Thats not how you spell Nioh.It's no For Honor, that's for sure.
Greatest weapon fighting system in games.
Yeah I said it.
I am enjoying Sekiro though, I like the fresh perspective on typical Souls combat.
Snake Eyes Shirahagi.
the flame vent is god tier against seven spearsWhich bosses are these? Flame Vent is too slow and too weak to be worth utilizing in almost any truly difficult encounter.
They're not big on axes, either. Especially with the R1 followup, does sooo much posture damage.
Massive hostility over liking a different piece of equipment in a game is a new one for me.
Umbrella is useless for anyone who is good at deflect. The only tool top-tier Sekiro players are consistently using is the firecrackers.
Which bosses are these? Flame Vent is too slow and too weak to be worth utilizing in almost any truly difficult encounter.
If only Ubisoft took this system and impemented it in Assassin's Creed, holy mother...the white circle and outline needs to go tho, it does more harm to me than any good. Also Ubi should've encouraged widget-less play for advanced ranked matches. I still see those turned on in every YT-Video I watch.It's no For Honor, that's for sure.
Greatest weapon fighting system in games.
Yeah I said it.
I am enjoying Sekiro though, I like the fresh perspective on typical Souls combat.
Snake Eyes Shirahagi.
I'm sure part of the problem was me being a giant scrublord and not taking the time to memorize the enemy's moveset. Firecrackers worked really well, actually. But in the end, basic attacking and deflecting won out, as usual.
If you worry about too many systems being thrown at you in Sekiro, you would hate Devil May Cry 5I had fun with Sekiro (beat it a couple days ago) and I think its combat system is good, but not without huge flaws.
Let's see, how many of you actually used all those combat arts and their upgrades? Combat arts are pretty much useless and sometimes they actually get in the way if you misclick a button in the middle of a combo or block/deflect. I honestly left my combat arts slot empty for most of the game.
Like many, I watched some boss tutorials on Youtube and combat arts were never used or recommended to overcome the challenge, they killed all bosses using regular attacks, and I did the same. That kinda pissed me off cause it was basically a "git gud" situation.
For example, I had trouble with the final boss so I tried to make things easier by using combat arts and tools, but those only left me open for deathblows. As soon as I dropped all special moves/tools, and started to focus on deflecting and using regular sword attacks, I improved drastically and defeated the final boss easily. How come? In any other game, specials would be there to make things easier. That's what they are there for!
So yeah, I feel like the basic works really well in Sekiro, but they tried to add special stuff to it and ultimately failed to create a diverse combat system. If you are not encouraged to use all the arsenal you have, eventually the game will get boring and repetitive.
In my opinion, Horizon has a much better combat system. In that game you really have to try different strategies and use all kinds of tools against different enemies. In Sekiro you dodge, deflect and do regular sword swings throughout the game.
Thoughts?
I don't think that has to be it. DMC5 and Sekiro have very different combat pacing/a different way of engaging players in it and while I like both I can easily see why one of them isn't as engaging as the other to some people.My running hypothesis is people who are "bored" by DMC5 don't understand jump cancelling.
Sorry to be a douche about it but that game's combat system is fucking incredible. Practically unlimited room for creativity.
If you want to argue it that way I can also just say that the AI in DMC is programmed to get juggled into oblivion, and the only thing you as a player do is memorization of combo inputs.The AI is programmed to parry your blows after three strikes at most - once again the game is fun, but this is not a creative combat game by any means, it's the most strict system I have played in years. Yes, your attacks basically offset the enemy's attack pattern cycle, it's albout reaction tho: you hit until you see sparks from enemy, enemy strikes, you parry and so on. It's a great flow without many variables. The dificulty comes from performing simple memorization tasks under pressure, that's it.
They overcomplicated Sekiro. So bad, that I honestly can't push myself to keep playing. Demon's Souls, Dark Souls and Bloodborne absolutely nailed it in terms of being simple to control, but a challenging combat approach.
I think you're both half right? The tool definitely trivializes those fights, but they're already trivial if you know how to deflect them.Rofl nice moving the goal post. It doesn't change that the umbrella trivializes and lowers the execution barrier on those fights and hence isn't useless or not worth bothering with which was the original statement. Also the upgrade isn't a late game upgrade at all. I's something you can get around the midway point and then you can use to basically easy mode like 7-8 (mini)bosses with. It's not even expensive. That's as good of an investment as any other tool.
Also the video doesn't even use the umbrella correctly if your measurement of effectiveness is emblems(which I think is an absolutely idiotic metric to use because all that matters is if you can get through the fight with the emblems you have they're easily replenashable after that) used.
The shichimen video I want to post uses I think 2 emblems for the entire fight.
Can't wait whatever other nonsense you try to come up with after that.
Just take the L that you are wrong and just had no fucking clue about the umbrella.
Nioh combat is fine but alot of the higher difficulties are so cheesy and unbalanced that endgame is just stacking 8 buffs, going super saiyan, and spamming one button to one shot stuff.
It's better than Souls mechanically but the encounter design is so much weaker that it's less fun to play.
Now THIS is a problem I agree with, and bless FromSoftware on nailing the balance of Sekiro. Nioh on way of the demon? This is doable, but getting kinda dumb. Nioh on way of the wise and above? Plain dumb. Literally ZERO room for error if you play the game normally.Nioh combat is fine but alot of the higher difficulties are so cheesy and unbalanced that endgame is just stacking 8 buffs, going super saiyan, and spamming one button to one shot stuff.
It's better than Souls mechanically but the encounter design is so much weaker that it's less fun to play.
I mean if you want tooth you can still play it on Dante Must Die and really pay attention to every movement.As I mentioned, DMC5 is stylish, but feels toothless by comparison.
No none of that shit the original statement that was made that I was arguing against is:I think you're both half right? The tool definitely trivializes those fights, but they're already trivial if you know how to deflect them.
It basically lets you skip learning the fights, which is great if you just want to finish them and move on, but it doesn't do anything for someone who already knows or wants to learn the enemies. I spent 10 minutes learning how to deal with Headless and Shichimen, then went and killed them all in a row without dying. I don't ever have to learn the fights again, and I don't ever have to go out of my way to pick up/upgrade the Umbrella in future runs.
I think it's cool that people still manage to find different playstyles in this despite what I think is a much more limited toolset than Souls and even Bloodborne.
That's a good tip about the oil. I keep forgetting that's an option, even though I have a big stockpile of it from all the guys at Hirata Estate.Generally speaking, the fireworks will definitely get you where you want to go. However, that is a boss that gives you lots of chances to oil 'em up and burn 'em. Which is pretty useful.
I hear you on the scrublord thing. I too am a scrublord. I think that is why I have gotten so much use out of the tools, as I am always trying shit out. I am also experimenting still. Like, I didn't try using the mist feathers until very late in the game and I was blown away by how awesome they are.
I do sympathize that sometimes experimentation can go... poorly. However, it is awesome when you find the right tool for the job (as they say).
Also, working Ex-Act into Nero's combat makes him incredibly punchy. Your sword because a massive wing of flame slamming into enemies and sending Nero flying around the battlefield.I mean if you want tooth you can still play it on Dante Must Die and really pay attention to every movement.
Perfect first post.
Now THIS is a problem I agree with, and bless FromSoftware on nailing the balance of Sekiro. Nioh on way of the demon? This is doable, but getting kinda dumb. Nioh on way of the wise and above? Plain dumb. Literally ZERO room for error if you play the game normally.
As I mentioned, DMC5 is stylish, but feels toothless by comparison.
I would also argue that the firectackers were wayyyy too op.Yeah, my only major complaint with the game is that other than Jumanji and Firecrackers and a few very niche cases, there's very little incentive to do more than just attack and parry enemies. I'd much rather have seen less prosthetics that are all way more powerful.
I didn't even bring DMC into the conversation, but while we're at it: you're not comparing those games in terms of the skill ceiling, right?If you want to argue it that way I can also just say that the AI in DMC is programmed to get juggled into oblivion, and the only thing you as a player do is memorization of combo inputs.
I don't think it's fun to might mobs in Sekiro. Mechanics seem to be geared towards one on one encounters, not crowd control.Deathblows, parrying (of this style) and posture are systems I'd love to see in other games. It represents the best singles combat From has ever done, even mob type enemies are fun to take down because of how satisfying the parry mechanics are and the fact that deathblows are equal parts stylish and useful (I Frames).
It's good but coming from DMC5 to sekiro was (no offense) a downgrade. Still loved the game but yeah idk how else to put it.