveying a gruesome war environment.
Having these kind of set-pieces is a two-way street where premise/motive and authenticity meet, and if the former is absent I'll absolutely question the purpose of it. I'm not saying we should ban all form of violence/gore, I'm suggesting we can do better than this.