I had this thought while playing story mode. I do get they are created to showcase all the tools at your disposal to create a level, but in the end, they are a burst of original and creative ideas or mechanics (maybe one) packed in just one relatively short level.
I have detected this very same trend in many of the levels created by the community. Myself, conciously or not, when creating I try to add two or three interesting ideas to my level, to make the player feel something o got them surprised. In general, I feel satisfied with the results, but I do recognize that they don´t have nothing to do with the longer and more "elaborate" (in an old-fashioned way here) classic 2D Mario levels.
I wonder if this two games are enough to transform the classic creative vision of the 2D Super Mario levels from a design standpoint. Do you think that, given the case, if Nintendo releases in the future a new 2D Mario game, apart from the Maker subseries, its levels will be influentiated by the new "design principles" raised by the Maker games?
I think this is a very interesting topic. Thanks for participating.
I have detected this very same trend in many of the levels created by the community. Myself, conciously or not, when creating I try to add two or three interesting ideas to my level, to make the player feel something o got them surprised. In general, I feel satisfied with the results, but I do recognize that they don´t have nothing to do with the longer and more "elaborate" (in an old-fashioned way here) classic 2D Mario levels.
I wonder if this two games are enough to transform the classic creative vision of the 2D Super Mario levels from a design standpoint. Do you think that, given the case, if Nintendo releases in the future a new 2D Mario game, apart from the Maker subseries, its levels will be influentiated by the new "design principles" raised by the Maker games?
I think this is a very interesting topic. Thanks for participating.