So I was thinking, the fact everyone could try Anthem for free (by having a one week trial of Origin Access Basic) for 10 hours or fully by subbing to Premier and paying 15€ could be partially guilty for the failure of the game?
I'm pretty sure if there was no trial/EA Premier people wouldn't know how average and buggy the game is, and even with a demo probably people would still mantein their pre-orders.
But when you pay 15€ for a game and you can access it before the actual game officially releases, you are having a chance to cancel your pre-order if what you are playing is not good. With a common demo there's always the "it's a demo, they will fix it before the release" thinking, while with a trial of the full game/early access there's is really no space for this, in fact the supermagical D1 patch did almost nothing to prevent the failure of the game (as it should be, considering people with Premier could finish the game before today with no problems at all, it's a 20 hours long title which doesn't require hundred of hours to be completed).
The same theory could be applied to Battlefield V, which again released in a very incomplete status. So the question is: asking 15€ to have early access to a game releasing in a week or two can backfire so much to cause the game's failure? Maybe this will teach EA or Square or whatever thought those "pay more, access to the game 3 days/one/two weeks before" options were a good idea to think again on what they are doing, expecially when you have a subscription service like Origin Premier or Game Pass providing you a way to try a game you maybe want to buy for cheap and decide yourself.
I'm pretty sure if there was no trial/EA Premier people wouldn't know how average and buggy the game is, and even with a demo probably people would still mantein their pre-orders.
But when you pay 15€ for a game and you can access it before the actual game officially releases, you are having a chance to cancel your pre-order if what you are playing is not good. With a common demo there's always the "it's a demo, they will fix it before the release" thinking, while with a trial of the full game/early access there's is really no space for this, in fact the supermagical D1 patch did almost nothing to prevent the failure of the game (as it should be, considering people with Premier could finish the game before today with no problems at all, it's a 20 hours long title which doesn't require hundred of hours to be completed).
The same theory could be applied to Battlefield V, which again released in a very incomplete status. So the question is: asking 15€ to have early access to a game releasing in a week or two can backfire so much to cause the game's failure? Maybe this will teach EA or Square or whatever thought those "pay more, access to the game 3 days/one/two weeks before" options were a good idea to think again on what they are doing, expecially when you have a subscription service like Origin Premier or Game Pass providing you a way to try a game you maybe want to buy for cheap and decide yourself.