So back to my earlier point, why does it matter?
Well, I think that when people say the term "fighting game", an idea comes to mind for most people. A rule set, perhaps. And that's probably not Smash. All these terms, insofar as everyone can agree that terms matter, are only useful as long as that they point you in the right direction. People felt that Smash didn't fit. So, from there, people came up with "platform fighter" and said that it's under the fighting game umbrella which kind of works.
But, I had the thought of how many degrees of separation are there before it's just not under the umbrella anymore, hence the comparisons that I brought up to other games that we don't consider under the umbrella, but have just as many similarities. Not quite "devil's advocate." But, just trying to analyze why we keep having to have this damn discussion once a month. And it just keeps happening. So, there must be some fundamental disconnect going on. And the distinction between knocking someone off a platform and just beating them until they stop moving was the best I can come up with.
And if it's always going to cause this much nonsense, why does it even have to be a "fighting game"? Just have it be something else. It's not gonna affect the sales or anything. And it's still probably going to be at EVO. lol
For what it's worth, "party game" is a terrible descriptor. And it does sound like people are trying to dismiss the game with it.
Would you argue Rivals of Aether isn't a fighting game either? It's definitely not a party game or whatever other label people want to give Smash Bros.
Not that familiar with it. But, at a glance, it just looks like Smash. So, it'd be whatever Smash is.