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How do you feel?

  • Effective

    Votes: 279 51.8%
  • Exploitative

    Votes: 121 22.4%
  • Both

    Votes: 139 25.8%

  • Total voters
    539
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SolidSnakex

Member
Oct 25, 2017
23,355
In which kind of movies do you watch clear, realistic views of people being stabbed, between other things

Go on im curious. Not being sarcastic or dismissive


edit : "its not sanitized like you see in most movies and games"

that alone, lol

A History of Violence? No Country for Old Men? I Saw the Devil? Eastern Promises? Bone Tomahawk? There are obviously even more violent films, but i'm mentioning those specifically because they're critically acclaimed, award winning films in which extreme violence is central to their storytelling and not just stuff like Saw or Hostel.
 

travisbickle

Banned
Oct 27, 2017
2,953
Yeah I agree with this, in order to make that kind of violence meaningful the audience needs to have some form of connection to and understanding of the characters.

Nah, that's just you deciding whether you should be for or against the violent act. Violence is meaningless. Trying to give it meaning; you wondering is this a good or bad person, should I feel sorry for them or not, is perverse.
 

JoJo'sDentCo

Unshakable Resolve
Member
Oct 25, 2017
8,535
vjxc1J0.gif


That's gonna be a no from me, dawg.
That's disgusting. :P I can't imagine the mental toll making this game had on the developers.
 

dodo

Member
Oct 27, 2017
3,997
I don't really care about how graphic it is; ultimately time will tell whether or not the tone and presentation carries the story. I don't think graphic violence is an inherently bad thing to include in a game.

What I'm worried about from what we've been shown so far is that it just seems sort of... lame? Corny? For example, the pointed cut between "a nice kiss :)" and "a nasty kill >:(" feels really on the nose. Everyone rightfully made fun of it when Shadow of Mordor did it, and aside from being far better looking the E3 presentation they showed the game off with doesn't feel all that far from it.

The hammer torture stuff is the same. I'm not against any games ever having a graphic torture scene, but it's a weird thing to use in marketing for a non-horror product because out of context it just comes off as gratuitous.

definitely a case of "i'd love to be proven wrong" here. i'm not the biggest fan of TLOU but I think it at least handled itself well, and i'm worried 2 is going to be way too indulgent.
 

TaleSpun

Member
Oct 25, 2017
9,449
I mean, it's boring, which is the biggest sin of all. Those clips of weapon models Druckmann is tweeting out this weekend are goofy as fuck lol
 

Horohorohoro

Member
Jan 28, 2019
6,723
I don't particularly care about this game but I just watched the trailer for it in the OP and I have to admit the juxtaposition between the kiss and the kill that comes immediately after is a little silly lol
 

JoJo'sDentCo

Unshakable Resolve
Member
Oct 25, 2017
8,535
I think druckmann hyping the preview up with images of knives and hammers is a bit gross. Just my opinion after rewatching that hammer gif.
 

kungfuian

Banned
Jan 24, 2018
278
It's has an M rating and is intended for mature audiences. It's violent sure, but that violence is consistent with what a post apocalyptic world would be like. As long as the violence fits the narrative and world I consider it to have greater artistic integrity than the million other violent games were developers have filled the enemies with confetti for a Teen rating and broader market appeal.
 

Arex

Member
Oct 27, 2017
12,496
Indonesia
Real violence is violent. It should be tough to watch.

Idk I'd say the games normalizing/ glorifying violence are as much if not more exploiting/ gross, eg. most of the shooting games and something like Mortal Kombat, as comical as it is.

And the kiss is just a kiss between two person. The fuck is extreme sensual about that.
 

F4r0_Atak

Member
Oct 31, 2017
5,516
Home
Nah, that's just you deciding whether you should be for or against the violent act. Violence is meaningless. Trying to give it meaning; you wondering is this a good or bad person, should I feel sorry for them or not, is perverse.
We always avoid the things we fear and hate the most. It's basic instinct. Violence always had (for the most part) a meaning. Good or bad, the society always decided its nature depending on the context. Saying it's perverse, it's like saying it goes beyond nature's way... which isn't the case here with this game. It's survival of the fittest at its most primal state and they used tools for their survival, whether they are physical or psychological. The person behind this new cult as the must be brainwashing people. Making them think that the violence they bring to outsiders is a way to better their broken world and to share the words of their "religion". For the longest time, "faith" has always been used to nurture love and compassion, but often used in the context of hate and violence too. This game won't be an exception. For The Last of Us pt.2, it doesn't seem to be a question of whether violence or religion are bad here, but to what lengths are we willing to go to justify our actions. And that seems to go in line with the art direction in the animations. All in all, I am not justifying violence in real life, but in the context of the game it is a narrative device that makes sense.
 
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lvl 99 Pixel

Member
Oct 25, 2017
44,652
There's this one video of Miyazaki severely criticizing some artists for making horrific animations. I remember him saying why would artists add more horror and pain into the world when they could be creating something beautiful and positive. This thread reminded me of that.

I see. Well, the intro to TLOU1 was brutal and sad, but also very effective and necessary to the story they wanted to tell. Whoever decided on using this particular scene as promotional material might have messed up a bit, but in context im 99% certain its not intended to be gratifying in the least.
 

F4r0_Atak

Member
Oct 31, 2017
5,516
Home
I'll say one thing, it's disgusting and completely unnecessary.
😐...
tenor.gif


Then... you must be missing the point of the game. Violence in general is 100% disgusting and is completely unnecessary. Both are true. Just like Neil Druckmann said in an interview, the violence in this game is supposed to make us uncomfortable. There is no denying here. Although, it is the strongest component that could have been used here to portray the brutal nature of the human race. For Ch**** sake, there are still humans who kill for sport and giggles. We celebrate people beating each other for sports. It doesn't make it more right... no matter the case. 😑
 

Dr Pears

Member
Sep 9, 2018
2,671
Its a post-apocalyptic world with no law, of course things are gonna get extremely violent.

As a medical practitioner whose gone through my Emergency & Trauma posting, I've seen my fair share of butchered up body parts so it doesn't really bother me.

I do understand how a lot of people might be bothered by it though.
 

Deleted member 11413

User requested account closure
Banned
Oct 27, 2017
22,961
Nah, that's just you deciding whether you should be for or against the violent act. Violence is meaningless. Trying to give it meaning; you wondering is this a good or bad person, should I feel sorry for them or not, is perverse.
That's...not what I'm saying, at all. It's not about whether the audience is 'for or against' the violent act, it's about the narrative value and purpose of the violence. If it doesn't serve any narrative value or purpose then it is just gratuitous violence for the sake of it.
 

JoJo'sDentCo

Unshakable Resolve
Member
Oct 25, 2017
8,535
Ok 😐. Then... you must be missing the point of the game. Violence is disgusting and completely unnecessary, which is true. Just like Neil Druckmann said in an interview, it is supposed to make us uncomfortable. There is no denying here. Although, it is the strongest component that could have been used here in the portrayal of the brutal nature of the human race. For Ch**** sake, there are still humans who kill for sport and giggles. 😑
Nathan Drake comes to mind lol
 
Oct 28, 2017
297
No one here seems to think about the interactive aspect when comparing this to film?

A realistic brutal killing in a film always makes me want to look away. That's my reaction as an observer.

Committing brutal killings in the way it's depicted in this game seems terrible to me, and I cannot see anything motivating me to continue.

As the driving force of these actions I can make them stop by putting down the controller, and that's most probably what I would do, since I find no enjoyment in brutalising others in this way.
 

XR.

Member
Nov 22, 2018
6,579
Ok 😐. Then... you must be missing the point of the game. Violence is disgusting and completely unnecessary, which is true. Just like Neil Druckmann said in an interview, it is supposed to make us uncomfortable. There is no denying here. Although, it is the strongest component that could have been used here in the portrayal of the brutal nature of the human race. For Ch**** sake, there are still humans who kill for sport and giggles. 😑
What's the point of it though in this specific context? That the post-apocalyptic world can be violent and uncomfortable?

I don't see how me getting uncomfortable for the sake of realism or whatever is effective in this regard. There are plenty of ways to convey a raw and violent world, you don't need excessive gore in order to do that.
 

JoJo'sDentCo

Unshakable Resolve
Member
Oct 25, 2017
8,535
No one here seems to think about the interactive aspect when comparing this to film?

A realistic brutal killing in a film always makes me want to look away. That's my reaction as an observer.

Committing brutal killings in the way it's depicted in this game seems terrible to me, and I cannot see anything motivating me to continue.

As the driving force of these actions I can make them stop by putting down the controller, and that's most probably what I would do, since I find no enjoyment in brutalising others in this way.
You make a good point. I imagine ND will make fucking people up really fun in this game (just like the first game) which kinda goes against the apparent themes IMO. We'll see I guess.
 

F4r0_Atak

Member
Oct 31, 2017
5,516
Home
Nathan Drake comes to mind lol
😑... as if he was enjoying all those kills. They are not necessary, but it's kill or be killed. It's not like he brought trophies whenever he killed one. Furthermore, Deacon would have been a more obvious and adequate choice than Nathan Drake (still love Days Gone though). For Ch**** sake, Deacon uses Freakers' ears as a currency to buy his tools of destruction. Sure they are "zombies", but they are still technically living creatures. 🤣🤣🤣
 

JoJo'sDentCo

Unshakable Resolve
Member
Oct 25, 2017
8,535
😑... as if he was enjoying all those kills. They are not necessary, but it's kill or be killed. It's not like he brought trophies whenever he killed one. Furthermore, Deacon would have been a more obvious and adequate choice than Nathan Drake (still love Days Gone though). For Ch**** sake, Deacon uses Freakers' ears as a currency to buy his tools of destruction. Sure they are "zombies", but they are still technically living creatures. 🤣🤣🤣
You know deep down Nathan loves racking up the kill count. It's part of the adventure for him. :)
 

SolidSnakex

Member
Oct 25, 2017
23,355
What's the point of it though in this specific context? That the post-apocalyptic world can be violent and uncomfortable?

I don't see how me getting uncomfortable for the sake of realism or whatever is effective in this regard. There are plenty of ways to convey a raw and violent world, you don't need excessive gore in order to do that.

There isn't anything excessive about it. It's why the torture porn accusations are absurd. The hammer scene in particular is proof of that. If they were going for torture porn, then they wouldn't have had Yara wearing a long sleeved shirt. It would've been short sleeves so that the bone would eventually pierce through the skin from the hammer blows. That's what torture porn movies go for. Instead all you see here is a big spot of blood form around her elbow.
 

Jobbs

Banned
Oct 25, 2017
5,639
I'm expecting a nice, juicy, violent revenge story. I'm sure it'll deliver and be glorious.
 

F4r0_Atak

Member
Oct 31, 2017
5,516
Home
What's the point of it though in this specific context? That the post-apocalyptic world can be violent and uncomfortable?

I don't see how me getting uncomfortable for the sake of realism or whatever is effective in this regard. There are plenty of ways to convey a raw and violent world, you don't need excessive gore in order to do that.
If you had read my post before yours, you would know. As I already explained the reason for that... 😑
We always avoid the things we fear and hate the most. It's basic instinct. Violence always had (for the most part) a meaning. Good or bad, the society always decided its nature depending on the context. Saying it's perverse, it's like saying it goes beyond nature's way... which isn't the case here with this game. It's survival of the fittest at its most primal state and they used tools for their survival, whether they are physical or psychological. The person behind this new cult as the must be brainwashing people. Making them think that the violence they bring to outsiders is a way to better their broken world and to share the words of their "religion". For the longest time, "faith" has always been used to nurture love and compassion, but often used in the context of hate and violence too. This game won't be an exception. For The Last of Us pt.2, it doesn't seem to be a question of whether violence or religion are bad here, but to what lengths are we willing to go to justify our actions. And that seems to go in line with the art direction in the animations. All in all, I am not justifying violence in real life, but in the context of the game it is a narrative device that makes sense.
Honestly... I don't see the difference between the violence's depiction here compared to Red Dead Redemption 2's. For f*** sake, in RDR2 you can lasso anybody and kill them however you want afterwards. Suddenly it's okay for RDR2 but not for TLOU pt.2? 🤨😑
 
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Kenzodielocke

Member
Oct 25, 2017
12,840
Honestly, every time a hammer is involved so far in a movie, it really affects me. Hammers are just so hurtful to watch. And that The Last of Us Part II hammer arm breaking scene is just making me look away.

And that, I kinda like. Because there is an intended effect and it's working on me. But I also see the issue here. Do you really need to show it? Wouldn't it be even better, if the scene was just implied? Like the dude swinging the hammer on her arms, and then it cutting to her face?

So yeah, there's discussion to be had, which this game might be guilty of, but so does the whole entertainment industry.
 
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