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Mekanos

▲ Legend ▲
Member
Oct 17, 2018
44,236

Personally speaking, I find that, when I pick up a fighting game, I often put it down before I get around to playing all of the different characters. The more characters there are, the more that go untouched, and the less strategic things become, so it's hard to say that simply adding more characters is a flawless idea. However, Smash is a character-based fighting game, and there are plenty of players out there eagerly awaiting the opportunity to play as their favorite character. I wrestled with this problem quite a bit while deciding whether to include everyone.

Again... you can tell who in this thread doesn't actually play and follow Smash in any meaningful way.
 

FSLink

Member
Oct 25, 2017
3,265
Developer states it's a fighting game.

Has player vs player combat, lots of system mechanics like other fighting games.

Also played at the biggest fighting game tournaments and is even headlining EVO Japan.

But people dislike playing it competitively or competitive play is not their personal cup of tea so therefore it's not a fighting game (????????)

Again... you can tell who in this thread doesn't actually play and follow Smash in any meaningful way.

Seriously.

Nobody has challenged my statement that the people saying it's not a fighting game are only really doing it to downplay or discredit other people having fun. It's sad.
 
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NekoNeko

Coward
Oct 26, 2017
18,474
some people are really into labels. big smash fan and i couldn't care less if it is a fighting game or not. it's a jrpg for all i care.
 

Kain

Unshakable Resolve - One Winged Slayer
The Fallen
Oct 27, 2017
7,617
While his thinking does indeed appear to have changed we can't deny that the first three games were not suppossed to be fighting games, and that's literal, its creators didn't intend for the games to be seen as fighting games. Which is too ironic considering Melee is thought to be the pinacle of the series and the genre (at least for a loooooooooooooooong time, I don't know about Ultimate honestly), so was it a happy accident? Can we consider a game to be a different genre than the creators intended? There's an elephant in the room here when talking about Smash being a fighting game and that's Sakurai himself over the years.

Now, I do consider the game to be a fighting game, I think it's quite obvious, but we can't deny that it's weird how it was never meant to be like this and it sort of evolved to become a successful fighting game, almost genre on its own. And some people get very defensive and don't want to talk about that.

Must be quite the echo chamber wherever these same bits of misinformation keep coming from

Yeah, let's pretend this never happened


And that was not the first time either. I think the echo chamber is somewhere else...
 

lvl 99 Pixel

Member
Oct 25, 2017
44,758
Yeah, let's pretend this never happened


And that was not the first time either. I think the echo chamber is somewhere else...

So basically you don't want to put the effort into reading the responses to this and post something from 2013, as opposed to the others given from 2015 and 2018 that refer to it as a fighting game?

re: Melee's accidental success. A lot of the depth wasn't intended, but it would be a type of fighting game regardless of how far people ended up taking it.

The interview itself also says

"When I began working on the first Smash Bros., there was a great focus on [highly-technical] fighting games, and that's something we've seen branch off into sort of a niche direction. Now, those types of fighting games have a very high barrier to entry for new players, while Smash was always meant to appeal to lots of people from different gaming communities. "

"When planning the development of a new game, I always take a lot of care to discuss the concept and try to define it as best I can. For example, I like to think of Smash as a four-player battle royal action game. You'll notice that's a lot longer than saying it's a fighting game, because 'fighting game' is a completely different label. You can talk about a fighting game or an action game or a racing game, but as soon as you define your game specifically in those terms, you start limiting your creative range because you're thinking of the limitations of that genre. Perhaps the best thing we can do now is start with a concept rather than a genre. If we can do that, perhaps we can grow the whole idea a little bit."

It's basically saying during the creative process, he looks past genres so he can make something of his own. He's not saying it's not a fighting game at all.

also this
 

FSLink

Member
Oct 25, 2017
3,265
The interview itself also says

"When I began working on the first Smash Bros., there was a great focus on [highly-technical] fighting games, and that's something we've seen branch off into sort of a niche direction. Now, those types of fighting games have a very high barrier to entry for new players, while Smash was always meant to appeal to lots of people from different gaming communities. "

"When planning the development of a new game, I always take a lot of care to discuss the concept and try to define it as best I can. For example, I like to think of Smash as a four-player battle royal action game. You'll notice that's a lot longer than saying it's a fighting game, because 'fighting game' is a completely different label. You can talk about a fighting game or an action game or a racing game, but as soon as you define your game specifically in those terms, you start limiting your creative range because you're thinking of the limitations of that genre. Perhaps the best thing we can do now is start with a concept rather than a genre. If we can do that, perhaps we can grow the whole idea a little bit."

It's basically saying during the creative process, he looks past genres so he can make something of his own. He's not saying it's not a fighting game at all.
 

Kain

Unshakable Resolve - One Winged Slayer
The Fallen
Oct 27, 2017
7,617
So basically you don't want to put the effort into reading the responses to this and post something from 2013, as opposed to the others given from 2015 and 2018 that refer to it as a fighting game?

re: Melee's accidental success. A lot of the depth wasn't intended, but it would be a type of fighting game regardless of how far people ended up taking it.

You tell me I don't want to put any effort and you haven't even read the first part of my post. That's impressive.
 

MistaTwo

SNK Gaming Division Studio 1
Verified
Oct 24, 2017
2,456
re: Melee's accidental success. A lot of the depth wasn't intended, but it would be a type of fighting game regardless of how far people ended up taking it.

While the urban legend that combos in SF2 were a bug is not really true, it is true that they basically stumbled upon that depth by accident as well.
They just decided to leave it in in that case, while with stuff like wavedashing I wouldn't be surprised if they never even discovered it before release.

So that kind of stuff seems kinda par for course in the genre!
 

FSLink

Member
Oct 25, 2017
3,265
While the urban legend that combos in SF2 were a bug is not really true, it is true that they basically stumbled upon that depth by accident as well.
They just decided to leave it in in that case, while with stuff like wavedashing I wouldn't be surprised if they never even discovered it before release.


They knew wavedashing was in.


Nintendo Power: This is one that a lot of hardcore Smash Bros. fans have long wondered about. Was the ablility to "Wavedash" in Melee intentional or a glitch?

Sakurai: Of course, we noticed that you could do that during the development period. With Super Smash Bros. Brawl, it wasn't a matter of, "OK, do we leave it in or do we take it out?"
We really just wanted this game, again, to appeal to and be played by gamers of all different levels. We felt that there was a growing gap between beginners and advanced players, and taking that out helps to level the playing field. It wasn't a big priority or anything, but when we were building the game around the idea of making it fair for everybody, it just made sense to take it out. And it also goes back to wanting to make something different from Melee and giving players the opportunity to find new things to enjoy.
 

Mekanos

▲ Legend ▲
Member
Oct 17, 2018
44,236
Nintendo throwing their full force behind supporting Smash 4 in the tournament scene likely encouraged Sakurai to re-evaluate his stance. I'm sure he always considered it a fighting game but didn't really see it as a "competitive" game that could feature in tournaments like Street Fighter. That's definitely changed, Ultimate was 100% developed as a fighting game that could be played both casually and competitively, shields were nerfed, perfect shield/parries were introduced, game speed was increased from Smash 4, etc. These changes were not done to satisfy the people who play on 8 player on Hyrule Temple with items.

It's also ironically the most balanced Smash game despite the massive roster.
 

lvl 99 Pixel

Member
Oct 25, 2017
44,758
While the urban legend that combos in SF2 were a bug is not really true, it is true that they basically stumbled upon that depth by accident as well.
They just decided to leave it in in that case, while with stuff like wavedashing I wouldn't be surprised if they never even discovered it before release.

So that kind of stuff seems kinda par for course in the genre!

iirc the devs knew about wavedashing and didn't think it was a problem
edit: beaten...

They did try to appeal to the wii fit crowd for Brawl which is why it was slowed and simplified.
 

Deleted member 32135

User requested account closure
Banned
Nov 9, 2017
1,555
People insist on Smash not being a fighting game just because it became the most sucessfull one bringing its own mechanics to the table, different to the ones stablished for years and replicated to the exhaustion and that's a hard pill to shallow for some people. How dare that kiddy looking product with such a low barrier of entrance be more sucessfull and take EVO main stage when this niche/long standing traditional fighting game full of hard to execute combos that I spent my life learning exists?!?!

The fighting genre is much bigger and richer than what traditional fighthing games have been from the begining. Mario 64 is more different to Super Mario Bros than Smash Bros is to a traditional fighing game, and nobody is discussing if Mario 64 is a platformer. People can't see the forest behind the tree.
 

FSLink

Member
Oct 25, 2017
3,265
Also debatable if he was referring to wavedashing in particular here but:
In particular, the air dodge can be performed in tandem with pushing the control stick in any direction you want, which allows you to move a short distance in that direction, and it's worth looking into some creative uses of this technique.


And found this too:
 

MistaTwo

SNK Gaming Division Studio 1
Verified
Oct 24, 2017
2,456
They knew wavedashing was in.


Nintendo Power: This is one that a lot of hardcore Smash Bros. fans have long wondered about. Was the ablility to "Wavedash" in Melee intentional or a glitch?

Sakurai: Of course, we noticed that you could do that during the development period. With Super Smash Bros. Brawl, it wasn't a matter of, "OK, do we leave it in or do we take it out?"
We really just wanted this game, again, to appeal to and be played by gamers of all different levels. We felt that there was a growing gap between beginners and advanced players, and taking that out helps to level the playing field. It wasn't a big priority or anything, but when we were building the game around the idea of making it fair for everybody, it just made sense to take it out. And it also goes back to wanting to make something different from Melee and giving players the opportunity to find new things to enjoy.
iirc the devs knew about wavedashing and didn't think it was a problem
edit: beaten...

They did try to appeal to the wii fit crowd for Brawl which is why it was slowed and simplified.

Interesting. So it is actually a 1:1 comparison with the SF2 ability to cancel moves I guess.
Something they discovered during development/debug and decided to leave in anyways.
Kinda surprised Nintendo would go that route to be honest, as I figured their philosophy would be to squash anything like that which could be seen as a bug.
 

FSLink

Member
Oct 25, 2017
3,265
Interesting. So it is actually a 1:1 comparison with the SF2 ability to cancel moves I guess.
Something the discovered during development/debug and decided to leave in anyways.
Kinda surprised Nintendo would go that route to be honest, as I figured their philosophy would be to squash anything like that which could be seen as a bug.

I'd imagine part of it was Melee's rushed development process on top of Sakurai being okay with that sort of stuff anyway. He even notes it can be used as a sort of backdash in the Reddit link I posted above.
 

Majukun

Banned
Oct 27, 2017
4,542
It's a platform fighter, a branch of fighting games that the game itself created.
Why making a branch? Personally I think a new genre is needed when fans of a genre might not automatically be attracted or like the other one.

Someone that likes virtual fighter probably will also like street fighter 5 but I'm not sure about smash. Thus the differentiation.

Also, with fighting games come certain expectations about the target demographic, while smash basically try to target anyone with working thumbs
 

Mekanos

▲ Legend ▲
Member
Oct 17, 2018
44,236
I'd imagine part of it was Melee's rushed development process on top of Sakurai being okay with that sort of stuff anyway. He even notes it can be used as a sort of backdash in the Reddit link I posted above.

Melee was literally developed in 13 months. Amazing game, but held by duct tape, lol.
 

lvl 99 Pixel

Member
Oct 25, 2017
44,758
It's a platform fighter, a branch of fighting games that the game itself created.
Why making a branch? Personally I think a new genre is needed when fans of a genre might not automatically be attracted or like the other one.

Someone that likes virtual fighter probably will also like street fighter 5 but I'm not sure about smash. Thus the differentiation.

Also, with fighting games come certain expectations about the target demographic, while smash basically try to target anyone with working thumbs

The specifics are useful ie. Arena fighters since they're significantly different too, more so than Smash vs Street Fighter to me. Or something like Pokken which alternates traditional 2d+ 3d arena with teams of 3 and I don't know how to define that one.

Melee was literally developed in 13 months. Amazing game, but held by duct tape, lol.

Hey, that duct tape let me do this a few hours ago playing online. Jank into Ken Masters back throw :P
Fights being so filthy and varied is what makes that game and the team of a mere 8 beta testers iirc are part of that :)
 

Mekanos

▲ Legend ▲
Member
Oct 17, 2018
44,236
Hey, that duct tape let me do this a few hours ago playing online. Jank into Ken Masters back throw :P
Fights being so filthy and varied is what makes that game and the team of a mere 8 beta testers iirc are part of that :)

Hey, I love Melee lol, it still has the best "game feel" of all the Smashes for me, it's still incredibly fun to pick up and play almost 20 years later. Early Smash games still kind of have that "budget" feel that gives them a lot of charm, even Brawl to an extent had that with some weird jank here and there. Ultimate barely edges it out, but I am always down for some Melee.
 
Aug 26, 2018
3,752
日本
God forbid people don't want to repeat arguments over and over. It's not childish to expect you to read the rest of the thread.
I read through the entire damn thread, thank you very much. Even the person's post you quoted. Most of the thread is just dick-measuring and claiming that the distinction is about elitism, while I wanted to come at it from a different angle. Even if I were to back off due to not wanting to belabor anything, posting something inflammatory like "Anybody that holds X opinion is dumb" while at the same time not addressing the meat of what they're saying doesn't fly...anywhere. People here have been modded for that type of stuff, even.

I don't really care to have to repeat myself to people who wouldn't beat me in Smash or their fighting game of choice anyway.
71867270_2157480431023021_3274967139349430272_n.jpg

Are we trying to cut down on elitism or no? lol

The movement is way different, the way you approach frame data is different, the way neutral works is different with there being different emphasis on different things. They're still there, much like how it's still there in Smash.
I would argue that in SF and Tekken, the ends are the same. And that the means are only slightly different. However with Smash, the means would be very similar, but the ends are different. And the fact that the ends are different immediately makes it suspect in comparison. Maybe in the end, people give it the approval. But, I think it's suspect enough to be worthy of a discussion in how we classify things generally.

In a fighting game, it is about characters on a roster that any player can play. I can play as Ryu and fight Guile, I can play as Guile and fight Chun-Li, I can play as Chun-Li against M. Bison, and so on. I can't fight as Shredder or his mooks in Turtles In Time.
The original Street Fighter just sliding underneath the grate on that one. lol

That's kind of a massive point you're glossing over. The multiplayer component is a core part of the fighting game genre. If there was a Devil May Cry multiplayer mode with multiple playable characters and a healthy metagame where the characters engage in direct combat, I wouldn't object to it being called a fighting game, but it wouldn't be a traditional fighting game either.
I think that multiplayer is important. But, I'm not sure if it's essential given AI has always been there. I don't think we'd stop calling these games fighting games if the only difference was you can only face the computer. And if that's the case, all it would take for DMC to become a (non-traditional) fighting game would be the ability to also play as enemies in a free battle mode (though if that were to actually happen, they should just enable 2-player).

Are you allergic to the term "platform fighter" or something? It's a perfectly valid fighting subgenre with many games in it.
Yes. Pass the Claritin.

I'm joking. I know people call it a platform fighter. I'm mainly trying to test the line where a subgenre just becomes its own genre. Like with beat-em-ups and fighting games.

There is no reason to gatekeep genres in this way unless you're just trolling. "I don't like the thing millions of people decided on so im going to be obtuse just because"
Hey, now. Millions of people can be wrong. lol *insert political joke here*
 
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lvl 99 Pixel

Member
Oct 25, 2017
44,758
Hey, now. Millions of people can be wrong. lol *insert political joke here*

When both devs and gamers commonly accept a game as being part of a genre then arguing against that seems like you're just playing devils advocate. There is no purpose to being an entirely different and new genre just because someone doesn't see sumo wrestling on crack as a fight.
 
Aug 26, 2018
3,752
日本
When both devs and gamers commonly accept a game as being part of a genre then arguing against that seems like you're just playing devils advocate. There is no purpose to being an entirely different and new genre just because someone doesn't see sumo wrestling on crack as a fight.
I think that the irony here is that I'm not sure people would classify an actual sumo wrestling game as a fighting game. Something just being "a fight" was never in the criteria.
 

FSLink

Member
Oct 25, 2017
3,265
However with Smash, the means would be very similar, but the ends are different.

What? You're just throwing words out. The end is "beating the opponent". I'm not sure how much you know about Tekken and Street Fighter, but the means to get there are pretty different.

"Anybody that holds X opinion is dumb" while at the same time not addressing the meat of what they're saying doesn't fly...anywhere.

I've been addressing many people's points. I have yet to see many people do the same to mine.
Developer states it's a fighting game.

Has player vs player combat, lots of system mechanics like other fighting games.

Also played at the biggest fighting game tournaments and is even headlining EVO Japan.

But people dislike playing it competitively or competitive play is not their personal cup of tea so therefore it's not a fighting game (????????)

Are we trying to cut down on elitism or no? lol

It's true though. And yes, I'd call it dumb to call something not a fighting game when you have all the above arguing that it is.
Let me ask you this, why does it matter if it's called a fighting game?
If everyone agreed to call it a JRPG, does it really matter? People are still going to enjoy it competitively as much as (arguably more then due to entrant numbers) Street Fighter, Tekken, etc.
People really just don't want to call it a fighting game and argue pointless semantics because they're allergic to people enjoying it competitively.
I'd call that dumb as well. People need to let people enjoy what they like.

I think that the irony here is that I'm not sure people would classify an actual sumo wrestling game as a fighting game. Something just being "a fight" was never in the criteria.

If it had neutral play, footsies, etc, I think we would.

Maybe it wouldn't be an enjoyable fighting game, but my personal enjoyment doesn't dictate a genre.
 
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Command & Conker

"This guy are sick"
Member
Oct 1, 2019
192
I honestly don't think it is a fighting game. It's fun, and major tournament rules set it up to play similarly to fighting games, but it isn't one itself. This doesn't come from FGC elitism, it's just that the game is fundamentally different than fighting games.

At the end of the day I don't mind it being included at fighting game tournaments. Hell, throw in Mario Tennis at a fighting game tournament and I think it'd fit right in.
 

FSLink

Member
Oct 25, 2017
3,265
I honestly don't think it is a fighting game. It's fun, and major tournament rules set it up to play similarly to fighting games, but it isn't one itself. This doesn't come from FGC elitism, it's just that the game is fundamentally different than fighting games.

At the end of the day I don't mind it being included at fighting game tournaments. Hell, throw in Mario Tennis at a fighting game tournament and I think it'd fit right in.

How is it fundamentally different from fighting games though? Major tournament rules doesn't suddenly make the game have emphasis on combos, frame data, footsies, etc. Even in FFA with items, these all still exist.

Hell, throw in Mario Tennis at a fighting game tournament and I think it'd fit right in.
Mario Tennis Aces has a lot of cool elements that make it more similar to a fighting game. Too bad nobody really plays the game anymore.
 
Aug 26, 2018
3,752
日本
What? You're just throwing words out. The end is "beating the opponent".
Welcome to...every game. That's way too broad.

The point in Smash is to knock and keep people off of the platform. That's the only way you win. If they're at 2% or 200%. You still gotta knock them off. If time runs out, the calculator is how many times you knocked them off. You can employ things like footsies, zoning, etc. to get there.

But, in other fighting games, the goal is simply to reduce the opponent's life. Unless you're Soulcalibur where you can also have ring outs. But, not all stages allow for that. So, you're mostly stuck with whittling down the opponent's life. You can also employ footsies, etc., to get there. The means work slightly differently between SF and Tekken. But, they work differently in every game. Especially depending on your character.

I am well versed in SF and Tekken. Own the vast majority of them. 2D vs. 3D. Tekken has more emphasis on juggles and corner carry, SF on zoning perhaps. Oversimplification, obviously. Feel free to get into the weeds on how differently you see the two games and I can respond from there.

Of course it is. But since anyone can play it it makes small minded people angry.
See, if we could just not do this, that'd be great. lol
 

FSLink

Member
Oct 25, 2017
3,265
Welcome to...every game. That's way too broad.

The point in Smash is to knock and keep people off of the platform. That's the only way you win. If they're at 2% or 200%. You still gotta knock them off. If time runs out, the calculator is how many times you knocked them off. You can employ things like footsies, zoning, etc. to get there.

But, in other fighting games, the goal is simply to reduce the opponent's life. Unless you're Soulcalibur where you can also have ring outs. But, not all stages allow for that. So, you're mostly stuck with whittling down the opponent's life. You can also employ footsies, etc., to get there. The means work slightly differently between SF and Tekken. But, they work differently in every game. Especially depending on your character.

I am well versed in SF and Tekken. Own the vast majority of them. 2D vs. 3D. Tekken has more emphasis on juggles and corner carry, SF on zoning perhaps. Oversimplification, obviously. Feel free to get into the weeds on how differently you see the two games and I can respond from there.

Smash has zoning. Footsies. Juggles. Corner carry. Combos. Movement options. It's not broad if it has all these and the goal of beating the opponent.

So is it just not a fighting game because instead of taking down a life bar, it's knocking someone out of arena?

Okay, fine sure, let's go with that.
So back to my earlier point, why does it matter?

Would you argue Rivals of Aether isn't a fighting game either? It's definitely not a party game or whatever other label people want to give Smash Bros.
 
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Hong

Member
Oct 30, 2017
776
Smash is a fighting game, Divekick is a fighting game, For Honor is a fighting game. Certainly not traditional, but it shows how wide the fighting game spectrum can be. Also, people just like to make fun of Smash (including me lol). It has been a running joke since... forever?
 
Feb 24, 2018
5,267
Most people have answered it already, elitism, not liking its more popular then others, trolling, doesn't play like a traditional fighter, semantics etc.

The thing is though, I'd say most fighters are good party games, Tekken I know is great at parties, especially those doing lan parties and tournaments same with Doom which I'd also say is a good party game along with Mario Party etc.
 
Feb 24, 2018
5,267
Smash is a fighting game, Divekick is a fighting game, For Honor is a fighting game. Certainly not traditional, but it shows how wide the fighting game spectrum can be. Also, people just like to make fun of Smash (including me lol). It has been a running joke since... forever?
Plus them not being traditional is a good thing in my eyes, strict "This genre can only be and do X" is never good for the longevity and creativity of said genre and can kill a genre if new ideas, elements, crossovers with other genres etc don't happen or explored.
 

FSLink

Member
Oct 25, 2017
3,265
Plus them not being traditional is a good thing in my eyes, strict "This genre can only be and do X" is never good for the longevity and creativity of said genre and can kill a genre if new ideas, elements, crossovers with other genres etc don't happen or explored.

Yeah, this is more or less what Sakurai said too, but people seem to want to somehow interpret it as "lol he said Smash isn't a fighting game"
 

lvl 99 Pixel

Member
Oct 25, 2017
44,758
If time runs out, the calculator is how many times you knocked them off.

That's...not how Smash works at all. Games are played on stocks and timeout on equal stocks means either sudden death or in tournament it means the player with lower damage wins. Like its pretty clear you haven't even played the game yet want to have an opinion on whether or not it qualifies. This is painful to read at this point.
 
Aug 26, 2018
3,752
日本
So back to my earlier point, why does it matter?
Well, I think that when people say the term "fighting game", an idea comes to mind for most people. A rule set, perhaps. And that's probably not Smash. All these terms, insofar as everyone can agree that terms matter, are only useful as long as that they point you in the right direction. People felt that Smash didn't fit. So, from there, people came up with "platform fighter" and said that it's under the fighting game umbrella which kind of works.

But, I had the thought of how many degrees of separation are there before it's just not under the umbrella anymore, hence the comparisons that I brought up to other games that we don't consider under the umbrella, but have just as many similarities. Not quite "devil's advocate." But, just trying to analyze why we keep having to have this damn discussion once a month. And it just keeps happening. So, there must be some fundamental disconnect going on. And the distinction between knocking someone off a platform and just beating them until they stop moving was the best I can come up with.

And if it's always going to cause this much nonsense, why does it even have to be a "fighting game"? Just have it be something else. It's not gonna affect the sales or anything. And it's still probably going to be at EVO. lol

For what it's worth, "party game" is a terrible descriptor. And it does sound like people are trying to dismiss the game with it.

Would you argue Rivals of Aether isn't a fighting game either? It's definitely not a party game or whatever other label people want to give Smash Bros.
Not that familiar with it. But, at a glance, it just looks like Smash. So, it'd be whatever Smash is.
 
Feb 24, 2018
5,267
Yeah, this is more or less what Sakurai said too, but people seem to want to somehow interpret it as "lol he said Smash isn't a fighting game"
There is a really great article that is a discussion between Neil Gaiman and Kazuo Ishiguro that heavily discusses the idea of genre and genre boundaries that about novels, feel like it very much applies to the discussion of video game genres as well: https://www.newstatesman.com/2015/0...re-genre-machines-can-toil-they-can-t-imagine

Neil Gaiman Let's talk about genre. Why does it matter? Your book The Buried Giant – which was published not as a fantasy novel, although it contains an awful lot of elements that would be familiar to readers of fantasy – seemed to stir people up from both sides of the literary divide. The fantasy people, in the shape of Ursula Le Guin (although she later retracted it) said, "This is fantasy, and your refusal to put on the mantle of fantasy is evidence of an author slumming it." And then Michiko Kakutani in the New York Times reviewed it with utter bafflement. Meanwhile, readers and a lot of reviewers had no trouble figuring out what kind of book it is and enjoyed it hugely.

Kazuo Ishiguro I felt like I'd stepped into some larger discussion that had been going on for some time. I expected some of my usual readers to say, "What's this? There are ogres in it . . ." but I didn't anticipate this bigger debate. Why are people so preoccupied? What is genre in the first place? Who invented it? Why am I perceived to have crossed a kind of boundary?
 

FSLink

Member
Oct 25, 2017
3,265
So, there must be some fundamental disconnect going on

The disconnect isn't coming from people who actually play the games. Every person I've met in person at a fighting game tournament haven't bashed Smash as not being a fighting game outside obvious trolling.

The only people who are disconnected are the ones not paying attention, not playing, etc.
There's a reason why I stated I could easily beat anybody (and with confidence) saying that. Because people who actually play aren't dismissing Smash because people who have tried to learn Smash know it's -hard-. To get anywhere in Smash competitively you have to apply many fighting game concepts to get to the point of even half-way decent. And this would still apply even if most Smash tourneys were ran to be more liberal with sudden death on, items, etc.
 
Aug 26, 2018
3,752
日本
That's...not how Smash works at all. Games are played on stocks and timeout on equal stocks means either sudden death
So...another chance to knock them off the platform where it's a hell of a lot easier to do so. And if you start taking too long, bob-ombs start dropping everywhere to blow someone off the stage.

Or in tournament it means the player with lower damage wins.
An external rule imposed upon it? Not standard gameplay.

Like its pretty clear you haven't even played the game yet want to have an opinion on whether or not it qualifies. This is painful to read at this point.
Sure, buddy.
 

Command & Conker

"This guy are sick"
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Oct 1, 2019
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How is it fundamentally different from fighting games though? Major tournament rules doesn't suddenly make the game have emphasis on combos, frame data, footsies, etc. Even in FFA with items, these all still exist.



Tons of games focus on frame data. Look at any speedrun of anything, ever. The best players know the frame data.

Combos are in plenty of games. I just did a combo in Code Vein 30 minutes ago.

Smash doesn't have footsies. Footsies is position based poking strategy that is rooted in the fact that you cannot block while moving forward. You can't have actual footsies in Smash because of the movement, oh god the movement. It's so completely different than any fighting game. Even a 3D fighter has very similar movement to a 2D fighter.

Smash doesn't have cross ups and high/lows. You don't even face your opponent at all times. No life bar. Combos are vastly different. Blocking is vastly different. Jumping is vastly different. Even in a fighting game that has ring outs like Soul Calibur, the way you achieve a ring out is vastly different.



Tekken 3 has the ability to play something that very closely resembles volleyball. Tekken 3's volleyball could be featured at a sports game tournament. Tekken 3 is not a sports game.
 

FSLink

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Oct 25, 2017
3,265
You can't have actual footsies in Smash because of the movement, oh god the movement.


Okay, this is the weirdest thing I've read in this thread all day.
This is extremely not true.
Also a lot of the movement is also in King of Fighters btw.

Footsies is position based poking strategy that is rooted in the fact that you cannot block while moving forward.
You can't instantly shield while dashing in Smash. Footsies exist. Just look at any Marth player in any of the Smash games using dtilt and jab.

Smash doesn't have cross ups
Yes it does.

You don't even face your opponent at all times.
Ryu/Ken, and there's a lot of movement options to force you to change direction anyway.
 

Command & Conker

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Oct 1, 2019
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A cross up is an attack from a jumping opponent on a blocking opponent that makes the blocker hold the wrong blocking direction and therefore get hit, since when you "cross up" over an opponent the character will change direction to always be facing them and your direction for block, being backwards, is now the opposite direction.

Smash does not have this.
 

FSLink

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Oct 25, 2017
3,265
A cross up is an attack from a jumping opponent on a blocking opponent that makes the blocker hold the wrong blocking direction and therefore get hit, since when you "cross up" over an opponent the character will change direction to always be facing them and your direction for block, being backwards, is now the opposite direction.

Smash does not have this.

Shield pokes, and bad punishes due to crossing up on shield is a thing.

Also thanks for explaining to me what a crossup is, never heard of it before!
 

Deleted member 32135

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It's so funny reading opinions from people that think fighting games just have to include some arbitrary techniques that previous "chosen" games featured... I mean, since you can't double jump in Super Mario games, those must not be a platformer!!

Amazed at the hill some people want to die...
 

Command & Conker

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Member
Oct 1, 2019
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Shield pokes, and bad punishes due to crossing up on shield is a thing.

Also thanks for explaining to me what a crossup is, never heard of it before!

I'm not trying to be contentious, I'm just pointing out the difference. Shield pokes and bad punishes are shield pokes and bad punishes. They aren't cross ups.

I'm not saying there isn't depth to Smash, or that it doesn't tale skill to be a top Smash player. I'm just saying Smash is so different that I personally don't consider it a fighting game. High skill cap? Yes. Competitive? Yes. Similar skillset to fighting games? Yes. Fun to watch? Yes. Fun to play? Yes. A great series? Yes!
 

lvl 99 Pixel

Member
Oct 25, 2017
44,758
A cross up is an attack from a jumping opponent on a blocking opponent that makes the blocker hold the wrong blocking direction and therefore get hit, since when you "cross up" over an opponent the character will change direction to always be facing them and your direction for block, being backwards, is now the opposite direction.

Smash does not have this.

It does, they work slightly differently. Since you can grab out of block in Smash you want to move over or through players to you end up behind the grab range or their other options that they can use while facing you. Again, not all fighting games use hold away for block or auto facing opponents, and crossing someone up doesn't necessarily refer to that.

That said, im not sure how that's a prerequisite in any sense.

"smash doesn't have footsies" lmfao... its exactly the fucking same concept. There's even a tutorial in Rivals of Aether explaining this concept.
Smash has dashing and wavedashing, Tekken has the players moving like crackheads with sidesteps and kbd, street fighter has the characters constantly shuffling backwards and forwards and ducking and every single version looks weird because its how these games look when played optimally. You sound like you're just new.

 
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Command & Conker

"This guy are sick"
Member
Oct 1, 2019
192
It does, they work slightly differently. Since you can grab out of block in Smash you want to move over or through players to you end up behind the grab range or their other options that they can use while facing you. Again, not all fighting games use hold away for block or auto facing opponents, and crossing someone up doesn't necessarily refer to that.

That said, im not sure how that's a prerequisite in any sense.

I was pointing out blocking is vastly different in smash than any fighter. Look at Soul Calibur, it has a block button but it has high/lows. The blocking isn't that different from another 3D fighter if you look at it as a whole. Or at least when you compare them to Smash.

Also, at the end of the day we're arguing the definition of something that isn't defined. We all have our opinions and no one has the actual definition of a fighting game. If you think Smash is a fighting game, that's fine. I like fighting games and I like Smash.
 

lvl 99 Pixel

Member
Oct 25, 2017
44,758
I was pointing out blocking is vastly different in smash than any fighter. Look at Soul Calibur, it has a block button but it has high/lows. The blocking isn't that different from another 3D fighter if you look at it as a whole. Or at least when you compare them to Smash.

Also, at the end of the day we're arguing the definition of something that isn't defined. We all have our opinions and no one has the actual definition of a fighting game. If you think Smash is a fighting game, that's fine. I like fighting games and I like Smash.

You can and will block high and low and diagonally in smash because you angle your shield as it gets smaller to avoid hits getting through (or in melee you have light shields which are larger with more pushback). Once again that's not something that defines the genre. Would you call Pokken not a fighter because it has shields similar to smash that ignore high/low and break after enough hits? What about ARMS or Naruto Ninja Storm? Such a useless qualifier.
 
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Pokémon

Member
Oct 27, 2017
11,683
I have looked up the definition of fighting game and everything stated there applies to Smash so why are people arguing again?