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lvl 99 Pixel

Member
Oct 25, 2017
44,607
Not sure I get your message 100% but back when i was active in the shoryuken forum days, before melee start getting big I remember those exact party game arguments (alongside shitting on Tekken for being a casual noob game which is hilarious looking back)

Oh that kind of thing still happens for sure. Same exact thing happened when I was playing the original Counter Strike on competitive maps and rules instead of massive teams of people fighting it out on gimmick maps.
 

JusDoIt

▲ Legend ▲
Member
Oct 25, 2017
34,596
South Central Los Angeles
Most of the FGC are elitist fucks.

Not just are they elitistis about what is considered to like a fighting game (every "how will fighting game x be acessible" or "how will fighting game x reaches the casuas" is always "how fighting game x will reach lots of people playing ranked online") they are elitistis about how you should play (arcade stick, fuck that the arcades died a horrible death in the west 20 years ago) and what you should play (it should be a street fighter clone. You can play 3d street fighter clones but don't try to be TOO much 3d).

So you have a game that every casual can have hours of fun without needing to have their ass handed to them in the online ranked where it is alien to play with a arcade stick and is not an arcade clone. And EVERYONE PLAYING CAN HAVE FUN and not do money matches or feel sad and feel the need to improve if you loose.

Too little street fighter and you are a party game (power stone)
too weird the controller and you are a party game (divekick)
too little focus on ranked matches and you are a party game (power quest)

It is the shit that tells much more about the people talking than what smash is.

Nobody cares about Divekick and Power Stone except the FGC, what are you even talking about.
 

thecaseace

Member
May 1, 2018
3,218
Just a note for some:

Even with Smash being a fighting game.

Don't worry, it's ok. Your favourite fighting game will still be as popular as it always was.
 

Naga

Alt account
Banned
Aug 29, 2019
7,850
i dont know which video did you watch but The Outfoxies doesnt work like a traditional fighting game at all.
A life gauge isn't a traditional fighting game element?
The Outfoxies is closer to an action game of the era (movement, item use) than Smash Bros.
That's like when some people say Splatoon ripped off this game and completely miss the point and the core features of each game:
 

Mekanos

▲ Legend ▲
Member
Oct 17, 2018
44,092
I wonder if people would argue that Mega Man isn't a platformer because you don't jump on your enemies to kill them.
 

Virtua Sanus

Member
Nov 24, 2017
6,492
This elitism talk is total nonsense. Tons of games are trashed by the FGC for whatever reason, but you will never see them saying Mortal Kombat, Pokken or even Arms is not a fighting game. Items are also not really an issue because tons of games in the past had stuff like this before, such as the original Samurai Shodown.

Smash Brothers' focus is on the opponent leaving the ring ala sumo wrestling. Ignoring the way inputs are handled, this is a completely different dynamic to everything from Tekken to Street Fighter to The King of Fighters and even stuff like Virtual-On and more. There are tons of traditional games where you can self destruct too, but it is clearly in a different context.

Another huge aspect here is you see tons of player crossover between arcade fighting games, but Smash Brothers players almost always stick to just that and do little to try and unify it with the more traditional games. They even refuse to use terms the FGC have agreed upon for years such as locals (friendlies) and mirror matches (dittos). The difficulty the communities have with one another is mostly coming from the Smash Brothers side, honestly.

It should be listed under a different genre entirely I think. Platform Fighter is a decent enough term but I think it needs more direct distinction. Beat em ups and wrestling games have their own titles, so why not this?
 

flashman92

Member
Feb 15, 2018
4,557
A life gauge isn't a traditional fighting game element?
The Outfoxies is closer to an action game of the era (movement, item use) than Smash Bros.
That's like when some people say Splatoon ripped off this game and completely miss the point and the core features of each game:

But Smash has more in common with that game (a game which you just said is more like an action game) than it does SFII
 

Choppasmith

One Winged Slayer
Member
Oct 25, 2017
6,409
Beaumont, CA
I consider it a fighting game, but I admit I find it funny that you have to turn off a bunch of the mechanics and ban certain stages for it to count as one. It's the only fighting game to do this.
I agree, I have no qualms calling it a fighting game. But there's something about stripping out a lot of the defaults for it to be competitive will never NOT feel wrong to me.

No lvl 99 Pixel , you glorifying the intricacies EVERY. SINGLE. TIME and trying to compare it to other fighters it comes up won't convince me. It is NOT the same.
 

lvl 99 Pixel

Member
Oct 25, 2017
44,607

Jaded Alyx

Member
Oct 25, 2017
35,329
mirror matches (dittos)


tenor.gif


lol what?
 

Basileus777

Member
Oct 26, 2017
9,192
New Jersey
Yeah for online. And even then, you have to pick and select what features you want on or off with online play (smash meter, how many lives, how many players). Even then, you're not guaranteed to get that.

For local play, you got to create your own custom rules that fit tournament play, then have this system where you pick predetermined stages since most of the stages in the game aren't "suitable' for competitive play.

It is the only competitive fighter I can think of that you have to do set up like that because the default isn't competitive.

Not hating on Smash, as I said, I accept it as a fighting game and enjoy playing it. I'm just stating facts.
There are Smash clones that come with competitive one vs one settings out of the box. Are you going to argue that Rivals of Aether is a fighting game and Smash is not?
 

MaverickHunterAsh

Good Vibes Gaming
Verified
Oct 24, 2017
1,389
Los Angeles, CA.
Some fighting game elitists try to insist Smash isn't a fighting game because it being one (and it is) encroaches on their hardcore identity or whatever, but it's all just semantic nonsense. Smash is a fighting game. It's also a party game. It's also both. Play it however you like. Anyone who tries to convince you Smash isn't a "real" fighting game/only a party game/has a lower skill ceiling than "real" fighting games is not worth wasting your time listening to or arguing with. Most people know better, I think.
 
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Zarckoh

Member
Oct 25, 2017
1,084
Mexico
Default settings doesn't amounts to much to dismiss it as a non fighting game. You have to turn off a lot of things on Halo for the competitive ruleset and it's hardly the most played one or the default. Speaking of Halo a popular ruleset is energy sword only and it's so transformative at that point that you could call it a First Person Slasher game.
 

Mekanos

▲ Legend ▲
Member
Oct 17, 2018
44,092
It should be listed under a different genre entirely I think.

Why? It's a multiplayer game where the goal is to defeat the opponent in combat, whether it's AI or another human. It has a roster of selectable characters to play as and fight against, it has a training mode, it has inputs and combos, it has a competitive scene and a meta. Platformer fighter is a perfectly valid description.

You're focusing on where the games are different and ignoring the ways they are similar.
 

Deleted member 32018

User requested account closure
Banned
Nov 8, 2017
7,628
Some fighting game elitists try to insist Smash isn't a fighting game because it being one (and it is) encroaches on their hardcore identity or whatever, but it's all just semantic nonsense. Smash is a fighting game. It's also a party game. It's also both. Play it however you like. Anyone who tries to convince you Smash isn't a real fighting game/only a party game/has a lower skill ceiling than "real" fighting games is not worth wasting your time listening to or arguing with. Most people know better, I think.

Great post.
 

Pata Hikari

Banned
Jan 15, 2018
2,030
Why? It's a multiplayer game where the goal is to defeat the opponent in combat, whether it's AI or another human. It has a roster of selectable characters to play as and fight against, it has a training mode, it has inputs and combos, it has a competitive scene and a meta. Platformer fighter is a perfectly valid description.

You're focusing on where the games are different and ignoring the ways they are similar.
The entire point is to create such a narrow definition of "fighting game" that the game they don't like doesn't count as one.

The genre is decades old at this point. We don't need to have every game be the same as SF2.
 

lvl 99 Pixel

Member
Oct 25, 2017
44,607
Default settings doesn't amounts to much to dismiss it as a non fighting game. You have to turn off a lot of things on Halo for the competitive ruleset and it's hardly the most played one or the default. Speaking of Halo a popular ruleset is energy sword only and it's so transformative at that point that you could call it a First Person Slasher game.

The biggest e-sports started as custom mods where people played the games completely differently to how the developer could have possibly predicted. The attempt to disregard games because of their origins just makes people sound deranged.

Because it's not a fighting game and the communities barely overlap.

CS and Quake had minimal overlap and they're still FPS (if you want to differentiate by calling Quake an Arena shooter that's the same type of sub-genre quantification as " Platform Fighter"). There are countless examples of games in the same genre that attract different audiences. Trying to control what is or isn't real FGC is so fucking juvenile and cringe.
 
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Mekanos

▲ Legend ▲
Member
Oct 17, 2018
44,092
If Smash is not a fighting game because the goal is to ring out the opponent, not drain a health meter, is Yoshi's Island not a platformer because its form of "health" is based around an escort mission rather than the standard take hit > lose power-up > take hit > die formula?
 

Jaded Alyx

Member
Oct 25, 2017
35,329
If Smash is not a fighting game because the goal is to ring out the opponent, not drain a health meter, is Yoshi's Island not a platformer because its form of "health" is based around an escort mission rather than the standard take hit > lose power-up > take hit > die formula?
I thought you were gonna talk about how RING OUT is a viable method of winning in games like Soulcalibur
 

Deleted member 4552

User requested account closure
Banned
Oct 25, 2017
2,570
It is a fighting game and the elitsts who insist it isn't are the problem.

It's a multiplayer focused game with a roster of unique characters who fight each other in competitive matches rather than cooperative play against NPCs.

It's a fighting game.

How's it a problem, Who's it a problem to?

Oh no, I'm an eliteist because I draw a line between two different things. Whatever man.
 
Oct 26, 2017
8,055
Appalachia
It's definitely some form of fighting game, I just personally get frustrated with the label when people use "it's a fighting game" to argue about how it needs to be like x/y/z other fighting game
 

Pata Hikari

Banned
Jan 15, 2018
2,030
How's it a problem, Who's it a problem to?

Oh no, I'm an elitists because I draw a line between two different things. Whatever man.
It's a problem because fighting game elitists use the "Smash isn't a fighting game" lie to gate-keep people out of the entire community. And you're spreading this lie. They're "different things" in the sense that they're different fighting games.
 

thecaseace

Member
May 1, 2018
3,218
Some fighting game elitists try to insist Smash isn't a fighting game because it being one (and it is) encroaches on their hardcore identity or whatever, but it's all just semantic nonsense. Smash is a fighting game. It's also a party game. It's also both. Play it however you like. Anyone who tries to convince you Smash isn't a real fighting game/only a party game/has a lower skill ceiling than "real" fighting games is not worth wasting your time listening to or arguing with. Most people know better, I think.

There isn't a good faith argument for me that's says smash isn't a fighting game it's all gatekeeping. Either thinking Smash is sucking up attention other 'traditional' fighting games would get or because Smash players aren't traditional fighting game players.

Either way the argument is paper thin.
 

Jaded Alyx

Member
Oct 25, 2017
35,329
It's a problem because fighting game elitists use the "Smash isn't a fighting game" lie to gate-keep people out of the entire community. And you're spreading this lie. They're "different things" in the sense that they're different fighting games.
To be fair, looking at the stats, the Smash community doesn't appear interested in being part of the wider FGC. They tend to play Smash and only Smash.
 

Deleted member 4552

User requested account closure
Banned
Oct 25, 2017
2,570
It's a problem because fighting game elitists use the "Smash isn't a fighting game" lie to gate-keep people out of the entire community. And you're spreading this lie. They're "different things" in the sense that they're different fighting games.

You're just throwing out buzzwords it's not a problem at all.

No one is kept out of any community you're talking shite.
 

Pata Hikari

Banned
Jan 15, 2018
2,030
You're just throwing out buzzwords it's not a problem at all.

No one is kept out of any community you're talking shite.
Lol yes they are. Do you know how much the Smash community had to work and struggle to get into major tournament like EVO and how massive the backlash was once it finally happened? It was massive among the "traditional" fighting game fans.
 

Unknownlight

One Winged Slayer
Member
Nov 2, 2017
10,541
I'll talk about Puyo Puyo

It has combos, pokes, reads, conditioning, timing of attacks, follow ups, and at all times both players are constantly interacting with each other, reading and reacting to both screens at the same time. Additional modes have character specific special attacks, damage values, character specific drop patters, on top of super meters which grant character specific damage values. Puyo Puyo is a fighting game

...You know what? I think I agree.
  • Fighting Game
    • Traditional Fighter
    • Arena Fighter
    • Platform Fighter
    • Puzzle Fighter
    • Sport Simulator
We'll turn "Fighter" into the next "RPG" yet!
 

Deleted member 4552

User requested account closure
Banned
Oct 25, 2017
2,570
Lol yes they are. Do you know how much the Smash community had to work and struggle to get into major tournament like EVO and how massive the backlash was once it finally happened? It was massive among the "traditional" fighting game fans.

Smash at Evo is terrible and shouldn't be there.

And Evo isn't the Fighting Game community it's a tournament.

Are you going to campaign for traditional fighting games at Smash majors?
 
Oct 25, 2017
2,631
Default settings doesn't amounts to much to dismiss it as a non fighting game. You have to turn off a lot of things on Halo for the competitive ruleset and it's hardly the most played one or the default. Speaking of Halo a popular ruleset is energy sword only and it's so transformative at that point that you could call it a First Person Slasher game.
lolno. also wut
 

Hanbei

Member
Nov 11, 2017
4,089
I'll talk about Puyo Puyo

It has combos, pokes, reads, conditioning, timing of attacks, follow ups, and at all times both players are constantly interacting with each other, reading and reacting to both screens at the same time. Additional modes have character specific special attacks, damage values, character specific drop patters, on top of super meters which grant character specific damage values. Puyo Puyo is a fighting game
Alright, if that's your opinion.